As written already here i released my Script that supports Fighters homebased on Carriers with MD-Ammo and Missiles.
Here is a part of the readme so i dont have to write all again:
What is this script doing:
It is used by carriers to support Fighter with MD-Ammo if they have Massdrivers installed (not only in cargo bay). The carrier will count them all to build an reserve of 10 Ammopacks per INSTALLED MD. Docket Fighters will be filled with 10 packs/MD plus 10packs extra. Also Missiles will be transferred to Fighters if available and usable by them. Every M3 will get 10, M4/M5 get 5 Missiles of any type usable. Same amount of Missiles will be held as reserve on the Carrier.
The command can be found in the additional shipcommands of the carrier.
You can assign Fighters to serve as *Supporter* by using their additional shipcommand and they get a red tag *Supporter* on their name. The carrier finds its supporters by this tag and sends them out to buy ammo in a range of seven jumps. This Fighters will buy only MD-Ammo and dont use jumpdrive.
If you assign the Carrier as Homebase to a TS, you can tell the TS in his Trade Commands to support the Carrier. The TS will use jumpdrive to buy MD-Ammo first and then Missiles wherever they are available. If not enough cargo space at the Carrier, the TS will keep the rest and transfer it as space gets free. The TS will not fly around to buy Energy, he gets delivered instead and pays the average price for it. If everything is on stock, the TS will dock on the Carrier (DDRS-Mod) or just follow. Same thing with delivering.
I wrote this script to support my Fleets using the TerraCorp Combat Pilots and TaskForce scripts. If a Fighter is low on MD-Ammo and Member of a TF, he will be removed from the Taskforce to not be sent out without Ammo. You will get a Message. Also if the Reserve on Carrier goes below 50%, you will get a Message. I actually dont know if the Audio Messages are spoken the right way in english but i think it should work. There are no Messages for the Missile-part since this is not life critical as MD-Ammo.
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Im working on V1.2 with some improvements. Such as no Mosquitos for M3 and no Torpedos bought at all since they are useless in Dogfights.
jensemann
Carrier Fighter Supplies V1.2a (rar)
Carrier Fighter Supplies V1.2a (spk)
I know that this script conflicts with scipts by RedSpot but in the german compatibility list the Command Slots where free.
Update
- - all known issues fixed
- buying masses of Mosquitos prevented
- M3 dont use Mosquitos anymore
- Torpedo-Class Missiles are not bought nor used anymore
- only 2 Mosquitos / M4-M5 are stored on the Carrier
- improved buying Routines for the TS