[SCRIPT] Afterburner MK1/MK2 V1.32 : Updated 17/07/2006
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I just found a minor bug (a helpful one i might add ). If you have your afterburner going and then dock it sets your ships max speed to what ever you where going at the time. My Nova Raider now goes 494 m/s . It might not always happen, this is the only time I have tried that. Like I said I was flying a Nova Raider and used my docking computer to insta dock on my Split Elephant. I then jumped to a new sector to buy some new weapons and when I undocked my Nova was still going 494 m/s so I hit seta and figured it would ware off, but it didn't so I checked my inventory and I still had all 40 e-cells, docked at a station bought my goods and went back to my elephant and still 494 m/s. Needless to say I don't really want it to ware off , but I have it saved so I'll try to turn the AB back on and see if that fixes it, but it is something you may want to look into in your next update (if you are planning one). Also another thing I noticed is if you hold a key like strafe drive or roll on the keyboard you can use youboost extension to quickly get to top AB speed. This is due to the fact that as long as you hold one of those keys you are fighting the autopilot for control and during that time the boost works Not sure if you can fix that but it's fine if you know how to use it
Don't make me slap Ye!
Ok I tried to reactivate the AB, and my Nova now goes an amazing 740 m/s . So for those of you who are not above a little game exploitation for an advantage; here is your chance Not sure if this makes any difference, but before this My Nova Raider was overtuned twice to get its top speed to 203 m/s which was very nice alone next I'm gonna see if I can max this puppy to 740 m/s using the same trick PLEASE REMEBER THIS IS IMMORAL AND NOT SOMETHING THAT SHOULD BE DONE UNLESS YOUR A CHEAT!
Don't make me slap Ye!
hmmm
a few comments....the permanant boost thing...hehehe lol.
there should be a clause that stops you from being able to use the wrong version with the wrong ship. if you have both on your ship and try to activate it it messes up.
also, I think the effect should be able to last longer. perhaps have a limit for useage with spaceflies, but if I have more spaceflies and ecells, why should it shutdown on me?
otherwise, coupled with the overtune script, this has the power to tactfully turn battles
there should be a clause that stops you from being able to use the wrong version with the wrong ship. if you have both on your ship and try to activate it it messes up.
also, I think the effect should be able to last longer. perhaps have a limit for useage with spaceflies, but if I have more spaceflies and ecells, why should it shutdown on me?
otherwise, coupled with the overtune script, this has the power to tactfully turn battles
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life
Set a man on fire, he'll stay warm for the rest of his life
I've recently started to use a slow Teladi Falcon Sentinel, and the AB is very useful in it. However, when I engage it the ship steers to the right when it accelerates. After reaching max speed it stops steering, and I can control it.
Also tried on my Pirate Nova Raider, and I have the same thing there. Anyone else have this?
Also tried on my Pirate Nova Raider, and I have the same thing there. Anyone else have this?
Yes that is perfectly normal and it is all explained in the readme for the script, but there is a work around I found if you hold a strafe drive key and the boost extension key at the same time you can boost yourself quickly to max speed and avoid the autopilot kicking in on you. However if you ever decelerate while the AB is going autopilot kicks back in again to boost your spped back upX-it wrote:I've recently started to use a slow Teladi Falcon Sentinel, and the AB is very useful in it. However, when I engage it the ship steers to the right when it accelerates. After reaching max speed it stops steering, and I can control it.
Also tried on my Pirate Nova Raider, and I have the same thing there. Anyone else have this?
Don't make me slap Ye!
well, i thought i actaully made it work so it would remove if you docked, i guess i musta missed something somewhere
when it accelerates, the autopilot kicks in, this is unfortuatly the only way i could get it to work as the script engine is limited
it can mess up sometimes, as the autopilot isn't 100%
especially if u enabled it close to another object
when it accelerates, the autopilot kicks in, this is unfortuatly the only way i could get it to work as the script engine is limited
it can mess up sometimes, as the autopilot isn't 100%
especially if u enabled it close to another object
Update V1.20
V1.20
* Added shield usage to afterburner when no energy
* Fixed distance to station, so wont activate if too close
will now divert shield power when theres no more energy cells available to use
* Added shield usage to afterburner when no energy
* Fixed distance to station, so wont activate if too close
will now divert shield power when theres no more energy cells available to use
X-it wrote:I've recently started to use a slow Teladi Falcon Sentinel, and the AB is very useful in it. However, when I engage it the ship steers to the right when it accelerates. After reaching max speed it stops steering, and I can control it.
Also tried on my Pirate Nova Raider, and I have the same thing there. Anyone else have this?
Torque steer.
LOL yes, thanks! Another flight simmer, or real pilot perhaps? Anyway the ships in X3 might as well have propellers since they behave kind of like aircraft anyway.fud wrote:X-it wrote:I've recently started to use a slow Teladi Falcon Sentinel, and the AB is very useful in it. However, when I engage it the ship steers to the right when it accelerates. After reaching max speed it stops steering, and I can control it.
Also tried on my Pirate Nova Raider, and I have the same thing there. Anyone else have this?
Torque steer.
That would be an interesting twist. A space sim game using ships with props - or even rotors. Since they're all mostly unrealistic anyway (the games), why not? Would be comforting to hear the sound of a trusty combustion engine in the cockpit instead of the... uhm.. nothingness we hear now.
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- Posts: 80
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