Community Extended Mod Pack {EMP} v1.4 & 2.01

The place to discuss scripting and game modifications for X³: Reunion.

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Cycrow
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Post by Cycrow » Thu, 6. Apr 06, 04:38

yes, you name it 09, and its 10.dat that follows

or, you could use the script manager, package each of those mods up and install them, and the manager will rename them automatically in sequence for u

DarthVain
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Post by DarthVain » Thu, 6. Apr 06, 04:55

Thanks Cycrow. But for a Noob like me, Installing and uninstalling scripts is no problem using the installer but using the packager to pack a mod then installing it so the files go to the right folders (in this case the X3 dir) is something I haven't worked out. I tried but no luck. :cry:

Does that mean then (if I ever work it out) I could pack Imps Callback Mod and instal it with the script installer?
Another one bites the dust!!

DarthVain

Cycrow
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Post by Cycrow » Thu, 6. Apr 06, 05:04

thats correct yeah, you can add mod files, and mods like that are pretty simple

if u want the emp, try http://ircwhore.co.uk/x3/scripts/emp.spk

to package up the others, you just enter the script name and author in the packager, select the mod check button, goto add files and select the cat and dat file to add, and save package, that will create ur package with the mods in, then just install those as you would any other spk script

DarthVain
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Post by DarthVain » Thu, 6. Apr 06, 05:27

Much appreciated Cycrow. Thanks for your input and advise.
Another one bites the dust!!

DarthVain

999-JAY-999
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Post by 999-JAY-999 » Thu, 6. Apr 06, 12:04

Dont worry captainfred, its easier to do than it is to read about...

I can 'almost' PK a file with my eyes closed now... (not advised though)

:)
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Lanora
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Post by Lanora » Sun, 9. Apr 06, 19:11

If i click on overright files should i reinstall the game?

Cycrow
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Post by Cycrow » Tue, 11. Apr 06, 19:20

im using:

121 - SS_WARE_SW_CUSTOM1_3

Jakesnake5
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Post by Jakesnake5 » Wed, 12. Apr 06, 01:44

New patch, need to rename the EMP mod to 08.cat/dat, as the 1.4.02 didn't change Twares at all, so EMP is still good.

Nova_Cain820
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Post by Nova_Cain820 » Wed, 12. Apr 06, 23:10

Is the Xtended Mod compatible with the EMP Mod? - Yes, in fact the EMP mod is now built in.


so...if i downloaded the EMP mod and the xtended mod will i make my game unstable?
Vicarious

AalaarDB
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Post by AalaarDB » Wed, 12. Apr 06, 23:11

No

Ironcruncher
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Post by Ironcruncher » Tue, 18. Apr 06, 05:01

Ok I really need some help, i have no idea how in the world the work the WinRaR thing that almost every patch for every game works, can someone plz send me a private message explaining very well how to work this so i can work this patch, if so, i would be very greatful.

Cycrow
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Post by Cycrow » Tue, 18. Apr 06, 15:32

winrar is just an extraction program like winzip.

you download the program and install it, google winrar to find it.
once installed, all you have to do is double click on the rar file and it will open up, then just goto extract and select the correct directory.

alertnativly, you can get the SCript manage available fro mthe stickies here, install that, and get the spk version of emp, Here and install it via the Script Manager

Jakesnake5
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Post by Jakesnake5 » Tue, 18. Apr 06, 18:59

Not always a save bet when Ego puts out a new patch, the #'s of the mod would have to be changed to prevent overwriting.

Is what you have to watch for when using a 'false patch'

fud
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Post by fud » Tue, 18. Apr 06, 19:14

Is #440 still available? Looking at the main page, it appears so.

Can't remember the CUSTOM_# off hand, I just know it was index 440 (last one on the list with "sorted" unchecked).

Kvalyr
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Post by Kvalyr » Thu, 20. Apr 06, 01:31

New wares in use by my updated plugin:

Code: Select all

101 :  28;0;0;0;0;101;10253;0;35014;1;1;0;35014;-100;0;0;SS_WARE_SW_CUSTOM1_2;

115 : 28;0;0;0;0;115;10393;0;324115;1;1;0;324115;-100;0;0;SS_WARE_SW_CUSTOM15_2;
I don't see them listed as being in-use already, so hopefully I haven't made a mistake.

Thanks for the EMP - Great work.

Cycrow
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Post by Cycrow » Sat, 6. May 06, 18:57

ware for Advanced Thruster Control:

149 - SS_WARE_SW_CUSTOM9_4

Missile Targgeting Software:

106 - SS_WARE_SW_CUSTOM6_2

ECM System:

224 - SS_WARE_SW_CUSTOM4_8
225 - SS_WARE_SW_CUSTOM5_8
226 - SS_WARE_SW_CUSTOM6_8
252 - SS_WARE_SW_CUSTOM12_9

EMP Blast Cannon:

309 - SS_WARE_SW_CUSTOM9_12
311 - SS_WARE_SW_CUSTOM11_12
313 - SS_WARE_SW_CUSTOM13_12
355 - SS_WARE_SW_CUSTOM15_14

Salvage Claim Software:

137 - SS_WARE_SW_CUSTOM17_3

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Dread
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Post by Dread » Fri, 12. May 06, 23:12

This is a small chance plea that anyone else has had this as I posted about this in the main forum a few weeks back and got no luck.
I love using all of your scripts Cycrow as you know, but for some of them this EMP is required, but every time I install it , it seems to trigger off a problem that there was with one of the earlier versions of the game (1.0 - 1.2 I think) where upon starting a game there would be certain ships mainly TS's that showed up Red even though the race is a friendly one (Argon, Boron) {and before anyone tells me to check my race relation settings in the Global Commands Id best point out Im a veteran of the X games as Cycrow and others will tell you}. Im not saying its down to the EMP but it does seem to happen when I have it on my current installation. I just decided to start a fresh game and its happening, I start in AP and plenty of blue icons floating about the place and then some RED ones which are Argon or Boron TS's ?

Anyone else come across this - //Stroppy mode On : and im 99% (dont believe in the 100% thing) sure its not to do with my in-game settings or actions so no nooby answers please //Stroppy mode off

Cycrow
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Post by Cycrow » Fri, 12. May 06, 23:29

well, EMP shouldn't really effect ships and turn them red, so not eterlikly sure what might be causing it.

do you have any other mods running other than EMP ?
and how did you install emp, did you download the zip file and just extract it to the X3 directory ?

if you did, this possibly overright the latest patch file as they share the same name because EMP is loaded as a fake patch.

you can install it manually by extracting it elsewhere and rename it, or you could get the spk version and install that through the installer, it will rename it for you.
but before installing, i would also reinstall the patch incase it did overright the files

Cycrow
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Post by Cycrow » Sat, 13. May 06, 06:40

Taxi Drivers Guild

167 - SS_WARE_SW_CUSTOM7_5
168 - SS_WARE_SW_CUSTOM8_5
163 - SS_WARE_SW_CUSTOM3_5

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Stevio
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Post by Stevio » Sat, 13. May 06, 15:52

How do i use the emp? :oops:
not installing .... i mean using the command ware,


> Is it the same as using the normal ES wares?

> Can i / do i have to change things in the .cat file or whatever at all to make it do the job?

> anything else i need to do?


cheers stevio :wink:

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