[MOD] Guilds - BETA v0.41 - 2024/04/02

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Cycrow
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Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

Post by Cycrow » Fri, 26. Apr 24, 12:36

When you say no Silicon Refineries, do you mean no where at all, or just none around the area you are in ?

There should be plenty around.

Also, did you start the game with 0.40/0.41 or is the game from an earlier version?
Starting in an earlier version won't have the map changes, and some of these were fixing some of the mines and Refineries.

Save game compatability between versions will start at the next version 0.50

Robotking
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Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

Post by Robotking » Fri, 26. Apr 24, 16:57

Cycrow wrote:
Fri, 26. Apr 24, 12:36
When you say no Silicon Refineries, do you mean no where at all, or just none around the area you are in ?

There should be plenty around.

Also, did you start the game with 0.40/0.41 or is the game from an earlier version?
Starting in an earlier version won't jabe the map changes, and some of these were fixing some of the mines and Refineries.

Save game compatability between versions will start at the next version 0.50
Hey thanks for the fast reply.

I have satellites in about 20 sectors and not a single refinery (using Encyclopedia to look). Almost every single factory is starved for wafers.

I am not sure which version I am using, but I started a new game with a clean install both for the patch and guilds.

ANd ofcourse I am making good money out of these, but it feels cheaty and I am worried about the long-term effect on the game.

Raptor_EG
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Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

Post by Raptor_EG » Mon, 13. May 24, 10:03

STALKERik33 wrote:
Thu, 25. Apr 24, 12:53
Do I understand correctly that the trigger for spawning the start of Terran plot (FL) is the construction of your own TOA? I play a challenge sandbox, I started with a split from a strong arms. I received HQ and Xenon Hub. TOA was built in the Tears of Gread system.

But flying for 3 hours in the dialogue options with the explorers guild there is no option - data for 750,000 points.

No any plots completed in my save.
Is the spawn chance random?

X3FL 1.3.15+0.41 Guids + russian custom text and voice localization
Really. I started on ver. 0.41 Guilds
Start - Farnham's legacy (Peace Seeker)
FL story - completed
TOA - completed (in sector Midnight Star)
Explorers Guild - no special offer for 250,000 points

It is impossible to build the path Brennan's Triumph - Brennan's Triumph beta - Neptune

There was no such problem in the previous version (0.30 Guilds)

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alexalsp
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Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

Post by alexalsp » Mon, 13. May 24, 19:32

Provide the save file to the author.

STALKERik33
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Re: [MOD] Guilds - BETA v0.41 - 2024/04/02

Post by STALKERik33 » Mon, 13. May 24, 22:16

alexalsp wrote:
Mon, 13. May 24, 19:32
Provide the save file to the author.
https://disk.yandex.ru/d/cGZEhpNOfaLD-g - save file

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