QRF Zip Download
QRF Cycrow Installer Download
Description : AL Plugin providing jump networking commands for player fleets
Version : 1.0
Date : 5/2/2006
Author : LV
Co-Developer : Text by Toastie
This Plugin uses the EMP Modpack
Detailed description:
Quick response Fleets(QRF)
Welcome to the Quick Reaction Force Network, The Argon Federal Government had become increasingly concerned by the reemergence of Xenon forces in Xenon Sector 472 and other sectors.
They believed that the Xenon are using some advanced beacon technology to allow their forces to jump accurately back into X472. Over recent Mazuras, their research scientists, aboard the once-secret Federal Argon Installation in Black Hole Sun, have been working tirelessly to counter the threat posed by the random reappearance of the Xenon.
The pioneering of this technology has been greeted with even more enthusiasm since the recent invasion and subsequent incursions into our space, prompting the scientific establishments of the other four races to
join forces with the Argon in the development of the technology and network.
In a determined effort to counter the old threat from the Xenon and the new more pressing threat posed by the Khaak, the governments of the races have combined parts of their strategic surveillance networks to form what they now call the Universal Surveillance Network (USN).
The high cost of maintaining this network and the military need to increase the potency of the network in countering these threats has led to the creation of the QRF Network. The governments of the races have
decided that leasing out bandwidth of the network to large corporations and experienced fleet commanders will increase the likelyhood of potential threats being dealt with more quickly.
Our scientists have discovered the Rapid Response System and have been able to link ships, equipped with one such device, to the USN. An equipped ship will be assigned to monitor advanced satellites linked into
the QRF network, so that in the event of an enemy force being detected, the ship or ships can jump into the sector to respond quickly to the emergent threat.
At the current time the Rapid Response System is only available at Argon Equipment Docks for 116,000 credits
Once purchased you will gain two new commands
Networked Sats
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In your Custom Menu you will find the "Attach Sat to Network" Command, on choosing at sat you will be charged 12k for linking to the network. You will asked for two values, the first is the sat to link and the second is to enable audio signals if the sat detects an enemy.
Choose 1 to enable audio or 2 to have audio disabled.
If you want to remove a linked sat from the network just choose it again with the "Attach sat to network" command.
You will be charged a miniscule amount for sats running.
Setting up the network.
When you first choose a sat to link you will be hailed with the ingame help menu and also with your billing times. You have 4 to choose from :-
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Once you have chosen your billing you can set your carrier combat command, there are two options.
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1) Use Docked Ships Out Of Sector. (If you choose this any carriers you own will launch ships oos
2) Do Not Launch Unless I Am In The Sector. (Carrier support will only launch if you are in the sector)
Ship Commands
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Found in your Combat menu will be the command "Jump To Protect", Running this on a ship with a jumpdrive equipped and energy available will set the ship to patrol its current sector.
As soon as the network detects an enemy the ship will jump in and eliminate the threat it will then clear the sector and patrol until the network finds another enemy in another sector.
Energy
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If the ship is short on energy it will hail you, when it does it will head for the nearest SPP and as long
as it is not a TL M1 or M2 class it will dock and use your personal funds to buy more energy before re-engaging the JTP comand.
Larger ships will wait 5k from the SPP for further orders.
If the path to the SPP contains a xenon sector the ship will break from the network and hail you
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Hull
If a ship goes below 60% hull it will make it way to the nearest shipyard and hail you.
EMJ(Emergency Jumpout)
If a ship goes below 60% shields it will jump to another gate in the secor and wait until it's shields are replenished before entering combat again.
Sat Deploy
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If one of your jumpships has responded in a sector where the networked sat has been destroyed, if that ship has sats in its cargo it will drop another sat and link it to the network again.
Carriers
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Carriers will jump and deploy and landed ships as long as you have chosen that option OOS or your in the sector. Once the battle is over ship will redock and the carrier will jump to the next response request
PLAYERSHIP JTP
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Running the JTP command on your ship will set your ship as the emergency response target bringing in JTP enabled ships to help you
PLAYERSHIP Attach Sat To Network
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Running this command and choosing your ship will bring back up the help and option menu where you can reset your billing time and carrier options.
Billing
Funds will be taken from your personal account, and any ships that docks for energy will use your funds to buy energy **Up to M6 class only**.
Non payment will freeze the network disabling all your ships and freezing sats from scanning. The network will continue to remove funds from your account until your unpaid bill is paid, If your account continues not to have enough credits to pay the bill our bailiffs will be sent in and we really do not reccomend you allow this to happen!
Funds are taken from your personal account and the more ships you attach to the network the more the costs will be, Each rising class of ship also increases the charge and as an example it costs 200 times more to link a destroyer to the network than a sat costs.
You will only be reminded once about your debt, the network will stop and your ship will unlink. If you fail to have enough money in your account after this the bailiffs are coming. I would recommend never causing the bailffs to be called or it may get messy.
The QRF Network Control will keep you updated with messages.
Enjoy
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Install:
Just extract the zip file to your main X3 directory
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Uninstall: delete what you added (uninstall needs a tad more tweaking to remove the ware)
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(language files)
448813.xml
<t id="718">COMMAND_TYPE_CUSTOM_18</t> Attach sat to network
<t id="325">COMMAND_TYPE_FIGHT_25</t> Jump To Protect
<t id="922">COMMAND_TYPE_TURRET_22</t> Clear Sector Of Enemies (Just using for the text)
EMP Data
130;10543 118,000cr