[Script] Signal Targeted - v1.03 (German translation added 10th Aug 2009)
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[Script] Signal Targeted - v1.03 (German translation added 10th Aug 2009)
Allows you to run a command on any ship you own which has Trade Command Software Mk1, which keeps tabs on enemy ships within 8kms of your ship, and will send an audio message if your ship is targeted by an enemy.
Updated 10th August 2009 - German translation added, thanks to TheBigAl_ist-einmalig.de
Version 1.03 - Download here (Hosted by Xai-Corp. Thanks moggy2!)
Changes:
v1.03
- German translation added courtesy of TheBigAl_ist-einmalig.de
v1.02
- Fixed script reinitialisation on every load
v1.01
- Running command on playership now writes list of ships running the command to the player message log.
- Improvements to ease future script upgrades
v1.00
Initial release.
I wrote this to attempt to give the player an earlier warning that your Mk3 traders or other ships are under attack. Hopefully this will allow you to jump in to render assistance if it should be required.
Adds new command to the Trade Menu -
Run Signal Targeted Sensor/Report Use
Running once will enable it on that ship, running a second time on the same ship will disable it. Running on the players ship will write list of ships running the command to the message log, along with their current location.
Uses COMMAND_TYPE_TRADE_49 and page id 8230
Updated 10th August 2009 - German translation added, thanks to TheBigAl_ist-einmalig.de
Version 1.03 - Download here (Hosted by Xai-Corp. Thanks moggy2!)
Changes:
v1.03
- German translation added courtesy of TheBigAl_ist-einmalig.de
v1.02
- Fixed script reinitialisation on every load
v1.01
- Running command on playership now writes list of ships running the command to the player message log.
- Improvements to ease future script upgrades
v1.00
Initial release.
I wrote this to attempt to give the player an earlier warning that your Mk3 traders or other ships are under attack. Hopefully this will allow you to jump in to render assistance if it should be required.
Adds new command to the Trade Menu -
Run Signal Targeted Sensor/Report Use
Running once will enable it on that ship, running a second time on the same ship will disable it. Running on the players ship will write list of ships running the command to the message log, along with their current location.
Uses COMMAND_TYPE_TRADE_49 and page id 8230
Last edited by eladan on Mon, 10. Aug 09, 15:07, edited 4 times in total.
Hi eladan,
Nice script - does exactly what it says on the tin.
I have had this running on my traders for a few days, but with only a few requests for assistance. Yesterday, while I was doing some scripting (new version of Remote Docked Freight Transfer) with the game running in the background, I had quite a lot. As I was busy, and did not intend saving the game, I just let them get on with it.
So it works well.
When are you going to improve it to call directly to a response fleet and cut out the middleman (me) ? <Grin>
Nice job,
Boron - Ol Fh'art
Nice script - does exactly what it says on the tin.
I have had this running on my traders for a few days, but with only a few requests for assistance. Yesterday, while I was doing some scripting (new version of Remote Docked Freight Transfer) with the game running in the background, I had quite a lot. As I was busy, and did not intend saving the game, I just let them get on with it.
So it works well.
When are you going to improve it to call directly to a response fleet and cut out the middleman (me) ? <Grin>
Nice job,
Boron - Ol Fh'art
Cheers guys. I'll admit to wondering if anyone had even tried it!
I was thinking of the signals in the game, such as SIGNAL_ATTACKED and SIGNAL_KILLED and thinking there really should be a SIGNAL_TARGETED as well, which gave me the idea (gee, where'd I get the name? )
@B-O'F - I figured I'd start simple! I might add some functionality in future though.
:EDIT: - speling.
I was thinking of the signals in the game, such as SIGNAL_ATTACKED and SIGNAL_KILLED and thinking there really should be a SIGNAL_TARGETED as well, which gave me the idea (gee, where'd I get the name? )
@B-O'F - I figured I'd start simple! I might add some functionality in future though.
:EDIT: - speling.
Last edited by eladan on Mon, 23. Oct 06, 15:58, edited 1 time in total.
IIRC then the only one close to it is the satellite early warning system script by Cycrow.eladan wrote: .....I'll admit to wondering if anyone had even tried it!.....
Cheers Euclid
Last edited by euclid on Mon, 23. Oct 06, 18:36, edited 1 time in total.
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No, I haven't yet - I've had my head down playing v2.0 on a vanilla game. Haven't gotten around to patching my script&modding dirs yet.[CMA]Radon wrote:So, Eladan. Have you tested this with 2.0 yet? Just curious. I want to see if yours stuffs up before I stuff mine up
I'd be confident in saying that it won't stuff up your game though. It doesn't play with anything that's in the least likely to have changed with the new version. Even if by some fluke something had changed, about the worst that would happen with this is that it wouldn't work...
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