Asteroid Creation script v1 29/5/06

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It's good.
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Total votes: 7

fud
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Asteroid Creation script v1 29/5/06

Post by fud » Mon, 29. May 06, 20:15

First, I'm from the US, and writing the date like that is completely alien to me. :roll:

That aside, after several sessions of beating my head against the wall, and considerable help from cycrow, LV and redspot, I've got a working version of a script.

Read me:


This is a semi-simple script that creates asteroids. Ideally, it was made to suit the addition of XL/XXL fabs. That addition simplified the creation of complexes. Fewer stations, producing the same amount of products. This script was made to enhance that by giving the ability of creating an extremely high yield asteroid, where ever you want to use it. It's not free, it's not even cheap. Upon selecting the location of the asteroid in the sector you chose, you'll recieve an IM asking whether you want to proceed (an estimate is given for the cost). If you do not have enough credits to cover the cost, you'll receive an IM telling you as such.

To use:
Access the commands, and look in the "Special" group. The command is conveniently named "Create Asteroid".
Select the sector and location (similar to how placing a station works).
Press enter, receive IM with estimate.
Chose yes to place it.
Start mining. :)


Uses t file 8444.

Many thanks to LV, Redspot, and especially cycrow. They held my hand considerably. Cycrow now knows (beyond any doubt), how much I suck at scripts. :D


Comments welcomed, and encouraged.

File (need cycrow's latest script installer):

http://www.apexf1.com/x3/script/create-rock.spk

Brodie
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Post by Brodie » Mon, 29. May 06, 20:46

You Beauty!!!
Wanted this baby for ages!!

Deleted User

Post by Deleted User » Mon, 29. May 06, 20:57

Awesome! I actually started working on this yesterday, got something functioning but not nearly as polished yet as yours.

Think I'll still keep working on mine, see if I can use it to figure out how to script...and if I get stuck I can use your's for reference!! :D :)

Thank you, thank you, thank you fud!!

fud
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Post by fud » Mon, 29. May 06, 21:14

Thank cycrow, he did most of the hard stuff. :)

Brodie
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Post by Brodie » Mon, 29. May 06, 21:15

erm....not getting an option on the Specials Command Menu..??

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Stevio
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Post by Stevio » Mon, 29. May 06, 21:21

great work :wink:

fud
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Post by fud » Mon, 29. May 06, 21:37

Ok, I f**ked up on the first one. Just re-download/reinstall it. I forgot to pack the setup script. heh.

Kurt Shur'Tugal
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Post by Kurt Shur'Tugal » Mon, 29. May 06, 23:08

do u get to choose the yeild? or is it a random yeild?

fud
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Post by fud » Mon, 29. May 06, 23:13

You choose the yield you want. However, I don't know how the game will like anything much over 230-240.


Keep in mind, with that, you'll pay a hefty price for it. Price calculations are 55000-60000 credits per 1 yield. so a 200 yield rock will run between 11mil cr and 12mil cr.

Personally, I think I shoulda made it more...

Saint-Ashley
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Post by Saint-Ashley » Mon, 29. May 06, 23:28

Finally! Now I have my hands on the script! :P

Watch out large complexes! (As soon as I actually have time to play! :lol: )

Thanks fud, thanks Cycrow. :wink:

frijazz
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Post by frijazz » Tue, 30. May 06, 21:54

This script is most Welcomed!
Next time I start a new game I'll cut down the number of asteroids now that I can create new ones.

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Captain Chris sTc
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Post by Captain Chris sTc » Tue, 30. May 06, 22:06

sweet it's finally here. best give it a try.

954flyer
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Post by 954flyer » Thu, 1. Jun 06, 15:06

Great! Thanks for the work guys. I was watching the wrong topic and didnt realize this was finished..been waiting for it :)

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