-made the sector jump command available on fighters..
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(25-01-06)
-added some colors to the commands ...
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(24-01-2006)
repacked and tweaked the ESJC and SectorJump scripts into 1 script ..
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RS.JumpDriving
My jumpdrive scripts all together ..
get it here;-RS.JumpDriving-
This comes with 2 command;
-Sector Jump
-Emergency Sector Jump Control (ESJC)
=Sector Jump.
This command is only available on M1, M2, M6 and TL class ships.
It requires;
-Navigation Command Mk1
-Special Command Mk1
-Ecliptic Projector
-Triplex Scanner
-JumpDrive
-Maximum amount off the Maximum shield that can be installed.
Once the command is selected it asks you to select a position in space.
Once a position is selected, the ship will check if it actually has enough ECells.
If so, it starts 'pre'-charging its jumpdrive by redirecting shieldpower to the jumpdrive.
Resulting in your shields to drop to below 5%,
once your shield power has been redirected to the Jumpdrive,
your ship will start up its jumpdrive,
to 10 seconds later appear near or at the selected position.
This proces takes about 30 seconds;
-20 seconds 'pre'-charging
-10 seconds for the 'regular' jumpdrive to charge
If your ship doesnt have a shieldstrenght of at least 85% at start,
or your ship is under attack, doesnt have enough Ecells or a jumpdrive,
than there will be a 'warningsound' and the command will terminate itself.
The required amount off ECells is the same as for a Gate-Jump.
=ESJC.
This command is only available on fighter- and corvette-class ships.
It requires;
-Navigation Command Mk1
-Special Command Mk1
-Ecliptic Projector
-Triplex Scanner
-JumpDrive
-At least one shield.
Once the command it selected it will ask you for a number.
This number will represent the shieldpercentage at wich the ship needs to jump.
The command will stay active as long as your ship has the required equipment and enough Ecells to make a jump.
If the ships shields go down to the set percentage and it has an attacker,
than the ship will randomly jump a few km away from it current position.
Trying to buy it some time.
Do note this command is designed for combat/patrol-ships and will have little to no effect for traders.
Textfile used; 8600
Textpage used; 8600
Command used; 260/1263
http://www.geocities.com/g5_11/X3/RS.Ju ... gv2-08.zip
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