[AL Plugin] TerraCorp v2.3 (UPDATED 20/02/2006)
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
Sweeeetttttttttt..............
I was led to believe from what I read that this kind of thing is supposed to happen in the stock X3 ???...
Its great to actually see evidence now in a form of a script that does now indeed provide competition at a trader level.
This baby has some serious potential....
I was led to believe from what I read that this kind of thing is supposed to happen in the stock X3 ???...
Its great to actually see evidence now in a form of a script that does now indeed provide competition at a trader level.
This baby has some serious potential....
System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
the problem about using custom races, is that theres only 3 available, so if various scripts start using these, u'll be limited which scripts you can havehanki84 wrote:That ain't good if a player wants to defend his or her stations from others mercs.
I assume LV's DMA uses custom races then..?
Would this be hard to do on your mercs script without chancing the whole structure?
I'm no scripter, but I like to ask questions. Maybe some day I too understand 1 0...
one way to go about it, would be to make the mercs that attack your stations as pirates or some other race that doesn't require race reps
- Sandalpocalypse
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- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
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- Posts: 417
- Joined: Thu, 23. Dec 04, 03:02
The downloaded zip file is corrupt mate - any chance you could repost/rehost it or email a copy to me please?
*EDIT*
Wierd - right-click and save as and you get a corrupt zip - copy and paste the link and it works fine....
*EDIT*
Wierd - right-click and save as and you get a corrupt zip - copy and paste the link and it works fine....
Last edited by Coril on Sun, 4. Dec 05, 12:55, edited 1 time in total.
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
Sorry about the link - don't know what happend, if I put a direct link in, the file you download is corrupt.
I've changed the link - after you've click on the link, click on the file you want to download.
I've changed the link - after you've click on the link, click on the file you want to download.
Not at the moment, but I do plan to add some A.I. later.Does the AI look for sectors that that have fewer stations or is the placement random. The reason I ask is that some sectors in my game have been almost wiped out by the pirates. It would be cool if the script could recognise thses oppotunities and start placing stations.
That is excatly what I'm planning But it's not that simpleit could attempt to fix the local economey, by picking a random sector somewhere, it could check its surrounding sectors and try to find out what resources are needed
if it can find any resources that might be needed, it could then just try to place a hightech fab to create more needed resources
At the moment they just appearQuestion: Will the AI use a TL to transport the station there or does it just *poof* appear outa no where with ships stocked and all?
A new update is comming soon (ver 2.0)
There's been a lot of good suggestions - thanks for that
New features in next release:
1) added some AI to decide what station to build - it will search for holes in the sector economy and build the required station to fill the gap.
2) added 5 more companies - these companies are owned by the 5 default races (Argon, Boron, Split, Paranid, Teladi). There is also a Pirate company.
These companies work on the same priciple as the TerraCorp company. Because the stations build by these companies are owned by the 5 races, you can increase your race rank with them.
3) I also plan to add BBS news articles to inform the player when new stations are build.
I have not tested the new features, it was late and I was tired so there might be some errors. If someone is willing to test the new features, please PM me and I will send you the ver 2.0 beta.
Any more suggestions, please post now
There's been a lot of good suggestions - thanks for that
New features in next release:
1) added some AI to decide what station to build - it will search for holes in the sector economy and build the required station to fill the gap.
2) added 5 more companies - these companies are owned by the 5 default races (Argon, Boron, Split, Paranid, Teladi). There is also a Pirate company.
These companies work on the same priciple as the TerraCorp company. Because the stations build by these companies are owned by the 5 races, you can increase your race rank with them.
3) I also plan to add BBS news articles to inform the player when new stations are build.
I have not tested the new features, it was late and I was tired so there might be some errors. If someone is willing to test the new features, please PM me and I will send you the ver 2.0 beta.
Any more suggestions, please post now
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I love this idea, DeltaWolf. Can't wait for 2.0...
Anyway, I get the feeling this will actually make things TOUGHER for those of us who like to build fabs all over the Galaxy... If the AI starts exploiting holes in the economy before you get there... well, bye bye profit opportunity. However, it does seem like it would create more opportunities for your UT's so I guess it might even out in the end.
Still, I'm having a good time right now exploiting the holes in the economy. I might not pick this script up until later. Besides, my economy seems to be functioning, at least at this point in the game. We'll see if it grinds to a halt later on...
-blackfire83
Anyway, I get the feeling this will actually make things TOUGHER for those of us who like to build fabs all over the Galaxy... If the AI starts exploiting holes in the economy before you get there... well, bye bye profit opportunity. However, it does seem like it would create more opportunities for your UT's so I guess it might even out in the end.
Still, I'm having a good time right now exploiting the holes in the economy. I might not pick this script up until later. Besides, my economy seems to be functioning, at least at this point in the game. We'll see if it grinds to a halt later on...
-blackfire83
Count the bodies like sheep to the rhythm of the war drums...
X3:TC - Battlemaster, Master Industrialist
X3:TC - Battlemaster, Master Industrialist
Thanks Dunners, but no need anymore
The new version is out - see first post for details.
Added features:
some AI to choose the best station for a sector
added 6 more companies (one being Pirates)
added bbs news items to inform player of the new stations (ok I know it's very simplistic, but hey it works )
The new version is out - see first post for details.
Added features:
some AI to choose the best station for a sector
added 6 more companies (one being Pirates)
added bbs news items to inform player of the new stations (ok I know it's very simplistic, but hey it works )