The place to discuss scripting and game modifications for X³: Reunion.
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Serial Kicked
- Posts: 3823
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by Serial Kicked » Fri, 17. Feb 06, 20:05
You can find additional info in the
official topic on my website.
Languages : English (44) - French (33) - German (49)
Commands used : Code: Select all
<t id="830">COMMAND_TYPE_GENERAL_30</t>
<t id="831">COMMAND_TYPE_GENERAL_31</t>
<t id="832">COMMAND_TYPE_GENERAL_32</t>
<t id="833">COMMAND_TYPE_GENERAL_33</t>
<t id="834">COMMAND_TYPE_GENERAL_34</t>
<t id="835">COMMAND_TYPE_GENERAL_35</t>
<t id="835">COMMAND_TYPE_GENERAL_36</t>
<t id="1231">COMMAND_TYPE_SHIP_31</t>
<t id="1232">COMMAND_TYPE_SHIP_32</t>
Textfile used : 8510
Changelog
Code: Select all
v1.40
(+) Feature : Improved "Battle Tactics"
(+) Feature : Allow to set turret orders for the docked ships
(*) Fix : Now prevents the "auto.carrier" from beeing run on [playership]
(*) Fix : Updated some files, should fix some basic errors
v1.36
(+) Feature : Improve Set Homebase
(*) Fix : Ships don't restore shields when docked
v1.35
(+) Feature: [equip.docked] should install wares
(+) Feature: The player should be allowed to set the minimal threat level
(*) Fix: Ships teleported in the Kingdom End
(*) Fix: ACC should not use ships without the proper homebase set
(*) Fix: Retreat for attacking ship doesn't work properly
(*) Fix: Shortcut keys aren't working
(*) Fix: Trading commmands need some tuning
v1.30
(+) Feature: The carrier should use correct class of ship for each task
(+) Feature: Allow the [auto.carrier] command to be run on a NPC ship
(*) Fix: [auto.carrier] displaying unwanted warning messages
(*) Fix: In some occasions [attack.wing] doesn't recall fighters
(*) Fix: [dock.all.ships] order doesn't always execute itself correctly
v1.23
(*) Bug preventing docking at the carrier (In Sector bug only) should be fixed.
v1.22
(+) set.homebase : Now using a nicer ship name formating
(+) Auto.carrier : Improved a little.
(+) Added German language (thanks to Unknown object 003)
(*) Corrected a bug causing issues with turrets on both the carrier and the ships
(*) Corrected a bug preventing the carrier from displaying a warning message.
v1.20
(+) Added shortcut keys when the playership is a carrier.
(+) Info popup for script first run and update added.
(+) Single/Multiple sector patrols added to fighter class ships
(+) New carrier order : Command to edit battle tactics for your fighters.
v1.01 - Official Release
Last edited by
Serial Kicked on Tue, 17. Oct 06, 09:57, edited 7 times in total.
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BlackRazor
- Posts: 4708
- Joined: Tue, 20. Apr 04, 17:39
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by BlackRazor » Fri, 17. Feb 06, 20:34
Haven't got an M1 yet (got a TL though), just reading the readme has me drooling on the keyboard, thanks
"For the love of the Fish-Queen!"
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Red Spot
- Posts: 3461
- Joined: Fri, 4. Feb 05, 13:44
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by Red Spot » Fri, 17. Feb 06, 22:59
Serial Kicked wrote:Commands used : Code: Select all
<t id="830">COMMAND_TYPE_GENERAL_30</t>
<t id="831">COMMAND_TYPE_GENERAL_31</t>
<t id="832">COMMAND_TYPE_GENERAL_32</t>
<t id="833">COMMAND_TYPE_GENERAL_33</t>
<t id="834">COMMAND_TYPE_GENERAL_34</t>
<t id="835">COMMAND_TYPE_GENERAL_35</t>
<t id="835">COMMAND_TYPE_GENERAL_36</t>
[/quote]
:evil: .. been 'reserving' those for my fleet-command ...
(seems you had the same idea ..:))
are you going to use any lower numbers ..??
(cause now I will start using them from command 16 up ..)
G
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Serial Kicked
- Posts: 3823
- Joined: Fri, 12. Aug 05, 20:46
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by Serial Kicked » Fri, 17. Feb 06, 23:07
Oops sorry
In fact i've checked the command list a while ago when i've started this project, and those slots were free. I won't use lower numbers and I don't think it'll use more command slots than currently anyway
Btw you could check my board, the command slots i'm using for my other projects are listed there.
Cheers.
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Red Spot
- Posts: 3461
- Joined: Fri, 4. Feb 05, 13:44
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by Red Spot » Fri, 17. Feb 06, 23:14
Serial Kicked wrote:Oops sorry
In fact i've checked the command list a while ago when i've started this project, and those slots were free.
I won't use lower numbers and I don't think it'll use more command slots than currently anyway
no need to say your sorry ...
its a work in progress (the commands are atm only being used in a text-file .. so no real problem)
that should also explain why nothing is in the sticky ..
(as it seems hardly any scripter touches the general/custom commands
made me hope I could just use them not having to worry about someone else using the same commands..
seems I was wrong there ..
)
G
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Puruco
- Posts: 527
- Joined: Tue, 6. Dec 05, 00:09
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by Puruco » Tue, 21. Feb 06, 19:42
Hi Serial: Can I form more than one wing to defend or attack at the same time?
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Serial Kicked
- Posts: 3823
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by Serial Kicked » Tue, 21. Feb 06, 20:33
Absolutly.
Let's say you have 60 ships in your carrier, you can send 10 wings of 6 ships against 10 different targets. Each wing will return when the target is destroyed or when ships are too badly damaged. You can also use the order "dock all ships" to recall all your ships.
Sending multiple defense wings isn't necessary, the script will be more efficient if you use one big wing to defend the carrier instead of 2 smaller wings.
Cheers
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Puruco
- Posts: 527
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by Puruco » Tue, 21. Feb 06, 21:02
Serial Kicked wrote:Absolutly.
Let's say you have 60 ships in your carrier, you can send 10 wings of 6 ships against 10 different targets. Each wing will return when the target is destroyed or when ships are too badly damaged. You can also use the order "dock all ships" to recall all your ships.
Sending multiple defense wings isn't necessary, the script will be more efficient if you use one big wing to defend the carrier instead of 2 smaller wings.
Cheers
Thanks Serial: Also their is any posibility that you can add an antimisile command for m5 ships?
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Serial Kicked
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by Serial Kicked » Tue, 21. Feb 06, 21:07
I'll see if i can give to each ship a specific role in the next version. Something like this could be nice :
M5: antimissile
M4: bomber / missile ship
M3: general purpose fighter
I'll also allow the "defense.wing" to protect other ships than the carrier.
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Puruco
- Posts: 527
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by Puruco » Tue, 21. Feb 06, 21:16
Serial Kicked wrote:I'll see if i can give to each ship a specific role in the next version. Something like this could be nice :
M5: antimissile
M4: bomber / missile ship
M3: general purpose fighter
I'll also allow the "defense.wing" to protect other ships than the carrier.
Thanks Serial
. I ask this in your page already, but any news about the pirate script?
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Serial Kicked
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by Serial Kicked » Mon, 27. Feb 06, 03:26
Script upgraded to 1.20. See the first two posts for a full changelog.
Basically this new version unlocks the (multi) sector patrol for fighter class ships. It also add a command to the carriers to set different battle tactics for your ships, including ship replacement, max amount of damages before retreat and missile usage.
Two shortcuts are also added to dock all ships and clean a sector when the player is flying a carrier.
@Puruco: i've not included your idea about anti-missile ships in my script yet, it'll probably be for the next version. Btw, the X3 version of the pirate guild is not yet finished, not ETA sorry.
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Puruco
- Posts: 527
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by Puruco » Mon, 27. Feb 06, 16:12
Serial Kicked wrote:Script upgraded to 1.20. See the first two posts for a full changelog.
Basically this new version unlocks the (multi) sector patrol for fighter class ships. It also add a command to the carriers to set different battle tactics for your ships, including ship replacement, max amount of damages before retreat and missile usage.
Two shortcuts are also added to dock all ships and clean a sector when the player is flying a carrier.
@Puruco: i've not included your idea about anti-missile ships in my script yet, it'll probably be for the next version. Btw, the X3 version of the pirate guild is not yet finished, not ETA sorry.
Ok, no problem will wait. I,m using your mod but a question just pop up while I was reading the last upgrade: This script is to manage the figthers in your carrier, what about the other supporting ships of the carrier group, M2's, M6's and the TS's?
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Serial Kicked
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- Joined: Fri, 12. Aug 05, 20:46
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by Serial Kicked » Tue, 28. Feb 06, 00:41
ACC is intended to become of full fleet management script for both battle and trade situations in the long run
Various commands will be added to M2, M6, TS, and fighter class ships. I've made public the
roadmap for next versions of this script on my site. You should give it a look
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Puruco
- Posts: 527
- Joined: Tue, 6. Dec 05, 00:09
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by Puruco » Tue, 28. Feb 06, 16:52
Serial Kicked wrote:ACC is intended to become of full fleet management script for both battle and trade situations in the long run
Various commands will be added to M2, M6, TS, and fighter class ships. I've made public the
roadmap for next versions of this script on my site. You should give it a look
Also does this script can work with figthers and support ships of different mod like the ones from Dadly's and M7 mods?
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Serial Kicked
- Posts: 3823
- Joined: Fri, 12. Aug 05, 20:46
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by Serial Kicked » Tue, 28. Feb 06, 19:32
Should work with DeadlyDa's scripts. The script can be used with the M7 mod but i won't support M7 ships (overpowered ships mho). The only incompatibility i'm aware of is with the Fleet Orders script.
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Puruco
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by Puruco » Tue, 28. Feb 06, 19:35
Serial Kicked wrote:Should work with DeadlyDa's scripts. The script can be used with the M7 mod but i won't support M7 ships (overpowered ships mho). The only incompatibility i'm aware of is with the Fleet Orders script.
Ok, thanks Serial, hope to see this with all commands soon.
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Sentrious
- Posts: 23
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by Sentrious » Wed, 1. Mar 06, 11:46
Serial you are a legend! I have been planning a mod for i while now but i had no idea how i was going to get it working. My plan is to build a Protoss Carrier from StarCraft, other ships will follow but i wanted to build the carrier first. this helps a lot. thanks heaps
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Blacky_BPG
- Posts: 2030
- Joined: Mon, 23. Feb 04, 23:42
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by Blacky_BPG » Thu, 2. Mar 06, 10:22
Hi Serial,
i will use your Carrier Commands for my ships and will translate this in german but i can't download the files.
i try the download since 2 days...nothing
can you mail me the files please
Blacky_BPG@blackpanthergroup.de