Company Names for Script [UPDATE]

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FyreByrd
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Company Names for Script [UPDATE]

Post by FyreByrd » Fri, 1. Sep 06, 17:32

EDIT:

The scritpt is now finished and can be found here

But i do still need more company names so keep adding them...remember name and sector needed...no xenon/lkha'ak sectors...vanilla and xfp sectors wanted.

Cheers

FyreByrd
Last edited by FyreByrd on Sun, 3. Sep 06, 16:15, edited 2 times in total.

Saint-Ashley
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Re: Company Names for Script

Post by Saint-Ashley » Fri, 1. Sep 06, 17:38

Code: Select all

Company name=Ashley's Industries
Home Sector=Ashley's Wisdom / Ashley's Industries
Not sure what your excatly doing here... But... Im starting to like it :D And looking forward to more info! :P

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FyreByrd
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Post by FyreByrd » Fri, 1. Sep 06, 17:57

Cheers Ashley...

Basically as the X3 economy fluctuates so does the share price...Ashley's Industires share price is tied directly into the economy of its home sector...as the economy of the home sector grows...the share price goes up....if the economy falls then the share price goes down...

For Instance....
Day 1. there are five stations in Ashley's Wisdom all full up...price of one share of Ashley Industries =100 credits (Example real figure will not be so generic!!)
Day 2 after a devastating attack by the Kha'ak there is only one station left...with only one product available...price of one share of Ashley Industries=1 credit

It's a little more complex than this...but not much

Cheers FyreByrd

Bunny
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Post by Bunny » Fri, 1. Sep 06, 18:07

Code: Select all

Company name= Bunny Mining Corporation 
Home Sector= Antigone Memorial
:D

Saint-Ashley
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Post by Saint-Ashley » Fri, 1. Sep 06, 18:35

FyreByrd wrote:Basically as the X3 economy fluctuates so does the share price...
Ahhh... So, its basically a stock market. :D Sounds like a intresting factor. :)

Augustini
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Post by Augustini » Fri, 1. Sep 06, 18:56

Company name: A.R. Corporation
Home sector: Xenon Sector 347

The somewhat unknown A.R Corporation, ARC for short, suprised the entire population in the universe when it became known that they've claimed a Xenon sector as their main base of operations!

Saint-Ashley
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Re: Company Names for Script

Post by Saint-Ashley » Fri, 1. Sep 06, 19:02

augustini wrote:Company name: A.R. Corporation
Home sector: Xenon Sector 347
FyreByrd wrote: Final thoughts:

-No unknown/xenon/kha'ak sectors will be used
It also needs stations in the sector to "functionally" work like the stock market I beleive that is intended to be created.

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FyreByrd
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Post by FyreByrd » Fri, 1. Sep 06, 19:11

Xenon sectors are not allowed (please read OP!!)

Share prices will be dependent on some of the following factors...

-How many stations in sector
-Price of goods in sector
-Amount of products for sale in sector
-Standalone facs vs complexes
-xenon presence in sector
-pirate presence in sector
-player presence in sector
-Kha'ak presence in sector

....there is also a threshold for lowest possible share price.

cheers

FyreByrd

obb
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Post by obb » Fri, 1. Sep 06, 19:23

Code: Select all

Company name=Universal Bureau of Investigation
Home Sector=Argon Prime
:) I'm interested to see how this work out...

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Tenlar Scarflame
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Re: Company Names for Script

Post by Tenlar Scarflame » Fri, 1. Sep 06, 19:32

Code: Select all

Company name= Valhalla Starfleets & Outfitters
Home Sector= Omicron Lyrae
Builds, hires out, and sells ships and guns. 8)
My music - Von Neumann's Children - Lasers and Tactics

I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.

Holeoe
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Post by Holeoe » Fri, 1. Sep 06, 19:37

Just wait till EA hears about this, they'll be adding pop up banners to the game lol

P.S.
I know the game is not produced or connected to ea in anyway

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Stevio
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Post by Stevio » Fri, 1. Sep 06, 20:48

You should check here for Forum member names :roll:
Forum Name library

And also Page id 1000 of the 440001.xml (a list of job names)
i.e.

Code: Select all

Industritech
Tentacorp
Oceania Inc.
Waverider Corp.

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jackleonfraust
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Post by jackleonfraust » Fri, 1. Sep 06, 21:01

Fraust Industries
Dark Water

like the teladi, Fraust Industries buys and sells goods from a wide varity of races and factions. some technologies have been re-engineered and improved. Fraust Industries has been known to deal with both the Goner Temple and Pirate/Yaki.

Reagger
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Post by Reagger » Sat, 2. Sep 06, 00:33

Company name: Signal Illusions (Networking) (ticker would be SIN)
Home Sector: Black Hole Sun or Priest's Pity

A galactic communications and exploration company.
Specializes in trading networks and surveillance satellite
system deployment and maintenance, sector exploration and mapping, and deep space salvage recovery.

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Asmayus
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Post by Asmayus » Sat, 2. Sep 06, 00:39

Company: Deepstar Cruisers
Home Sector: Savage Spur

Deepstar Cuisers, Or Deepstar Operations as they're also known, discreetly operate as an indepent, liberal state, with an eventual aim of infiltrating every faction in the universe, buying and equipping an armada of ships and wiping them out, one at a time. At this point in time, however, they still have a long way to go before realizing their goals, and are primarily Traders and Pirate Hunters, in a bid to raise much needed reputation with all the factions in the X Universe before they begin to buy Capital Ships and heavy weaponry.

...Okay, I don't have a home sector, but I will turn Savage Spur into a homebase at some point.

What do you mean I'm crazy?

Did you just say it's stupidly pointless?

:lol:

Use Splitfire if you think Savage Spur is too isolated. Or pointless. :lol:

I'll have a base there too.

Someday. :wink:

-Asmayus

Stone-D
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Post by Stone-D » Sat, 2. Sep 06, 11:51

FyreByrd, damn fine idea you've got! I've got a suggestion. Rather than collect hordes of company names which may or may not exist in a given players game and ergo not have any value on the market, why not make it dynamic?

Store the company names as an array and provide some means whereby the player can register his own company, go public as it were.

Unrelated plugins could check for your markets existance and auto-register. Eg., install one of Stevio's packs and the stock market gets adjusted accordingly.

To make this work properly, you'd need some way of identifying all of that company's assets - a company-unique code in the object's name, perhaps? Hell, that'd be like the real stock market, with MSFT for Microsoft!

Eg., Cycrophasic Industries, Inc.

CPII


or something.

:)
--
Look, no SIG!

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FyreByrd
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Post by FyreByrd » Sat, 2. Sep 06, 12:05

Cheers for the replies guys...

@Stone-D you've got some good ideas there but it's far over and above v1.0 of the script!!! I first of all wanted to make sure i could do a script that can have a stockmarket that adjusts itself dynamically to what's going on in the universe, and which the player can not only buy and sell shares but also affect the market with all of his actions (i.e. clear the pirates from a sector = increase the share price of a sector...build lots of stations in a sector=increase share price etc)

While i like the idea of the player registering his company...that'll be one of the things i look to implement after the first or second version

cheers

FyreByrd

Howlett14
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Post by Howlett14 » Sat, 2. Sep 06, 12:30

Company: Howletts Homeland Security

Sector: Earth (xfp)

Like the idea of this looking forward to it :lol: :lol:

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Charlie Whiskey
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Post by Charlie Whiskey » Sat, 2. Sep 06, 17:26

Company: WhiskeyCorp
Home Sector: Elena's Fortune
"WhiskeyCorp - The universe's local monopoly" (TM)

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FyreByrd
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Post by FyreByrd » Sat, 2. Sep 06, 17:45

Updated OP

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