Script: fix movetosector
Author: Xai Corporation
Download: http://www.xai-corp.net/project/fix-movetosector
update of the core script !move.movetosector, to include using Jumpdrives
Installation:
Zip: If you have the zip file, extract the file to your X3 directory
spk: If you have the spk file for Cycrows' script manager program, you must first install the script manager program. After that simply double clicking on the spk file will install it correctly.
Note: You will need to remove the file !move.movetosector.pck from your scripts directory to make this work. Save this file in a safe place incase you want to uninstall this script, or you want to run an unmodified game.
Usage:
This is a replacement for a core navigation script that is used by the majority of commands. The modification allows any ship traveling to a sector more than 2 jumps away to use it's jumpdrive, if it has enough energy, if it's ''destination'' is set to an object other than the sector. The effect is that the majority of commands will now use jumpdrives automatically, player and NPC ships alike.
This script does not deal with the purchase or resupply of Energy Cells for jump fuel. That has been left for other scripts to deal with.
I saw someone asking about a return home command that used the Jumpdrive. This will fix this problem and allow the return home command, allong with almost all the other commands, to use the Jumpdrive.