Company Names for Script [UPDATE]
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Company Names for Script [UPDATE]
EDIT:
The scritpt is now finished and can be found here
But i do still need more company names so keep adding them...remember name and sector needed...no xenon/lkha'ak sectors...vanilla and xfp sectors wanted.
Cheers
FyreByrd
The scritpt is now finished and can be found here
But i do still need more company names so keep adding them...remember name and sector needed...no xenon/lkha'ak sectors...vanilla and xfp sectors wanted.
Cheers
FyreByrd
Last edited by FyreByrd on Sun, 3. Sep 06, 16:15, edited 2 times in total.
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- Posts: 1267
- Joined: Sat, 3. Dec 05, 03:40
Re: Company Names for Script
Code: Select all
Company name=Ashley's Industries
Home Sector=Ashley's Wisdom / Ashley's Industries
Cheers Ashley...
Basically as the X3 economy fluctuates so does the share price...Ashley's Industires share price is tied directly into the economy of its home sector...as the economy of the home sector grows...the share price goes up....if the economy falls then the share price goes down...
For Instance....
Day 1. there are five stations in Ashley's Wisdom all full up...price of one share of Ashley Industries =100 credits (Example real figure will not be so generic!!)
Day 2 after a devastating attack by the Kha'ak there is only one station left...with only one product available...price of one share of Ashley Industries=1 credit
It's a little more complex than this...but not much
Cheers FyreByrd
Basically as the X3 economy fluctuates so does the share price...Ashley's Industires share price is tied directly into the economy of its home sector...as the economy of the home sector grows...the share price goes up....if the economy falls then the share price goes down...
For Instance....
Day 1. there are five stations in Ashley's Wisdom all full up...price of one share of Ashley Industries =100 credits (Example real figure will not be so generic!!)
Day 2 after a devastating attack by the Kha'ak there is only one station left...with only one product available...price of one share of Ashley Industries=1 credit
It's a little more complex than this...but not much
Cheers FyreByrd
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Company name= Bunny Mining Corporation
Home Sector= Antigone Memorial
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- Posts: 1267
- Joined: Sat, 3. Dec 05, 03:40
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- Posts: 1267
- Joined: Sat, 3. Dec 05, 03:40
Re: Company Names for Script
augustini wrote:Company name: A.R. Corporation
Home sector: Xenon Sector 347
It also needs stations in the sector to "functionally" work like the stock market I beleive that is intended to be created.FyreByrd wrote: Final thoughts:
-No unknown/xenon/kha'ak sectors will be used
Xenon sectors are not allowed (please read OP!!)
Share prices will be dependent on some of the following factors...
-How many stations in sector
-Price of goods in sector
-Amount of products for sale in sector
-Standalone facs vs complexes
-xenon presence in sector
-pirate presence in sector
-player presence in sector
-Kha'ak presence in sector
....there is also a threshold for lowest possible share price.
cheers
FyreByrd
Share prices will be dependent on some of the following factors...
-How many stations in sector
-Price of goods in sector
-Amount of products for sale in sector
-Standalone facs vs complexes
-xenon presence in sector
-pirate presence in sector
-player presence in sector
-Kha'ak presence in sector
....there is also a threshold for lowest possible share price.
cheers
FyreByrd
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Company name=Universal Bureau of Investigation
Home Sector=Argon Prime
- Tenlar Scarflame
- Posts: 3359
- Joined: Mon, 30. May 05, 04:51
Re: Company Names for Script
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Company name= Valhalla Starfleets & Outfitters
Home Sector= Omicron Lyrae
My music - Von Neumann's Children - Lasers and Tactics
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
I'm on Twitch! 21:15 EST Sundays. Come watch me die a lot.
You should check here for Forum member names
Forum Name library
And also Page id 1000 of the 440001.xml (a list of job names)
i.e.
Forum Name library
And also Page id 1000 of the 440001.xml (a list of job names)
i.e.
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Industritech
Tentacorp
Oceania Inc.
Waverider Corp.
- jackleonfraust
- Posts: 1172
- Joined: Tue, 27. Dec 05, 00:42
Company name: Signal Illusions (Networking) (ticker would be SIN)
Home Sector: Black Hole Sun or Priest's Pity
A galactic communications and exploration company.
Specializes in trading networks and surveillance satellite
system deployment and maintenance, sector exploration and mapping, and deep space salvage recovery.
Home Sector: Black Hole Sun or Priest's Pity
A galactic communications and exploration company.
Specializes in trading networks and surveillance satellite
system deployment and maintenance, sector exploration and mapping, and deep space salvage recovery.
Company: Deepstar Cruisers
Home Sector: Savage Spur
Deepstar Cuisers, Or Deepstar Operations as they're also known, discreetly operate as an indepent, liberal state, with an eventual aim of infiltrating every faction in the universe, buying and equipping an armada of ships and wiping them out, one at a time. At this point in time, however, they still have a long way to go before realizing their goals, and are primarily Traders and Pirate Hunters, in a bid to raise much needed reputation with all the factions in the X Universe before they begin to buy Capital Ships and heavy weaponry.
...Okay, I don't have a home sector, but I will turn Savage Spur into a homebase at some point.
What do you mean I'm crazy?
Did you just say it's stupidly pointless?
Use Splitfire if you think Savage Spur is too isolated. Or pointless.
I'll have a base there too.
Someday.
-Asmayus
Home Sector: Savage Spur
Deepstar Cuisers, Or Deepstar Operations as they're also known, discreetly operate as an indepent, liberal state, with an eventual aim of infiltrating every faction in the universe, buying and equipping an armada of ships and wiping them out, one at a time. At this point in time, however, they still have a long way to go before realizing their goals, and are primarily Traders and Pirate Hunters, in a bid to raise much needed reputation with all the factions in the X Universe before they begin to buy Capital Ships and heavy weaponry.
...Okay, I don't have a home sector, but I will turn Savage Spur into a homebase at some point.
What do you mean I'm crazy?
Did you just say it's stupidly pointless?
Use Splitfire if you think Savage Spur is too isolated. Or pointless.
I'll have a base there too.
Someday.
-Asmayus
FyreByrd, damn fine idea you've got! I've got a suggestion. Rather than collect hordes of company names which may or may not exist in a given players game and ergo not have any value on the market, why not make it dynamic?
Store the company names as an array and provide some means whereby the player can register his own company, go public as it were.
Unrelated plugins could check for your markets existance and auto-register. Eg., install one of Stevio's packs and the stock market gets adjusted accordingly.
To make this work properly, you'd need some way of identifying all of that company's assets - a company-unique code in the object's name, perhaps? Hell, that'd be like the real stock market, with MSFT for Microsoft!
Eg., Cycrophasic Industries, Inc.
CPII
or something.
Store the company names as an array and provide some means whereby the player can register his own company, go public as it were.
Unrelated plugins could check for your markets existance and auto-register. Eg., install one of Stevio's packs and the stock market gets adjusted accordingly.
To make this work properly, you'd need some way of identifying all of that company's assets - a company-unique code in the object's name, perhaps? Hell, that'd be like the real stock market, with MSFT for Microsoft!
Eg., Cycrophasic Industries, Inc.
CPII
or something.
--
Look, no SIG!
Look, no SIG!
Cheers for the replies guys...
@Stone-D you've got some good ideas there but it's far over and above v1.0 of the script!!! I first of all wanted to make sure i could do a script that can have a stockmarket that adjusts itself dynamically to what's going on in the universe, and which the player can not only buy and sell shares but also affect the market with all of his actions (i.e. clear the pirates from a sector = increase the share price of a sector...build lots of stations in a sector=increase share price etc)
While i like the idea of the player registering his company...that'll be one of the things i look to implement after the first or second version
cheers
FyreByrd
@Stone-D you've got some good ideas there but it's far over and above v1.0 of the script!!! I first of all wanted to make sure i could do a script that can have a stockmarket that adjusts itself dynamically to what's going on in the universe, and which the player can not only buy and sell shares but also affect the market with all of his actions (i.e. clear the pirates from a sector = increase the share price of a sector...build lots of stations in a sector=increase share price etc)
While i like the idea of the player registering his company...that'll be one of the things i look to implement after the first or second version
cheers
FyreByrd
- Charlie Whiskey
- Posts: 1728
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