Update 1.3 for X³ is now available for download

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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CBJ
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Update 1.3 for X³ is now available for download

Post by CBJ » Thu, 22. Dec 05, 14:44

Yes, the waiting is finally over and the version 1.3 update for X³: Reunion is now available for download! This update adds important features to the game as well as fixing a number of problems that players experienced. It also improves the game-balance in key areas such as combat and the economy.

New functionality

- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner

Performance and options

- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders

Balancing and economy

- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you ;))
- Several plot stages have better balance
- Other minor balancing improvements

Fixes

- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved

Note: Savegame compatibility is maintained from all previous versions to 1.3

Since we have not been able to reproduce the reported freeze issues that some people experienced with previous versions, we cannot be 100% certain whether these have been fixed. We advise anyone who is still having such problems to report them here in the forums so that we can investigate further and provide assistance.

If you are having difficulty accessing the downloads page due to the large number of people downloading then the mirror sites are:

Update from versions prior to 1.2.01 to version 1.3 (119 MB)

Mirror
Mirror
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Mirror

Update from version 1.2.01 only to version 1.3 (61.2 MB)

Mirror
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Mirror

Note: When you first play after updating your game, your view position within your ship may be in the middle of your ship depending on what you were flying when you saved. As soon as you jump to a different sector this will resolve itself.
Last edited by CBJ on Wed, 15. Mar 06, 01:15, edited 5 times in total.

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Post by Sauron11 » Thu, 22. Dec 05, 16:15

A long awaited update, good work :D :thumb_up:

However a question - can this 1.3 patch be installed over a fresh X3 game, so it contains all changes made so far for previous patches?

Or the game needs ALL patches released so far to be installed in a correct order from first to ver.1.3?
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CBJ
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Post by CBJ » Thu, 22. Dec 05, 16:29

There are two versions of the patch. One for users of any version for which no other patches are needed, and a smaller one for people who have already updated to 1.2.01.

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BurnIt!
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Post by BurnIt! » Thu, 22. Dec 05, 16:30

The update for versions prior to 1.2.01 is meant for ALL versions prior to 1.2.01 - that means yes, it is suitable for fresh installations.

The smaller update is only for those who already have 1.2.01 installed.
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tphater
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Post by tphater » Thu, 22. Dec 05, 16:50

waaaaaaahhhhhoooooooooooooooooooooooooooooo :D
I am the one and only,the indestructible,fear me,cause i have a raging dragon and i'm not affraid to use it!
PAIN,SUFFERING,DEATH,it's all coming!
Terror feeds me,power flows through me,death is my ally!
Join me!
DIE!!!

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Torracat
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Post by Torracat » Thu, 22. Dec 05, 16:50

wipes tear from eye.........

**sniff**
...its downloading......im so happy...... :D
I smell something...

RagX
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Post by RagX » Thu, 22. Dec 05, 16:51

I'll take both patches in case I, in my excitement, bork my X3 install and have to start from scratch, which is the 1.0-1.3 one is for ;)

oh and mods, do tell the coders and people in the patch department to break out the beer and girls, they deserve it :D

Xenon_Slayer
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Post by Xenon_Slayer » Thu, 22. Dec 05, 16:51

Whoopie!!!! Can I put down my drumsticks now?
Come watch me on Twitch where I occasionally play several of the X games

D_Zorro
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Post by D_Zorro » Thu, 22. Dec 05, 16:52

Just got my copy of the patch. installing please stand by. :twisted:


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cooldoud
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Post by cooldoud » Thu, 22. Dec 05, 16:52

Thanks again Egosoft, hopefully this will fix most of our problems (freezing for me), and if it doesn't, well at least you'll have met your deadline, which is something I consider important as a customer. Alright, merry Christmas to you Egosoft team !
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Post by WetWarev7 » Thu, 22. Dec 05, 16:54

Woot!!!

I first caught wind of this in a locked thread in Off-Topic just a few minutes ago!!! :D
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lonewolfgk
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55 Megs

Post by lonewolfgk » Thu, 22. Dec 05, 16:54

Almost finished, weeheeeeheeee.

Thanks EGOSOFT, Merry Christmas

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TGC
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Post by TGC » Thu, 22. Dec 05, 16:55

Bah!!!! Just when 1.3 is released, I'm left waiting for my broadband connection to be reinstated :evil: :evil:

Hopefully, it'll be up and running on the 28th of this month otherwise there'll be trouble :twisted:

Azordian
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Post by Azordian » Thu, 22. Dec 05, 16:58

Much, Much, Much appreciated!

I've checked this forum just 20 minutes ago, and there was nothing. Now, I'm just overjoyed. :D

Thank you, comrades! :D

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Post by Kvalyr » Thu, 22. Dec 05, 16:58

Great work, Egosoft, thanks :D

A nice christmas present. ;)

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Post by Jams79 » Thu, 22. Dec 05, 17:00

*Penelope Pitstop Voice*

You're my Hero :D (we need a fluttering eyelash smiley ;) )

Admiral A-F
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Post by Admiral A-F » Thu, 22. Dec 05, 17:01

Delivered as promised, way too go!

Now it is testing time! :)

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Post by fchopin » Thu, 22. Dec 05, 17:01

Great news.

I will start my game tonight, let the Khaak & Xenon beware, and let's not forget the pirates. :D
When there are no more games it is time for music.

RagX
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Post by RagX » Thu, 22. Dec 05, 17:02

okay Jams, that was just disturbing :o

Thank god 1.3 is keeping me sane or else I'd have gotten myself institutionalized from both the wait, and the final crack in the wood that is Penelope Pitstop *argh*

dmf
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Post by dmf » Thu, 22. Dec 05, 17:04

THANK YOU

dl'ing now

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