[MOD]Less Asteroids Update 04/03/2006

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply
BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7406
Joined: Mon, 15. Dec 03, 18:53
x4

[MOD]Less Asteroids Update 04/03/2006

Post by BlackRain » Fri, 23. Dec 05, 05:24

Currently only the Less Asteroids Mod, self explanatory.

This has been updated, Less Asteroids only and should work, if it does not work, please let me know 04-03-2006

Link for just LessAsteroids:
http://www.badongo.com/file/425244

This Mod requires that you start a new game because the asteroids are generated at game creation!

Simple to install, just extract files into X3 game directory.

If you want me to also update my Less enemies mod please let me know, I can also change how easy or difficult the enemy is, or how easy or difficult it is for them to evacuate their ships for ship capture.

-- I want to thank Red Spot for his hard work!--
Last edited by BlackRain on Mon, 3. Apr 06, 19:17, edited 9 times in total.

shodan1138
Posts: 505
Joined: Tue, 10. Feb 04, 00:56
x3

Post by shodan1138 » Fri, 23. Dec 05, 05:42

Good call, well done. :)

I have already started a new game, but I've also got leftover saved games from before 1.3, which I would like to continue.

The universe was way too "easy" in 1.2.01, but 1.3 just makes it damned near impossible.

What kind of tuning did you do? I certainly don't mind Khak Cluster spawns, or random wandering Xenon... but having *their entire military force* appear, which seems to be happening, is a bit much.

BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7406
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain » Fri, 23. Dec 05, 05:44

Well I lowered the Max amount of pirates by a little, I also lowered the max amount of Xenon and Khaak moderately. I lowered how many were allowed per sector as well so you will get less of them per sector.

shodan1138
Posts: 505
Joined: Tue, 10. Feb 04, 00:56
x3

Post by shodan1138 » Fri, 23. Dec 05, 05:47

Neat.

But can you make this download a zipfile, instead of a rar file?

*Everyone* can open zip files, but not everyone can open a rar.

ravinhood
Posts: 152
Joined: Thu, 15. Dec 05, 23:44
x3

Post by ravinhood » Fri, 23. Dec 05, 06:14

This is great, but, it's not the max amount that is the issue, it's how many come per sector at a time. Good work. ;) I may futher adjust it so only a handful appear per sector and my nice little economy I have built will continue to thrive as I have a "little" combat and not a fragfest like patch 1.3 is. The fragbois must love it, but, they all got gigantic empires anyways and if I had a gigantic empire yeah I'd wanna do more fighting as well. But, the trading game is so much fun in this game. ;)

Scarecrow
Posts: 5400
Joined: Wed, 6. Nov 02, 20:31
x4

Post by Scarecrow » Fri, 23. Dec 05, 06:20

Cool ..... will give this a try.

Just spent the last hour and a half as a rapidly expanding ball of spacedust.

The Rogue Trader
Posts: 760
Joined: Wed, 23. Jul 03, 07:59
xr

Post by The Rogue Trader » Fri, 23. Dec 05, 08:17

Do you need to use the script editor at all ?

User avatar
DrunkenPirate
Posts: 831
Joined: Sun, 14. Mar 04, 16:02
x3ap

Post by DrunkenPirate » Fri, 23. Dec 05, 08:20

No, you don't need to enable that for this. just throw the files in the mods directory and then seelct the mod when you load up the game.

The Rogue Trader
Posts: 760
Joined: Wed, 23. Jul 03, 07:59
xr

Post by The Rogue Trader » Fri, 23. Dec 05, 08:30

I have never used mods b4, how do I select it ?

User avatar
Da_Junka
Posts: 1072
Joined: Sat, 15. Mar 03, 20:40
x3tc

Post by Da_Junka » Fri, 23. Dec 05, 08:34

NICE ONE BlackRain, you are the man. You might just have saved my bacon from the nasty Egosoft hordes.
~Intel i5 2500K ~ Nvidia GTX 670 ~ Z77 chipset ~ 16 gig Vengence ~Win 7 64bit ~

User avatar
DrunkenPirate
Posts: 831
Joined: Sun, 14. Mar 04, 16:02
x3ap

Post by DrunkenPirate » Fri, 23. Dec 05, 08:44

The Rogue Trader wrote:I have never used mods b4, how do I select it ?
When you put your CD in and you gt that splash screen, there will be a button called "Mods" simply click it and pick the mod you want to play. :)

User avatar
bengoin
Posts: 168
Joined: Thu, 31. Mar 05, 23:45
x3tc

Post by bengoin » Fri, 23. Dec 05, 10:51

thanks for this blackrain, sorry didnt reply on the pm but i wouldnt have a clue what i was doing anyway.

this will be a big help for me and a lot of other players, nice work. dont have time to play it today as i am going shopping with a friend and having a small party tonight but will give u feedback asap

modo77
Posts: 53
Joined: Thu, 1. Dec 05, 15:52
x4

Post by modo77 » Fri, 23. Dec 05, 11:15

shodan1138 wrote:Neat.

But can you make this download a zipfile, instead of a rar file?

*Everyone* can open zip files, but not everyone can open a rar.
Just download winRAR its small, free and opens anything :)

BlueSwede
Posts: 251
Joined: Sat, 7. May 05, 19:05
x3tc

Post by BlueSwede » Fri, 23. Dec 05, 11:50

modo77 wrote:
shodan1138 wrote:Neat.

But can you make this download a zipfile, instead of a rar file?

*Everyone* can open zip files, but not everyone can open a rar.
Just download winRAR its small, free and opens anything :)
Actually, It's not free, It's Shareware.
Anyone may use this software during a test period of 40 days. Following this test period of 40 days or less, if you wish to continue to use WinRAR, you MUST register
However, It mights be a good idea to invest in a winrar license as I've recently had some problems sending (by email) .zip files containing .exe files...
Seems like some email servers don't accept them, and returns an error msg.

Finchie
Posts: 14
Joined: Sun, 5. Dec 04, 23:54
x3

Post by Finchie » Fri, 23. Dec 05, 12:07

Just download winRAR its small, free and opens anything
Actually, It's not free, It's Shareware.
You could try Filzip http://www.filzip.com/en/index.html
Its Freeware and it handles both zip and rar files.

Finchie

User avatar
illum_inati
Posts: 101
Joined: Thu, 11. Dec 03, 23:52

Re: Possible fix for those of you who do not want so much Enemy activity

Post by illum_inati » Fri, 23. Dec 05, 15:15

BlackRain wrote:This may or may not be for you, but I have made a small mod which just alters the jobs file.
Bloody good work Blackrain, thanks! I'll install it if it gets too bad. :thumb_up:
Thargoid pwnage, omgyarrr!

BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7406
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain » Fri, 23. Dec 05, 15:27

I did lower amount of enemies PER sector, for instance, there were 5 pirates allowed per sector for EACH pirate Variant, which was 4 in total, meaning about 20 or so pirates. I lowered that to 3, so now max is 12, significantly less. I lowered other things too, but for the most part kept still a lot there, and they will respawn at the same speed. If anyone wants me to increase or decrease enemy activity or change something just let me know, I didn't have a lot of time to test this and it may need some balancing.

wagnerr52
Posts: 18
Joined: Tue, 27. Jul 04, 02:33
x3

Post by wagnerr52 » Fri, 23. Dec 05, 17:24

BlueSwede wrote:
modo77 wrote:
shodan1138 wrote:Actually, It's not free, It's Shareware.
Actually its more like Nagware. You can just close that poup telling you to register and then continue to use WinRAR as normal.

hst
Posts: 180
Joined: Mon, 26. Apr 04, 11:32
x4

Post by hst » Fri, 23. Dec 05, 19:57

Nice stuff, Blackrain. Is it possible to turn spawning enemies off completely?

BlackRain
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 7406
Joined: Mon, 15. Dec 03, 18:53
x4

Post by BlackRain » Fri, 23. Dec 05, 21:05

Yes, it is possible to turn off the spawn of enemies completely, but why would you want to?

Post Reply

Return to “X³: Reunion - Scripts and Modding”