Ship/Factory 3D Models and Stats Viewer version 1.1.1.6 (spoiler?) NEW VER. APR 07

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Ship/Factory 3D Models and Stats Viewer version 1.1.1.6 (spoiler?) NEW VER. APR 07

Post by Deleted User » Wed, 17. May 06, 00:48

For the current version (X2, X3:Reunion & X3:Terran conflict)
please visit the thread:
http://forum.egosoft.com/viewtopic.php?p=2765992



Ship/Factory 3D Models and Stats Viewer (spoiler?)

'X Models 3D Viewer.exe' version 1.1.1.6

for any version of X3 or X2.


This is a guide utility program to let you visually compare all 'known' ships

Physically appearance (3D animation)
Performance statistics
Weapon configuration

and for factories :

Physically appearance (3D animation)
Production statistics

(also it will view most other models in the game if you have 'extracted' them).

The program reads the game files directly,
(but can also read 'extracted' files)

You can compare ships / factories from the initial install set with
any mods you have installed (whether or not they are 'activated')

The installation includes a help document with full instructions.

Example screen shots:
To view the larger image, click on the thumbnail (100K jpg 1024x768)

[ external image ]

[ external image ]


[ external image ]


selecting ships to view (contains spoilers):

[ external image ]


Download is 2.7 MBytes:
http://www.Exogenesis.co.uk/XModels3DVi ... .1.1.6.exe

also here is a zip file of the same, since I think same firewalls veto downloading of exe files
http://www.Exogenesis.co.uk/XModels3DVi ... .1.1.6.zip


Also there are infrequent 'hot fix's (just an updated .exe file),
the latest one v1.1.2.3 is a fix to do with the XFP & XTM mods, and HQ SprayShop support, and can be found on the post one down from :

http://forum.egosoft.com/viewtopic.php? ... 64#2142764

Installation:
The installer will ask you to browse to your X3 or X2 directory, where it will put the 5 files, then it
will put an link in 'All Programs' in the Start menu for both the program and the help file
(Word2000, viewable with Wordpad.exe).

There are no extra needed DLLs etc, they are all included in the install.

You can install into multiple X3/X2 installation directories, but the link is to the latest install.
There is now an uninstaller included.




If you have any Scripting/Modding type posts/questions, there is a separate linked thread on the S&M forum for this purpose.
http://forum2.egosoft.com/viewtopic.php?p=1664751
This is to avoid getting this whole thread moved to that forum, thanks.


Please tell me if you see any errors,
or if you have any suggestions for further features.


Many thanks to doubleshadow for his brilliant X3Editor program(s) and extraction routines,
without which I couldn't have got started on this!

And thanks to Merroc for all the factory stats.




Program revision history
1.1.1.6 (Apr 07) Improved UI, faster loading, includes all 2.0.02 ships/factories/weapons
.........Tested for many more mods, known to work with Nvidia 8800 card.
.........Now works with Cycrow's ShipInstaller.cat files.
.........Now shows factory node position/direction
1.0.2.1 (Aug 06) Fixed a stupendous mistake - removed test code that gauranteed a crash!
1.0.2.0 Far less CPU usage + re-anabled direct (extracted) disk-file loading +
.........now works for X2 + much better gun rendering/animation + renamed the program +
.........now ignores 'ShipCreator.cat'
1.0.1.2 Fixed a glaring code error to do with mod selection
1.0.1.1 Fixed crash with some mods
1.0.1.0 Add factories and now reads directly from game files.
1.0.0.6 Added scrolling on stats window and Wireframe mode
1.0.0.5 Corrected some errors in gun turret rotations +
............now stats. show how many fighters can dock (on cap ships).
1.0.0.4 Added manual mouse control of ship rotation/distance +
...........fixed error in cap. ship appearance introduced in 1.0.0.3 +
...........program-file-download is a significantly smaller.
1.0.0.3 See which turrets fire a given weapon by hovering mouse over weapon + choice of background colour.
1.0.0.2 Fixed wrong dll usage.
1.0.0.1 Initial version.
Last edited by Deleted User on Thu, 14. Jun 07, 08:40, edited 46 times in total.

Player.
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Post by Player. » Wed, 17. May 06, 06:18

Intresting.....gonna check this :)
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna :)

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BigBANGtheory
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Post by BigBANGtheory » Wed, 17. May 06, 13:07

Nice nice nice 8)

Just what the doctor ordered, good work dude.

Yellowman
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Post by Yellowman » Wed, 17. May 06, 13:40

I cant install it... Becuase i miss a DDL file :?:

Deleted User

Post by Deleted User » Wed, 17. May 06, 13:44

Can you tell me which DLL?,
or what is the error message?

Yellowman
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Post by Yellowman » Wed, 17. May 06, 13:52

http://www.desertrabbits.com/yellowman/naamloos.JPG

This is when i open the .exe :)

Dont look @ the dutch language but the ddl file :P

Or do i have to place it in the X3 directory or something?

Deleted User

Post by Deleted User » Wed, 17. May 06, 14:11

You don't need to put the extracted files anywhere special,
just put them all in one directory.

I'm sorry but I can't quite make out the text on the jpg file
in your link, could you re-capture it / re-link it with less jpg
compression (or link to a .bmp file)
Edit: Or just type the text into your post.

Yellowman
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Post by Yellowman » Wed, 17. May 06, 14:15

Well what i say's is:

''Cant start this program because d3dx9d_29.dll is not found''

*translated*

Also it say's ''Reinstalling this may solve your problem''

www.desertrabbits.com/yellowman/naamloos.rar

Deleted User

Post by Deleted User » Wed, 17. May 06, 14:24

OK
this is a direct X dll problem, have you got DirectX 9.0c installed?

I've written the program using the latest version (not 10.0),

Edit: got to go back to work now, catch up with you later

Yellowman
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Post by Yellowman » Wed, 17. May 06, 14:36

Yeah man np i'll keep checking this thread. And yes i have DirectX 9.0 intalled

Emerald Flint
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Post by Emerald Flint » Wed, 17. May 06, 14:42

same problem here, d3dx9d_29.dll is missing...

I have installed directx 9-0c, latest update, i can play X3 and other games without any problems, dxdiag tells me, that everything is fine... :gruebel:
Only the dead ones have seen the end of war. Plato

"Warnung: Frachtraum enthält nun... Argon Eins" :gruebel:

Master! Apprentice!

Player.
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Post by Player. » Wed, 17. May 06, 14:46

Yes i have the same problem :roll:
http://forum.egosoft.com/viewtopic.php?t=183585 - X2 The Threat High Definition Mod - You know you wanna :)

Yellowman
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Post by Yellowman » Wed, 17. May 06, 14:51

I'm so glad it's not only me :P .

I already heard him thinking ''Stupid Dutch guys always'' :P

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BigBANGtheory
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Post by BigBANGtheory » Wed, 17. May 06, 15:01

What you can do is copy d3dx9_29.dll out of your system32 dir, rename it to d3dx9d_29.dll and place it next to your exe for the simulator.

I had the problem, now it works fine for me.

Yellowman
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Post by Yellowman » Wed, 17. May 06, 15:03

aaahhh nice i will try that.

But i dont like picking in the system 32 i hope it doesnt do any harm?

Deleted User

Post by Deleted User » Wed, 17. May 06, 15:29

The program is a release build & shouldn't be linking to this dll at all.

Renaming & moving dlls like that is somewhat dodgy, but if it works & its
a temporary fix - what the hell.

I'll sort this out when I get home this evening, untill then,
(unless you want to try the dll work-around) there's not a lot
of point in downloading the program.

Sorry about this, I'll get it fixed soon!

Yellowman
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Post by Yellowman » Wed, 17. May 06, 15:39

Well i did rename the ddl out of the system 32 and indeed it works fine now.

And i want to say Very Nice Program :thumb_up: :thumb_up:

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BigBANGtheory
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Post by BigBANGtheory » Wed, 17. May 06, 17:15

Dont move the dll u spanner :lol: copy it to the folder with Dave's program in, then rename the copy.

That way only Dave's program will search the local folder structure for the file, otherwise you risk breaking DirectX if u bugger about with System32.

Its good isn't it?

Yellowman
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Post by Yellowman » Wed, 17. May 06, 17:34

BigBANGtheory wrote:Dont move the dll u spanner :lol: copy it to the folder with Dave's program in, then rename the copy.

That way only Dave's program will search the local folder structure for the file, otherwise you risk breaking DirectX if u bugger about with System32.

Its good isn't it?
ROFL i'm not supid i didnt remove it i copy'd it :P :P

Deleted User

Post by Deleted User » Wed, 17. May 06, 23:14

Finally managed to get back to this!

Version 1.0.0.2 now linked in the original post fixes the dll problem.

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