[SCRIPT] EMP Blast Cannon V1.00 : Update 11/05/2006
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[SCRIPT] EMP Blast Cannon V1.00 : Update 11/05/2006
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Name: X3 Electro-Magnetic Pulse Blast Cannon
Version: V1.00
Author: Cycrow
Updated: 11/05/2006
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This script adds a new upgrade available to buy from teladi equipment docks, The EMP Blast Cannon
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Requires EMP - SPK Download
Download : Mirror 1 : Mirror 2
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This device allows you to take down enemies shields.
You require the EMP Blast Canno to be installed on your ship as well as the EMP Charges.
Each time you use the EMP, it uses up one charge.
there are 3 types of charges available.
There is a hotkey will fires the weapons and uses the best available charge in your chargo hold.
it send outs an EMP blast in a wave from the ship which damages ships shields within range.
The more powerfull charges will damage more of the ships shields, its capable of damaging all ships within range.
1. Basic EMP Charge - Costs around 100'000 credits each, has a range of 2km
2. Enhanced EMP Charge - Costs around 200'000 credits each, has a range of 1km
3. Advanced EMP Charge - Costs around 500'000 credits each, has a range of 1km
The device nees to be charged between uses, so after you fire you wont be able to use it for another few mnitues
Setting Hotkey: You need to set the hotkey, this is done in the controls menu under the interface tab. set the key for "Fire Electro-Magnetic Pulse"
Uninstalling:
When uninstalling from the Script Manager, you need to run the game after uninstalling so the unisntall scripts can run and remove everything
from the game. After running the game, use the option in the Script Manager to remove these unisntall scripts.
Futre:
* Adding new upgrade, EMP Shielding
* Adding EMP's to NPC ships
Name: X3 Electro-Magnetic Pulse Blast Cannon
Version: V1.00
Author: Cycrow
Updated: 11/05/2006
===========================================
This script adds a new upgrade available to buy from teladi equipment docks, The EMP Blast Cannon
=========================================
Requires EMP - SPK Download
Download : Mirror 1 : Mirror 2
=========================================
This device allows you to take down enemies shields.
You require the EMP Blast Canno to be installed on your ship as well as the EMP Charges.
Each time you use the EMP, it uses up one charge.
there are 3 types of charges available.
There is a hotkey will fires the weapons and uses the best available charge in your chargo hold.
it send outs an EMP blast in a wave from the ship which damages ships shields within range.
The more powerfull charges will damage more of the ships shields, its capable of damaging all ships within range.
1. Basic EMP Charge - Costs around 100'000 credits each, has a range of 2km
2. Enhanced EMP Charge - Costs around 200'000 credits each, has a range of 1km
3. Advanced EMP Charge - Costs around 500'000 credits each, has a range of 1km
The device nees to be charged between uses, so after you fire you wont be able to use it for another few mnitues
Setting Hotkey: You need to set the hotkey, this is done in the controls menu under the interface tab. set the key for "Fire Electro-Magnetic Pulse"
Uninstalling:
When uninstalling from the Script Manager, you need to run the game after uninstalling so the unisntall scripts can run and remove everything
from the game. After running the game, use the option in the Script Manager to remove these unisntall scripts.
Futre:
* Adding new upgrade, EMP Shielding
* Adding EMP's to NPC ships
- Dioltas As Dia
- Posts: 584
- Joined: Fri, 9. Dec 05, 22:28
- nuclear_eclipse
- Posts: 1129
- Joined: Thu, 2. Sep 04, 01:54
Perhaps you could make the EMP system also have a chance of 'destroying' upgrades and equipment on the target ship. Eg, basic EMP has 25% chance of reducing 25% of engine tunings, etc. I would think this more realistic since an EMP blast in essence attacks computers and other such electronic devices...
How about making it only destroy semi-essential upgrades, such engine tunings, or fight software, although I don't know if that would make a difference to AI ships. Still, it would mean that when the AI use it it would have a better effect (although I will only be really happy when I see a blue shockwave come out my ship )
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- Posts: 830
- Joined: Fri, 30. Dec 05, 22:14
Excuse me if it's already been asked, but how powerful is each type of charge? As in M7 Hyperion's got 3Gj, most M1's 6Gj, most M2's 9Gj, stations 10Gj...
Which charge to use for what target?
Also, regarding the listed ranges for each charge: do you have to be within that range for it to work?
Thanks,
Hieronymos
Which charge to use for what target?
Also, regarding the listed ranges for each charge: do you have to be within that range for it to work?
Thanks,
Hieronymos
well, its a blast from your ship. So if the range is 1km, every ship within 1km of your ship is effected. Also, the amount of damage is dependant on how far they are from your ship, if they are right next to you, then you could knock out most ships shields with the highest charge.
as for the actually values, i really cant remember without looking
as for the actually values, i really cant remember without looking
hmmm
Question from other thread too...is distance related to ship size? because 1km from the hull of a capital ship is beautiful fighter destruction, but 1km from its centre is a little poor.
An upgraded version for capital ships that can do heavier damage to smaller ships could be desirable? Perhaps even something for M1s only? Pulse then launch. Could be an idea to add items that counteract this or reduce its effect by 50% and link it into your mercinaries guild and especially assassing guild scripts, get those TP's protected.
Another one (you know i don't ask few questions) can you remote activate it? or perhaps an option to "EMP attack Station", "EMP attack Capital Ship". 3-4 good aimed flybys before you charge in would be like a bomber. Risk of it becoming kamekasi, but that is the risk you take
An upgraded version for capital ships that can do heavier damage to smaller ships could be desirable? Perhaps even something for M1s only? Pulse then launch. Could be an idea to add items that counteract this or reduce its effect by 50% and link it into your mercinaries guild and especially assassing guild scripts, get those TP's protected.
Another one (you know i don't ask few questions) can you remote activate it? or perhaps an option to "EMP attack Station", "EMP attack Capital Ship". 3-4 good aimed flybys before you charge in would be like a bomber. Risk of it becoming kamekasi, but that is the risk you take
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life
yeah. A dozen other games have shown the power of being able to stun an enemy for just a few instants.
would be a very very nice thing to try and integrate into TS AI: In case of emergency, before you try anything else fire a pulse to disable the shields, weapons and engines of the enemy for a few seconds then jump out.
Would that have any effect on OOS calculations? I think the best you can do there is unequip weapons for a short period then reequip. In sector that hardly seems elegant enough, perhaps take chunks off laser energy. No idea how you could effect engines though, not unless you can do negative engine tunings
would be a very very nice thing to try and integrate into TS AI: In case of emergency, before you try anything else fire a pulse to disable the shields, weapons and engines of the enemy for a few seconds then jump out.
Would that have any effect on OOS calculations? I think the best you can do there is unequip weapons for a short period then reequip. In sector that hardly seems elegant enough, perhaps take chunks off laser energy. No idea how you could effect engines though, not unless you can do negative engine tunings
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life
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- Posts: 143
- Joined: Mon, 15. Jan 07, 13:05
mirrors arent working
hey man just thought id let u know that u mirrors for ur emp blast cannon arent working just blank pages
Remove EMP?
My EMP is always not responding...
Anyway I can remove this script?
I couldn't find the uninstall script as per said...
Please help.
Anyway I can remove this script?
I couldn't find the uninstall script as per said...
Please help.