Ship/Factory 3D Models and Stats Viewer version 1.1.1.6 (spoiler?) NEW VER. APR 07
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Ship/Factory 3D Models and Stats Viewer version 1.1.1.6 (spoiler?) NEW VER. APR 07
For the current version (X2, X3:Reunion & X3:Terran conflict)
please visit the thread:
http://forum.egosoft.com/viewtopic.php?p=2765992
Ship/Factory 3D Models and Stats Viewer (spoiler?)
'X Models 3D Viewer.exe' version 1.1.1.6
for any version of X3 or X2.
This is a guide utility program to let you visually compare all 'known' ships
Physically appearance (3D animation)
Performance statistics
Weapon configuration
and for factories :
Physically appearance (3D animation)
Production statistics
(also it will view most other models in the game if you have 'extracted' them).
The program reads the game files directly,
(but can also read 'extracted' files)
You can compare ships / factories from the initial install set with
any mods you have installed (whether or not they are 'activated')
The installation includes a help document with full instructions.
Example screen shots:
To view the larger image, click on the thumbnail (100K jpg 1024x768)
[ external image ]
[ external image ]
[ external image ]
selecting ships to view (contains spoilers):
[ external image ]
Download is 2.7 MBytes:
http://www.Exogenesis.co.uk/XModels3DVi ... .1.1.6.exe
also here is a zip file of the same, since I think same firewalls veto downloading of exe files
http://www.Exogenesis.co.uk/XModels3DVi ... .1.1.6.zip
Also there are infrequent 'hot fix's (just an updated .exe file),
the latest one v1.1.2.3 is a fix to do with the XFP & XTM mods, and HQ SprayShop support, and can be found on the post one down from :
http://forum.egosoft.com/viewtopic.php? ... 64#2142764
Installation:
The installer will ask you to browse to your X3 or X2 directory, where it will put the 5 files, then it
will put an link in 'All Programs' in the Start menu for both the program and the help file
(Word2000, viewable with Wordpad.exe).
There are no extra needed DLLs etc, they are all included in the install.
You can install into multiple X3/X2 installation directories, but the link is to the latest install.
There is now an uninstaller included.
If you have any Scripting/Modding type posts/questions, there is a separate linked thread on the S&M forum for this purpose.
http://forum2.egosoft.com/viewtopic.php?p=1664751
This is to avoid getting this whole thread moved to that forum, thanks.
Please tell me if you see any errors,
or if you have any suggestions for further features.
Many thanks to doubleshadow for his brilliant X3Editor program(s) and extraction routines,
without which I couldn't have got started on this!
And thanks to Merroc for all the factory stats.
Program revision history
1.1.1.6 (Apr 07) Improved UI, faster loading, includes all 2.0.02 ships/factories/weapons
.........Tested for many more mods, known to work with Nvidia 8800 card.
.........Now works with Cycrow's ShipInstaller.cat files.
.........Now shows factory node position/direction
1.0.2.1 (Aug 06) Fixed a stupendous mistake - removed test code that gauranteed a crash!
1.0.2.0 Far less CPU usage + re-anabled direct (extracted) disk-file loading +
.........now works for X2 + much better gun rendering/animation + renamed the program +
.........now ignores 'ShipCreator.cat'
1.0.1.2 Fixed a glaring code error to do with mod selection
1.0.1.1 Fixed crash with some mods
1.0.1.0 Add factories and now reads directly from game files.
1.0.0.6 Added scrolling on stats window and Wireframe mode
1.0.0.5 Corrected some errors in gun turret rotations +
............now stats. show how many fighters can dock (on cap ships).
1.0.0.4 Added manual mouse control of ship rotation/distance +
...........fixed error in cap. ship appearance introduced in 1.0.0.3 +
...........program-file-download is a significantly smaller.
1.0.0.3 See which turrets fire a given weapon by hovering mouse over weapon + choice of background colour.
1.0.0.2 Fixed wrong dll usage.
1.0.0.1 Initial version.
please visit the thread:
http://forum.egosoft.com/viewtopic.php?p=2765992
Ship/Factory 3D Models and Stats Viewer (spoiler?)
'X Models 3D Viewer.exe' version 1.1.1.6
for any version of X3 or X2.
This is a guide utility program to let you visually compare all 'known' ships
Physically appearance (3D animation)
Performance statistics
Weapon configuration
and for factories :
Physically appearance (3D animation)
Production statistics
(also it will view most other models in the game if you have 'extracted' them).
The program reads the game files directly,
(but can also read 'extracted' files)
You can compare ships / factories from the initial install set with
any mods you have installed (whether or not they are 'activated')
The installation includes a help document with full instructions.
Example screen shots:
To view the larger image, click on the thumbnail (100K jpg 1024x768)
[ external image ]
[ external image ]
[ external image ]
selecting ships to view (contains spoilers):
[ external image ]
Download is 2.7 MBytes:
http://www.Exogenesis.co.uk/XModels3DVi ... .1.1.6.exe
also here is a zip file of the same, since I think same firewalls veto downloading of exe files
http://www.Exogenesis.co.uk/XModels3DVi ... .1.1.6.zip
Also there are infrequent 'hot fix's (just an updated .exe file),
the latest one v1.1.2.3 is a fix to do with the XFP & XTM mods, and HQ SprayShop support, and can be found on the post one down from :
http://forum.egosoft.com/viewtopic.php? ... 64#2142764
Installation:
The installer will ask you to browse to your X3 or X2 directory, where it will put the 5 files, then it
will put an link in 'All Programs' in the Start menu for both the program and the help file
(Word2000, viewable with Wordpad.exe).
There are no extra needed DLLs etc, they are all included in the install.
You can install into multiple X3/X2 installation directories, but the link is to the latest install.
There is now an uninstaller included.
If you have any Scripting/Modding type posts/questions, there is a separate linked thread on the S&M forum for this purpose.
http://forum2.egosoft.com/viewtopic.php?p=1664751
This is to avoid getting this whole thread moved to that forum, thanks.
Please tell me if you see any errors,
or if you have any suggestions for further features.
Many thanks to doubleshadow for his brilliant X3Editor program(s) and extraction routines,
without which I couldn't have got started on this!
And thanks to Merroc for all the factory stats.
Program revision history
1.1.1.6 (Apr 07) Improved UI, faster loading, includes all 2.0.02 ships/factories/weapons
.........Tested for many more mods, known to work with Nvidia 8800 card.
.........Now works with Cycrow's ShipInstaller.cat files.
.........Now shows factory node position/direction
1.0.2.1 (Aug 06) Fixed a stupendous mistake - removed test code that gauranteed a crash!
1.0.2.0 Far less CPU usage + re-anabled direct (extracted) disk-file loading +
.........now works for X2 + much better gun rendering/animation + renamed the program +
.........now ignores 'ShipCreator.cat'
1.0.1.2 Fixed a glaring code error to do with mod selection
1.0.1.1 Fixed crash with some mods
1.0.1.0 Add factories and now reads directly from game files.
1.0.0.6 Added scrolling on stats window and Wireframe mode
1.0.0.5 Corrected some errors in gun turret rotations +
............now stats. show how many fighters can dock (on cap ships).
1.0.0.4 Added manual mouse control of ship rotation/distance +
...........fixed error in cap. ship appearance introduced in 1.0.0.3 +
...........program-file-download is a significantly smaller.
1.0.0.3 See which turrets fire a given weapon by hovering mouse over weapon + choice of background colour.
1.0.0.2 Fixed wrong dll usage.
1.0.0.1 Initial version.
Last edited by Deleted User on Thu, 14. Jun 07, 08:40, edited 46 times in total.
Intresting.....gonna check this
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna
- BigBANGtheory
- Posts: 3168
- Joined: Sun, 23. Oct 05, 12:13
http://www.desertrabbits.com/yellowman/naamloos.JPG
This is when i open the .exe
Dont look @ the dutch language but the ddl file
Or do i have to place it in the X3 directory or something?
This is when i open the .exe
Dont look @ the dutch language but the ddl file
Or do i have to place it in the X3 directory or something?
You don't need to put the extracted files anywhere special,
just put them all in one directory.
I'm sorry but I can't quite make out the text on the jpg file
in your link, could you re-capture it / re-link it with less jpg
compression (or link to a .bmp file)
Edit: Or just type the text into your post.
just put them all in one directory.
I'm sorry but I can't quite make out the text on the jpg file
in your link, could you re-capture it / re-link it with less jpg
compression (or link to a .bmp file)
Edit: Or just type the text into your post.
Well what i say's is:
''Cant start this program because d3dx9d_29.dll is not found''
*translated*
Also it say's ''Reinstalling this may solve your problem''
www.desertrabbits.com/yellowman/naamloos.rar
''Cant start this program because d3dx9d_29.dll is not found''
*translated*
Also it say's ''Reinstalling this may solve your problem''
www.desertrabbits.com/yellowman/naamloos.rar
-
- Posts: 2566
- Joined: Wed, 1. Mar 06, 12:11
same problem here, d3dx9d_29.dll is missing...
I have installed directx 9-0c, latest update, i can play X3 and other games without any problems, dxdiag tells me, that everything is fine...
I have installed directx 9-0c, latest update, i can play X3 and other games without any problems, dxdiag tells me, that everything is fine...
Only the dead ones have seen the end of war. Plato
"Warnung: Frachtraum enthält nun... Argon Eins"
Master! Apprentice!
"Warnung: Frachtraum enthält nun... Argon Eins"
Master! Apprentice!
Yes i have the same problem
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna
- BigBANGtheory
- Posts: 3168
- Joined: Sun, 23. Oct 05, 12:13
The program is a release build & shouldn't be linking to this dll at all.
Renaming & moving dlls like that is somewhat dodgy, but if it works & its
a temporary fix - what the hell.
I'll sort this out when I get home this evening, untill then,
(unless you want to try the dll work-around) there's not a lot
of point in downloading the program.
Sorry about this, I'll get it fixed soon!
Renaming & moving dlls like that is somewhat dodgy, but if it works & its
a temporary fix - what the hell.
I'll sort this out when I get home this evening, untill then,
(unless you want to try the dll work-around) there's not a lot
of point in downloading the program.
Sorry about this, I'll get it fixed soon!
- BigBANGtheory
- Posts: 3168
- Joined: Sun, 23. Oct 05, 12:13
ROFL i'm not supid i didnt remove it i copy'd itBigBANGtheory wrote:Dont move the dll u spanner copy it to the folder with Dave's program in, then rename the copy.
That way only Dave's program will search the local folder structure for the file, otherwise you risk breaking DirectX if u bugger about with System32.
Its good isn't it?