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The Sector Security Network uses Advanced Satellites and Patrol Ship to scan the universe for hostile activity. This data is then read by the script !move.movetosector, so that player owned TS and TP use the AStar-route finding algorithm and avoid any dangeroius sector. With a secon AL-Option, a waiting time is entered into any move command so that any trade ship will wait up to ten minutes before entering a sector with too many enemies. This way, the player gets more time to react and send his fleet to kill the hostile ships.Warning wrote:This script changes an original "vanilla"-script. It is strongly advisable to make a backup of the file "!move.movetosector.pck" inside your "scripts"-folder in order to be able to uninstall this script correctly. If you refuse to do so, a complete reinstallation of the game might be necessary. I advise reading any readme coming with any script thouroughly, so that you know what you are doing.
The decision whether a threat is too big to enter a sector is made by looking at the shield strength of the ship, compared to the data the satellites and patrol ships broadcast from the sector.
The following adjustments can be made:
- Sector Security Network: Satellite surveillance and Patrol Command
- Sector Security Network: Traders: Wait before entering dangerous sectors
- Sector Security Network: Satellites mark secure sector
(The other two plugins are supported by every script that uses the "!move.movetosector"-routine. For information on how to make your script able to work with this plugin, contact me via PM.) Download V1.2
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SSN-MovetoSector-Support // Avoid dangerous sectors
This is an older, but more simple script.
To have any player owned TS and TP find a safe and short route, this plugin, which is mainly based on the AStar route finding algorithm by AalaarDB, changes the script !move.movetosector. This way, ships will rather fly through two safe sectors than visit one dangerous sector. This script is an old basic version of the Sector Security Network, but as well works as a standalone-version. It is very similar to the AStar Pathfinder Commands by AalaarDB, which is the original script of these - the only difference is that this script only has an influence on TS/TP...
Direct Download SSN-MovetoSector V0.1
Download not supported anymore.
This script is not really compatible to the above mentioned main script. Installing both will not improve anything, but might result in even less efficience in use.
Resources SSN:
TextID 8757
Textseite 8757
Command slot 356
Script !move.movetosector
Scripters: For a certain reason, AL-Plugins do not reinit in a "reinit script cache". Therfore, the Command "patrol" will disappear from the command list after a reinit. It can be displayed by just deactivating and activating the AL-Plugin in the AL-menu.
Resources SSN-movetosector:
Script !move.movetosector