Community Script & Mod Download Library for X3

The place to discuss scripting and game modifications for X³: Reunion.

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moggy2
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Post by moggy2 » Mon, 14. Nov 05, 23:25

TECSG could you post a thread in the forum here, with the details of your script, and we'll link to that. That way if you need to change the hosting location later on, you can do it yourself.

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TECSG
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Post by TECSG » Tue, 15. Nov 05, 00:18


AalaarDB
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Post by AalaarDB » Tue, 15. Nov 05, 02:02

I'd like to reserve:

text files: 7353 and 7354
text pages: 7353 - 7359
COMMAND_TYPE_SPECIAL_35
and - don't laugh -
log file: 73535

This is for the comm chatter missions that are in development. If you feel 7353 - 7359 is too much go ahead and shorten it to 7353 - 7354, that's fine.

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Burianek
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Post by Burianek » Tue, 15. Nov 05, 02:48

TECSG wrote: The script uses:-

Page 5556
Can you please use the standardized pages as listed in the conflict post (7000-8999)
Thanks.
"Nature's first green is gold" . . . stay golden.

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Burianek
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Post by Burianek » Tue, 15. Nov 05, 02:56

aalaardb wrote:I'd like to reserve:

text files: 7353 and 7354
text pages: 7353 - 7359
COMMAND_TYPE_SPECIAL_35
and - don't laugh -
log file: 73535

This is for the comm chatter missions that are in development. If you feel 7353 - 7359 is too much go ahead and shorten it to 7353 - 7354, that's fine.
They're yours. We should have plenty. 2000 possibilities should cover the scripts people will write anytime soon. If we run out, we'll get a new block reserved for unsigned scripts.
"Nature's first green is gold" . . . stay golden.

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TECSG
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Post by TECSG » Tue, 15. Nov 05, 06:34

Apologies Burianek, I hadn't seen the list! :oops:

I'll ammend my script to use page 7074 if there are no objections.

That will be changed and the new file uploaded within the hour.

Cycrow
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Post by Cycrow » Tue, 15. Nov 05, 13:04

ok, i've got a few changes to my scripts

Bounty Hunters script is now called Bounty Hunters Guild
it no longer uses the ware at all

Hire Mercenaries is now called Mercenaries Guild
and uses Ship command 18 as well

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Chrisalddin
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Post by Chrisalddin » Tue, 15. Nov 05, 23:28

AkA CC Chris F

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TECSG
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Post by TECSG » Wed, 16. Nov 05, 09:08

Burianek,

I'd like to reserve:

text pages/file: 7075 and 7076

COMMAND_TYPE_TRADE_40 (440)
COMMAND_TYPE_TRADE_41 (441)
COMMAND_TYPE_TRADE_42 (442)
COMMAND_TYPE_PIRACY_40 (640)

If they're still available!

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DeltaWolf
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Post by DeltaWolf » Wed, 16. Nov 05, 09:21

@Burianek

I would like to reserve textfile 7351 for future use, I'm buzy writing scrips and will use the same text file.

Also the page id is that also unique? eg can you use the same page id in different text files?

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Burianek
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Post by Burianek » Fri, 18. Nov 05, 02:22

TECSG wrote:Burianek,

I'd like to reserve:

text pages/file: 7075 and 7076

COMMAND_TYPE_TRADE_40 (440)
COMMAND_TYPE_TRADE_41 (441)
COMMAND_TYPE_TRADE_42 (442)
COMMAND_TYPE_PIRACY_40 (640)

If they're still available!
Um, I can see this getting out of hand.
In the future, in order to reserve the slot, you need to have the script ready to submit for inclusion. I'm certianly not suggesting that you would do this, but I can see a lot of people reserving slots, working on the scripts for a while, and then not releasing them. It'll be a logistics nightmare for me to go back and unallocate them etc. So aalardb got lucky, he's grandfathered in. The rest of you guys, no script no allocation. ;)
Fair enough?
I'm sure we'll see your script soon, so this shouldn't be a major issue right? let me know if you have any questions.
Thanks.
"Nature's first green is gold" . . . stay golden.

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Burianek
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Post by Burianek » Fri, 18. Nov 05, 02:27

DeltaWolf wrote:@Burianek

I would like to reserve textfile 7351 for future use, I'm buzy writing scrips and will use the same text file.

Also the page id is that also unique? eg can you use the same page id in different text files?
Same deal as specified above, go ahead and work on it and then I'll allocate the spot when it's done. I doubt someone else will take your slot in the meantime.

As far as your question, different text files can use the same page id. The way it works is that the game stores an internal 'database' of all the text from the textfiles upon every game load. Every time you load a textfile inside a script, the data contained is appended to the internally stored database. So if you loaded the same page from two different textfiles, they'd coexist peacefully, unless they shared common text ids (tid). If that were the case, the newly loaded ones would overwrite the old ones. Identical tids that are in different pages wouldn't overwrite each other (I'm guessing you can see why).

In general, it's pretty good practice to just have your text file and page ids be identical. If it's easy to do this the way you've set your scripts up, it's, in my humble opinion, the preferred method.
"Nature's first green is gold" . . . stay golden.

jfore88
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Post by jfore88 » Fri, 18. Nov 05, 04:12

Most basic scripts for X2 (edit player cash, create ships/stations, adding cargo) will work for X3. Just copy the script file from the X2 scripts folder to the X3 scripts folder (provided you have also have X2).

I have already been able to use my givecash script as well as my ship creation scripts from X2 in X3 with little or no modification of the script.

Hope this helps.

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Jimmy Jazz
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Post by Jimmy Jazz » Mon, 21. Nov 05, 13:24


EDIT

Mr Jazz please let us know if your using any command/ware/tid slots

ta :)

LV
Sorry, I didn't check this thread, I will report the slot numbers as soon as I can (don't ahve internet at home)
Pinky : "Gee, Brain what do you want to do tonight?"
Brain : "The same thing we do every night Pinky. Try to take over the world!"

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Devest
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Post by Devest » Tue, 22. Nov 05, 05:51

I've just released 2 scripts.

Single High Satellite
and
8 Point Satellite Network

Link to topic

they use the following resources:
<t id="521">COMMAND_TYPE_SPECIAL_21</t> Single High Satellite
<t id="522">COMMAND_TYPE_SPECIAL_22</t> 8 Point Satellite Network

text pages:
7088 Single High Satellite
7089 8 Point Satellite Network

and if anyone can give me a hint how to get the "orders" to display in the"current orders" area, that would be great. :headbang:
"I am evil Homer! I am evil Homer!"

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TECSG
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Post by TECSG » Tue, 22. Nov 05, 07:49

Will PM you with instructions and file needed!

Check your mail soon. :D

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LV
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Post by LV » Wed, 23. Nov 05, 01:25

Please try not to turn this into a chat thread,....

Actually, do not ;)

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Burianek
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Post by Burianek » Thu, 24. Nov 05, 03:43

Guys please don't confuse text files with text pages.

A text file is the one that is in your folder and ends in .xml

A text page is a line within your text file that contains individual lines of text.

See the first page for examples.

Telling me you're using text page 447704.xml is causing me to grind my teeth. :)

Not all scripts will have a unique text page, since if all you're doing is adding the commands to the command menu, you'll use the default egosoft text page. Most scripts will have an associated text file.

Cheers.
"Nature's first green is gold" . . . stay golden.

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nuclear_eclipse
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Post by nuclear_eclipse » Thu, 24. Nov 05, 04:38

X3 Remote Property Management

http://forum.egosoft.com/viewtopic.php?t=104941

Text Files: 447850.xml & 447851.xml
Text Pages: 7850 & 7851

Command Slots: 1150 & 1250 (COMMAND_STATION_50 & COMMAND_SHIP_50)

Log Files: 07850.txt thru 07999.txt

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euclid
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Post by euclid » Thu, 24. Nov 05, 14:42

An updated (X3 compatible) version of the KhaakHunter script is available here.

It uses 447001.xml, command long name: pid 2011, tid 331; command short name: pid 2011, tid 331.

It works for X2 and for X3 but, in addition, also scans for Khaak destroyers.


Burianek, could you please add that to the first post?


Cheers Euclid


Edit: text file number changed from 445498 to 447001. Sorry for the confusion. E.
Last edited by euclid on Thu, 24. Nov 05, 18:07, edited 1 time in total.

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