AL PLUGIN [Beta] - Respawn All Asteroids
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AL PLUGIN [Beta] - Respawn All Asteroids
Respawn Asteroids Plugin.
Zip Download Here
Cycrow Installer Version Here zipped as my isp wont host .spk files
***********NOTE**************
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This has been written with the X2 script engine and therefore until somebody tries it I have no idea if the command structure is the same in the X3 SE but i'm pretty dam sure it should be ok.
Please use a new save to test until I can confirm the X3 engine is fine (by one of you telling me as I can't load X3 anymore)
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The plugin found in the AL menu is disabled by default. Once enabled it will destroy and respawn all asteroids in the game to different yields. It will not destroy asteroids with mines built on them and it will also ignore the sector you are in when it's run if there are any asteroids in that sector.
The plugin also add a very small amount of Nividium roids to normal sectors although their location is not provided.
Using this plugin will eliminate the ability to just check an ego spreadsheet for the good roid locations and also make exploring for high yield roids fruitful again.
Once run the plugin should be disabled again but if you want to repeat the process (it checks how many Niv roids are presents and stops building them by the way ) leave the plugin enabled and after a few minutes it will restart.
If at anytime you need help ingame just change your pilotname to Help (with a capital H) and the Help screen will refresh. (change name back to stop)
Install Instructions
Find your main x2/3 directory and extract the zip to that. you can find this folder address by right clicking on your x2/3.exe and clicking the properties icon. then click "find target and the folder will open giving you the location of your x directory. You can also just drag and drop the files in the zip into this folder and they will install to the correct location.
File info
Commands - None
t - 448826
Zip Download Here
Cycrow Installer Version Here zipped as my isp wont host .spk files
***********NOTE**************
----------------------------------------------------------------------
This has been written with the X2 script engine and therefore until somebody tries it I have no idea if the command structure is the same in the X3 SE but i'm pretty dam sure it should be ok.
Please use a new save to test until I can confirm the X3 engine is fine (by one of you telling me as I can't load X3 anymore)
------------------------------------------------------------
The plugin found in the AL menu is disabled by default. Once enabled it will destroy and respawn all asteroids in the game to different yields. It will not destroy asteroids with mines built on them and it will also ignore the sector you are in when it's run if there are any asteroids in that sector.
The plugin also add a very small amount of Nividium roids to normal sectors although their location is not provided.
Using this plugin will eliminate the ability to just check an ego spreadsheet for the good roid locations and also make exploring for high yield roids fruitful again.
Once run the plugin should be disabled again but if you want to repeat the process (it checks how many Niv roids are presents and stops building them by the way ) leave the plugin enabled and after a few minutes it will restart.
If at anytime you need help ingame just change your pilotname to Help (with a capital H) and the Help screen will refresh. (change name back to stop)
Install Instructions
Find your main x2/3 directory and extract the zip to that. you can find this folder address by right clicking on your x2/3.exe and clicking the properties icon. then click "find target and the folder will open giving you the location of your x directory. You can also just drag and drop the files in the zip into this folder and they will install to the correct location.
File info
Commands - None
t - 448826
Last edited by LV on Tue, 28. Nov 06, 16:49, edited 1 time in total.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Did a quick test with a new game just to see if it worked.
Started in AH and scanned all the roids the juped to LoH and ran the plugin.Got the warning/confirmation that it was about to run,then got the message that it was done and reminder to turn it off.
Jumped back to AH and scanned the roids,everything seems to be working,they were all diff yeilds from before .
This will definately add some new variety to the game.Thanks
Started in AH and scanned all the roids the juped to LoH and ran the plugin.Got the warning/confirmation that it was about to run,then got the message that it was done and reminder to turn it off.
Jumped back to AH and scanned the roids,everything seems to be working,they were all diff yeilds from before .
This will definately add some new variety to the game.Thanks
Last edited by Kadaas on Mon, 27. Nov 06, 22:21, edited 1 time in total.
I've run this a couple of times on new games using DDRS (I'm testing the new 2.4.2 RC1) and after the script runs I always seem to end up with four Paranid Daedeluses.
It's happened a couple of times so far (every time the script has run). The first time I did see one of the spawned Nividium roids, the second time I've not yet.
The ships have no equipment.
K
It's happened a couple of times so far (every time the script has run). The first time I did see one of the spawned Nividium roids, the second time I've not yet.
The ships have no equipment.
K
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- Posts: 63
- Joined: Wed, 15. Mar 06, 22:07
Hi, LV. Am getting a CTD (twice, once on SETA, once not) when the script starts trying to do the asteroid thing. I get the message saying that in 2 minutes it'll start replacing asteroids, and then boom, a couple of minutes later I have one of Microsoft's wonderful and informative error messages.
I am in Argon Prime, running 2.0.02, not running any scripts that I think will conflict. Need any other info? If you need a save-game, just let me know and I'll let you have a link to it.
Radon.
I am in Argon Prime, running 2.0.02, not running any scripts that I think will conflict. Need any other info? If you need a save-game, just let me know and I'll let you have a link to it.
Radon.
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- Posts: 63
- Joined: Wed, 15. Mar 06, 22:07
all types changed to 0
re-download + re-install script from OP links
re-download + re-install script from OP links
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
[EDIT] New version is Dadelus free
Info X3:
Looks like 95% of asteroids are type 1 and the remainder are type 0. So type 0 should be fine.
Exceptions are:
Family Zein which has a type 4
and
Senator's Badlands which has types 0,1,2,3 & 4
It might be worth checking if the CTD happens with a new game. I had no problems with it last night but there are some things to adjust.
The Nividium asteroids could still potentially land on something but the game engine should shift it to a safe position.
Info X3:
Looks like 95% of asteroids are type 1 and the remainder are type 0. So type 0 should be fine.
Exceptions are:
Family Zein which has a type 4
and
Senator's Badlands which has types 0,1,2,3 & 4
It might be worth checking if the CTD happens with a new game. I had no problems with it last night but there are some things to adjust.
The Nividium asteroids could still potentially land on something but the game engine should shift it to a safe position.
-
- Posts: 63
- Joined: Wed, 15. Mar 06, 22:07