[X³] Camouflage Device ST1 - Version 1.04C 01/15/2006
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
- Blacky_BPG
- Posts: 2030
- Joined: Mon, 23. Feb 04, 23:42
[X³] Camouflage Device ST1 - Version 1.04C 01/15/2006
Camouflage Device ST1 V 1.04C<<--DOWNLOAD
Scripter: SpaceTycoon
X-Version: X³ Version 1.3
I've modified the X² Camouflage Device ST1 by SpaceTycoon so that it works fine in X³. With the permission of SpaceTycoon i upload the Script for everyone.
For more Infomation about the Camouflage Device you can read the ReadMe in the RAR-Archive or you read SpaceTycoon's Thread for X²
http://www.egosoft.com/x2/forum/viewtopic.php?t=81869 .
I think it is not necessary to write the Text from the original Thread here.
If you have problems with the Device in X³ and can't find the answer in X² Thread -> post it here!
[EDIT 01/15/06 20:37] I fix the Problem with the Khaa'k and the Xenon. Should function now in fact.
You keep on being represented indeed as an enemy but they do not attack ! Now it's Version 1.4C
Scripter: SpaceTycoon
X-Version: X³ Version 1.3
I've modified the X² Camouflage Device ST1 by SpaceTycoon so that it works fine in X³. With the permission of SpaceTycoon i upload the Script for everyone.
For more Infomation about the Camouflage Device you can read the ReadMe in the RAR-Archive or you read SpaceTycoon's Thread for X²
http://www.egosoft.com/x2/forum/viewtopic.php?t=81869 .
I think it is not necessary to write the Text from the original Thread here.
If you have problems with the Device in X³ and can't find the answer in X² Thread -> post it here!
[EDIT 01/15/06 20:37] I fix the Problem with the Khaa'k and the Xenon. Should function now in fact.
You keep on being represented indeed as an enemy but they do not attack ! Now it's Version 1.4C
Last edited by Blacky_BPG on Sun, 15. Jan 06, 20:36, edited 2 times in total.
-
- Posts: 57
- Joined: Sat, 14. May 05, 21:02
- Blacky_BPG
- Posts: 2030
- Joined: Mon, 23. Feb 04, 23:42
No enemy ship will attack a ship with this device installed and activated within a range of 15.000 meters between the enemy and the camouflage ship. This device don't make your ship invisible. But the result is like this.
If this ship attack one other enemy ship -> for the attacked ship is this ship no longer a friend and the CDST1 is !!only for the attacked ship!! useless, for other enemys this ship is a friend.
No, attacked enemys fight back!!!
Cost: 2808 Credits
Ok, A dJ, changed!
I upload the New Version!!!
If this ship attack one other enemy ship -> for the attacked ship is this ship no longer a friend and the CDST1 is !!only for the attacked ship!! useless, for other enemys this ship is a friend.
No, attacked enemys fight back!!!
Cost: 2808 Credits
Ok, A dJ, changed!
I upload the New Version!!!
- Blacky_BPG
- Posts: 2030
- Joined: Mon, 23. Feb 04, 23:42
- NZ-Wanderer
- Posts: 1623
- Joined: Thu, 5. Aug 04, 01:57
Ohh thanks for this, methinks it will go very nicely with the Terracorps combat pilots mod for when they are being trained...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
- Dgn Master
- Posts: 1311
- Joined: Fri, 27. Feb 04, 10:36
Could you PLEASE add the ability to add this ware automatically to nav sats in (more or less) friendly territory, i.e. black hole sun. I am sick of having to replace all my sats over and over again just because some waward pirate decides he doesn't like my sat being on "his turf" . I would gladly pay for the upgrade being added to them, as i do mostly trading it is a pain in the backside to have to replace them continually.
Thanks
Thanks
Could the parents of the little Argon girl, Suzie, please claim her sealed jar of remains?
She didn't mind the gap and ended up vapourized!
She didn't mind the gap and ended up vapourized!
Dgn Master Do as I do...
Goto a sector you want to drop a Sat in and fly 500km away from it and from the nearest Gate then deploy the Sat and jump to next sector and repeat.
Works well and never had a Sat destroyed.
Stay safe!
Hansaw
Goto a sector you want to drop a Sat in and fly 500km away from it and from the nearest Gate then deploy the Sat and jump to next sector and repeat.
Works well and never had a Sat destroyed.
Stay safe!
Hansaw
Hansaw sits for the 1st time in his brand new M3. After smilling happily to himself he looks about and becomes frustrated. "I paid enough for this ship, so where's the damn MP3 Player!" he yells
- Dgn Master
- Posts: 1311
- Joined: Fri, 27. Feb 04, 10:36
At the momet all I need Sats in sectors for is my Satelite Limited Universal Trader.
Maybe I will start planting other Sats in the middle of sectors to go kill things but for now all I need is cash.
And for that this Script will help a lot to keep my Freighters safer.
Stay safe!
Hansaw
Maybe I will start planting other Sats in the middle of sectors to go kill things but for now all I need is cash.
And for that this Script will help a lot to keep my Freighters safer.
Stay safe!
Hansaw
Hansaw sits for the 1st time in his brand new M3. After smilling happily to himself he looks about and becomes frustrated. "I paid enough for this ship, so where's the damn MP3 Player!" he yells