TMissiles Guide Please

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NovusBogus
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Post by NovusBogus » Thu, 2. Mar 06, 05:12

The mining laser does too, it kills all rocks in about a 750m radius. Both have 1's in the two 'unknown values' (x3e 0.0.5) at offset 16 and 17, but I cant find anywhere that specifies the actual radius (and I dont think this value itself defines range based on what some other bullets like MD have).

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halo112358
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Post by halo112358 » Tue, 21. Mar 06, 08:00

Field 24 (unknown) is a bit mask, I haven't entirely figured out how some of them work but a few of the values are obvious.

Code: Select all

256 = remote guided
128 = torpedo (only set on the firestorm torpedo, what's unique about firestorm?)
64  = synaptic (player detonated)
32  = proximity detonation
16  = multi-warhead, missile splits into parts
8   = heatseeking
4   = swarm missile type
2   =
1   =
Here are my notes from tonight:

Code: Select all

0       0               mosquito
4       0 4             wasp            swarm
3       0 1 2           dragonfly       dumbfire (1 + 2 = dumbfire?)
0       0               silkworm
0       0               hornet
0       0               disruptor
32      0 32            sting
32      0 32            needle
32      0 32            thorn
3       0 1 2           firefly         dumbfire (1 + 2 = ?)
8       0 8             thunderbolt     heatseeking
1       0 1             tempest
32      0 32            hurricane
19      0 1 2 16        blizzard        FF, splits
48      0 16 32         cyclone         splits, prox detonation
7       0 1 2 4         tornado         swarm (1 + 2 = ?)
4       0 4             typhoon         swarm
128     0 128           firestorm       torpedo
67      0 1 2 64        aurora          synaptic
257     0 1 256         RG Warhead      guided
0       0               beluga
0       0               hammerhead
0       0               rapier
19      0 1 2 16        firelance       ?splits (1 + 2 = ?)
1       0 1             wildfire
67      0 1 2 64        windstalker     synaptic (1 + 2 = ?)
0       0               banshee
1       0 1             blizzard*       plot weapon
0       0               blizzard*       plot weapon
Last edited by halo112358 on Tue, 21. Mar 06, 13:10, edited 1 time in total.
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doubleshadow
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Post by doubleshadow » Tue, 21. Mar 06, 08:17

Hey thanks Halo

So it's basically the same as the flags in TBullets. It never come to my mind to look for this in TMissiles.

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halo112358
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Post by halo112358 » Tue, 21. Mar 06, 08:20

doubleshadow wrote:Hey thanks Halo

So it's basically the same as the flags in TBullets. It never come to my mind to look for this in TMissiles.
Yeah, when you see bitmasks in one file look for bitmasks in all the files. :D

I'm curious about some of the flags, like the missiles with only flag 1, or the ones with 1 + 2 .. the weird thing is that 1 + 2 is often set in conjunction with other flags, but the missiles don't seem to have much in common in how they track or behave.

edit:

32 is almost certainly proximity detonation, I'll test it out on mosquitos tomorrow when I have more time.

8 is definitely heatseeking

1 is friend or foe recognition

1 + 2 alone is dumbfire, 1 + 2 + some other tracking seems to behave differently.
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