[SCRIPT] Advanced Thruster Control V1.01 : Updated 08/05/2006

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Cycrow
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[SCRIPT] Advanced Thruster Control V1.01 : Updated 08/05/2006

Post by Cycrow » Sat, 6. May 06, 18:58

===========================================
Name: X3 Advanced Thruster Control
Version: V1.01 (BETA)
Author: Cycrow
Updated: 08/05/2006
===========================================
:arrow: Requires EMP - SPK Download
:arrow: Download : Mirror 1
:arrow: Requires Script Manager to install
===========================================
My other scripts are available Here
===========================================

This script adds a new upgrade available to buy from boron equipment docks, The Advanced Thruster Control

1. Setting Hotkey

Before you can make use of the advanced thruster control, you need to set the hotkey, this is done in the controls menu under the interface tab.
set the key for "Thruster Override"

2. Thruster Control

To enable the thruster control, simply press the hotkey, press it again to deactivate it.
when activated it will cause your ship to carry on traveling in the same direction regardless of what direction your facing in.

This will allow you to turn the ship around to shoot whats behind you while still traveling away from them.

3. Uninstalling

When uninstalling from the Script Manager, you need to run the game after uninstalling so the unisntall scripts can run and remove everything
from the game. Afte
Last edited by Cycrow on Sat, 20. Feb 10, 22:24, edited 3 times in total.

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Paratrooper.
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Post by Paratrooper. » Sat, 6. May 06, 19:05

Sounds Like a good idea this. I'm downloading now.

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Stevio
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Post by Stevio » Sat, 6. May 06, 19:07

this sounds like the coolest script ever :o
its like doing a drive by :twisted:

gonna have to try this :wink:

how does it do it? :?

Cycrow
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Post by Cycrow » Sat, 6. May 06, 19:10

by using alot of maths ;)

it computes a straightline vector in the direction your traveling when you enabled it, then uses set position to move a distance along that vector each cycle, the distance is based on your current speed.
althou due to lack of accuracy in the script engine, flying a slow speeds might seem abit jerky, its the movement thats jerky, not the actual game :)

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Stevio
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Post by Stevio » Sat, 6. May 06, 19:14

Cycrow wrote:by using alot of maths ;)
did you use a calculator :P :D

Testng Now :)

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Paratrooper.
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Post by Paratrooper. » Sat, 6. May 06, 19:17

I've just tested it out and it works great! . The only problem is that if you activate it and fire your weapons quickly, it switches back to conventional engines.

Great script though

Cycrow
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Post by Cycrow » Sat, 6. May 06, 19:24

i never actaully tryed it when firing, but thats a failsafe.
basically, when you try to move a position, the game engine might find something blocking it and try to move it somewhere else, so the failsafe wil ldetect this and turn off the thruster control.

if its happening with weapons its prolly found the bullets and trying to move it somewhere elsei think i might have a fix for that thou

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Stevio
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Post by Stevio » Sat, 6. May 06, 19:49

its not working for me it does not activate
got the hotkey set on SHIFT - V,

can't see anything wrong with the scripts yet

Cycrow
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Post by Cycrow » Sat, 6. May 06, 19:52

do you not get any sound or anything ?

remember you have to have the upgrade in your ship for it to work

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Stevio
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Post by Stevio » Sat, 6. May 06, 20:14

sorry being stupid :oops: ,

it works fine,
on activation betty says "command accepted"
when disabling betty says "conventional engine working" :sceptic:
shouldn't this be "not working" or "disabled" or something :?

Cycrow
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Post by Cycrow » Sat, 6. May 06, 20:18

well, when you disable it, it means its switches back to conventional engine, so the conventional engine is now working again

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Stevio
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Post by Stevio » Sat, 6. May 06, 20:47

oh right i get you :wink:

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DrunkenPirate
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Post by DrunkenPirate » Sun, 7. May 06, 05:29

lol stevio...


:wink:




I'll dl this too cycrow

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Post by Godalmighty83 » Sun, 7. May 06, 12:56

so it essentialy turns the whole ship into a turret?

would be mighty useful for some of the m6's.
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Calliste
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Post by Calliste » Mon, 8. May 06, 01:08

Cycrow, I love you :D

Talon1571
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Post by Talon1571 » Mon, 8. May 06, 14:58

Cycrow: great idea - just installed it. Haven't set the hotkey yet, but I have identified a new product in the Boron EQ dock. It isn't named though, and there are none in stock. Is this because I haven't set the hotkey?

Cycrow
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Post by Cycrow » Mon, 8. May 06, 15:55

it sounds like u havn't got EMP installed, when u say isn't named, you mean the name is blank ?

Talon1571
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Post by Talon1571 » Mon, 8. May 06, 17:58

yep - I've set the hotkey now, same problem. I have several other EMP scripts installed, but having thought about it, they all seem to have this problem. Thought I had EMP installed, but I'll go check it out...

Thanks for the hard work btw =]

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Post by Talon1571 » Mon, 8. May 06, 19:00

right - EMP working properly now, but I still can't find any of them available - I'll keep looking../

Cycrow
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Post by Cycrow » Mon, 8. May 06, 21:57

with EMP installed, it should change those blank wares into the proper ones.

the reason they were blank is because the wares the scripts are trying to use dont exist as they are added by EMP

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