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[SCRIPT] Satalite Early Warning Network V1.20 : Updated 09/03/2007

Posted: Sun, 14. May 06, 00:38
by Cycrow
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Name: X3 Satalite Early Warning Network
Version: V1.20
Author: Cycrow
Updated: 09/03/2007
Website: http://cycrow.thexuniverse.us/scripts/html/sewn
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:arrow: Requires Script Manager to install
:arrow: Download Package: Main Webpage - Mirror Webpage
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My other scripts are available Here
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This scripts turns your Advanced satalites into an Early warning network to warn you of enemy ships.

You must first assign the satalites you wish to use onto the network. Using the add/remove satalites command in the combat menu.
Just select the satalite and it will be added or removed.

Once an enemy craft enters its scanning range, you will be warned.

Configuration:

The script adds a new hotkey to allow you to configure your satalite network to only detect certain types of ships.
Once you have assigned the hotkey, just press it for the menu to appear.
On the menu you have 4 options.

1. All Ships - Detect any enemy ships
2. Fighters and Capital ships - Detect any M3/M4/M5/M2/M1/M6 ships
3. Capital Ships - Detect any capital ship
4. Capital ships without M6 - Detect M2/M1 class ships

It also includes a satalite replacement service

Posted: Sun, 14. May 06, 03:01
by Syklon
someones been busy recently havent they? :wink:

would this conflict in any way with satellite limited universal trader script?
ie does it change the name of the satellite or anything like that?

Posted: Sun, 14. May 06, 03:33
by Cycrow
it does rename the sats, but it doesn't have to, its more for display purposes to make it easier to c

if that does effect other scripts, then its easy to removejust remove the set name command from the script ;)

Posted: Sun, 14. May 06, 07:14
by Syklon
k thanks cyc, keep up the good work :thumb_up:

Posted: Sun, 14. May 06, 09:21
by Stevio
ahh, never did get round to revamping that SEWS script,

glad to see i someone did it for me :D :thumb_up:


so many scripts :P

Posted: Sun, 14. May 06, 14:42
by Cycrow
actaullys its not a revamp
i made it from scratch.

i was going to do that, but the download didn't work
so i just made one myself :P

Posted: Sun, 14. May 06, 15:02
by Stevio
even better :P

well done cycrow another great script :wink:


stevio

Posted: Sun, 14. May 06, 18:45
by Jase555
Cycrow

I have resisted using any scripts until now but have been frustrated by pirates destroying my assets before I can get to them. This early warning system is exactly what I need to keep an eye on them and also be able to pick the best ones for capping.

thanks.

Update 1.01

Posted: Sun, 14. May 06, 20:26
by Cycrow
ok, fixed the problem with readtext :)

Posted: Sun, 14. May 06, 22:40
by bendyspex
Since you have just released a whole load of great scripts, does this mean you will have more time to begin on making a ship loading program, so we can use different ships without having loads of conflicting mods?
If so that would be great :thumb_up:

Posted: Mon, 15. May 06, 00:25
by Cycrow
im still investing it, but hopefully ill get chance to do some work on it

i still need to work out a few things first before it will work

Posted: Mon, 15. May 06, 02:35
by JabbatheHutt
Thanks a lot

DO you actually sleep or can you type while asleep ? :lol:

Posted: Mon, 15. May 06, 02:56
by Cycrow
i get some sleep
....occasionly

:P

Posted: Mon, 15. May 06, 08:35
by russbo
Nice job, professional and overly competent, as usual.

As some of us are completely foreign to modifying these scripts, is there any way you can make this one "compatible" with the satellite trading script (that renames the satellites to 'adv trader...' something or other)? I find that one very useful to keep my UT's out of trouble, but I'd love to incorporate this early warning system also.

Thanks! Hope you find time for sleep...

Posted: Mon, 15. May 06, 14:11
by Cycrow
yeah, i mentioned it early how to do it.

in the script plugin.sewn.addsat just remove the set name commands
and the satlites wont be renamed.

Posted: Mon, 15. May 06, 15:00
by Blueman
isn't it a idea to add a new software: auto protect universe.

So it will be limited to the satilites and if they spotted a pirate they wil automatically jump to the target and destroy it and go to the next target.

Update 1.02

Posted: Tue, 23. May 06, 00:43
by Cycrow
ok, new version available

added configuration hotkey to select what type of ships the satalite detects

Posted: Fri, 26. May 06, 04:28
by mikt6
Im having a problem getting this script working properly. I added all the satellites I have to the 'SEWN' and set a hotkey for it. I selected 'all ships' in the message the hotkey sends to me. But the 'SEWN' doesnt ever warn me of pirates in any sector. Is there something else I have to do? Ive even had pirates take out a sector trader in a sector that is part of the 'SEWN' with no warning.

Posted: Fri, 26. May 06, 05:56
by Cycrow
no thats all you should need to do, ill take a look at it, might be a simple mistake i've made somewhere

Posted: Fri, 26. May 06, 21:59
by JabbatheHutt
mikt6 wrote:Im having a problem getting this script working properly. I added all the satellites I have to the 'SEWN' and set a hotkey for it. I selected 'all ships' in the message the hotkey sends to me. But the 'SEWN' doesnt ever warn me of pirates in any sector. Is there something else I have to do? Ive even had pirates take out a sector trader in a sector that is part of the 'SEWN' with no warning.
well with me it is the other way around - I set the warning to only capital ships but i receive messages about all pirate ships m5+

but in my case I think something is wrong - I can´t configure the freight beamer upgrade with ahotkey and when I recently uninstalled the system override software and installed the claim salvage software i started to have some problems like 2 hotkeys "claim ship" to configure. I uninstalled slavage software and reinstalled system override and it was working.
Yesterday i uninstalled X3, installed again, patched to 1.4.0.3, installed all scripts again also the system override and while loading a save game I had always CTD´s. I could start a new game but no save game. Solution was to uninstall system override and to install salvage claim software and problem solved.

... but the satellites still warn about all pirate ships...so don´t know is there a connection... :? :?