[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006
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[SCRIPT] Overtune BBS V1.50 : Updated 19/06/2006
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Name: X3 Overtune BBS
Version: V1.50
Author: Cycrow
Updated: 19/06/2006
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Includes German text files - Thanks to Mailo
Includes Russian text files - Thanks to RU4PT
Thanks to al_main for writing some BBS texts
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Download Script Package: Download : Mirror
Bugs: Report any bugs you find here - Just select the script from the project list on the right
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Installing:
To install, you need the XScript Installer from Here
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V1.50
* Added hull damage when shields are depeleted
* Added random damage when overtuning
* Fixed displaying of Unknown object instead of mechanics name
V1.41
* Added more varried BBS texts
V1.40
* Adding shield draining when too fast
V1.21
* Fixed pricing of overtunes
V1.20
* Increased price each time you add tunnings to the same ship
* Fixed pricing to be dependant on ship
* Added Rudder tunnings to BBS
V1.10
* Slightly increased lower bound of tunings
* Changes pricing scheme
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Thanks to al_main for writing the BBS text's
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Script:
This script adds a random occurance on the BBS to allow you to overtune you ship
occasionally you will see this on the BBS, the cost depends on the ship to add extra tunings to you ship to make it faster
The price is roughly half the price of you ship and will cost more for each tuning you put on the ship.
It also adds Random occurance to the BBS to optimise you ships rudder to make the ship more manourvable.
Its best to do it when the ship is already fully tuned, so it will go faster than is usually possible for a ship
the occurance of this BBS message can be quite rare.
If you overtune the ship too much, it will start to use you shields energy to maintain its speed.
This can be disabled in the Artifical Life Settings.
If you shields are depeted from traveling to fast, it will start to cause hull damage
This can be disabled in the Artifical Life Settings.
When overtuning, the mechanic can sometimes make a mess of things
a few things can happen.
1. The ship doesn't get overtuned, but you still pay
2. The overtuning damages part of your hull
3. Your weapons or shields could be permantly damaged
4. goods in your cargo hold could be damaged
This can also be disabled in the Artifical Life Settings.
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Name: X3 Overtune BBS
Version: V1.50
Author: Cycrow
Updated: 19/06/2006
===========================================
Includes German text files - Thanks to Mailo
Includes Russian text files - Thanks to RU4PT
Thanks to al_main for writing some BBS texts
===========================================
Download Script Package: Download : Mirror
Bugs: Report any bugs you find here - Just select the script from the project list on the right
===========================================
Installing:
To install, you need the XScript Installer from Here
===========================================
V1.50
* Added hull damage when shields are depeleted
* Added random damage when overtuning
* Fixed displaying of Unknown object instead of mechanics name
V1.41
* Added more varried BBS texts
V1.40
* Adding shield draining when too fast
V1.21
* Fixed pricing of overtunes
V1.20
* Increased price each time you add tunnings to the same ship
* Fixed pricing to be dependant on ship
* Added Rudder tunnings to BBS
V1.10
* Slightly increased lower bound of tunings
* Changes pricing scheme
===========================================
Thanks to al_main for writing the BBS text's
===========================================
Script:
This script adds a random occurance on the BBS to allow you to overtune you ship
occasionally you will see this on the BBS, the cost depends on the ship to add extra tunings to you ship to make it faster
The price is roughly half the price of you ship and will cost more for each tuning you put on the ship.
It also adds Random occurance to the BBS to optimise you ships rudder to make the ship more manourvable.
Its best to do it when the ship is already fully tuned, so it will go faster than is usually possible for a ship
the occurance of this BBS message can be quite rare.
If you overtune the ship too much, it will start to use you shields energy to maintain its speed.
This can be disabled in the Artifical Life Settings.
If you shields are depeted from traveling to fast, it will start to cause hull damage
This can be disabled in the Artifical Life Settings.
When overtuning, the mechanic can sometimes make a mess of things
a few things can happen.
1. The ship doesn't get overtuned, but you still pay
2. The overtuning damages part of your hull
3. Your weapons or shields could be permantly damaged
4. goods in your cargo hold could be damaged
This can also be disabled in the Artifical Life Settings.
===========================================
Last edited by Cycrow on Fri, 18. Jan 08, 20:42, edited 14 times in total.
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
I think losing 5% of the ships maximum hull for each tuning and 5% of the energy output would work with this rather than DOT. Even better would be a 1.5x or 2.5x multiplier for the decrease for each usage, so the more you add, the steeper the decrease.
Increasing the max speed of an M3 to the speed of an M4 would give the ship roughly equivalent HP and Energy.
Increasing the max speed of an M3 to the speed of an M4 would give the ship roughly equivalent HP and Energy.
ore you could make it like this
the ship keep its maximum speed with full hull,shields and energy
but when you activate the overtune it divertes a portion of the ships power (weapons and shields) to the engines
but if you use it for to long the hull will start decrease beacause of the added stress on it
and at a certain point if you use it to long the ships reactor will overheat and it normaly shut's down the ship systems so you are defenceless
but you can choose to override this save gaurd with the risk the reactor goes critical and destroyes your ship
the ship keep its maximum speed with full hull,shields and energy
but when you activate the overtune it divertes a portion of the ships power (weapons and shields) to the engines
but if you use it for to long the hull will start decrease beacause of the added stress on it
and at a certain point if you use it to long the ships reactor will overheat and it normaly shut's down the ship systems so you are defenceless
but you can choose to override this save gaurd with the risk the reactor goes critical and destroyes your ship
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
Its hard to govern a price, until the consequences have been finalised when using such an add on.
I suppose the greater the consequences for more speed by having it disable or reduce other key areas would therefore not necessary mean this should need to be highly priced to begin with.
But if you gain more than you loose by utilising its abilities for its greater speed then one should certainly pay a handsome price to obtain it.
Perhaps with things like this as well as the opportunity to purchase this at rare occasions in game there could be a special mission whereby we could earn it on completion instead…. I recall reading a post about how in ELITE one could do special missions to obtain special equipment for ship use.
Possible idea?
I suppose the greater the consequences for more speed by having it disable or reduce other key areas would therefore not necessary mean this should need to be highly priced to begin with.
But if you gain more than you loose by utilising its abilities for its greater speed then one should certainly pay a handsome price to obtain it.
Perhaps with things like this as well as the opportunity to purchase this at rare occasions in game there could be a special mission whereby we could earn it on completion instead…. I recall reading a post about how in ELITE one could do special missions to obtain special equipment for ship use.
Possible idea?
System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
I think the price should be modified based on the type of ship that you have. If it's a M1/M2 then it should be MUCH more expensive. If it's a M4/5 it's kind of pricy. M3 it's about right maybe a tad more for a M6. as for TS/TP/TL? probably the same thing base it on cost of the ship like 10% of the base ship cost or something.
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- Posts: 414
- Joined: Sat, 6. Mar 04, 09:32
Noticed the same thing. No problem thou, since the overdrive t-file is actually bountyhunter t-file + overdrive lines added to it.DemaeRamen wrote:Just an odd thing. When I installed this one the t-file asked if I wanted to overwrite.
Is that normal? Or does this script share the t-file with another of yours?
Now the price...well, seems ok for m3 and because I consider this a "cheat" with price tag I can use it. Maybe just one timer per ship? Or concurrent tune ups should be way more pricey?
The idea being more expensive for m6 and TL/M1/M2 sounds good, like stevecs allready mentioned.