[MOD]Better Spoken Text (compatible with other mods)
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[MOD]Better Spoken Text (compatible with other mods)
Better Spoken Text
Better Spoken Text Mirror
This is a mod that shortens the pauses between words that the ship computer speaks. It sounds much better, but there are pauses that I was unable to remove (example, trans...porter). I have also shortened the phrase 'super freighter' to just 'soup' - so it's funny when she says 'Split P Soup'... ok JK I didn't do that.
Please don't be turned off by the fact that it is a mod and won't be compatible with your preferential mod... This will be compatible; it functions as a false patch. Extract the 2 files to your main X3 directory. If you are prompted to overwrite the current files, select no. Instead, extract them to a temp foolder, and rename them to xx.dat and xx.cat, where xx is 01 number above the highest number existing in the main X3 directory. Then copy the renamed files over. Doing this will make this mod work as a false patch so that you can use your regular mod in the regular way. Whenever Egosoft releases a patch, rename it to something temporary prior to patching, and rename it to the number after.
Better Spoken Text Mirror
This is a mod that shortens the pauses between words that the ship computer speaks. It sounds much better, but there are pauses that I was unable to remove (example, trans...porter). I have also shortened the phrase 'super freighter' to just 'soup' - so it's funny when she says 'Split P Soup'... ok JK I didn't do that.
Please don't be turned off by the fact that it is a mod and won't be compatible with your preferential mod... This will be compatible; it functions as a false patch. Extract the 2 files to your main X3 directory. If you are prompted to overwrite the current files, select no. Instead, extract them to a temp foolder, and rename them to xx.dat and xx.cat, where xx is 01 number above the highest number existing in the main X3 directory. Then copy the renamed files over. Doing this will make this mod work as a false patch so that you can use your regular mod in the regular way. Whenever Egosoft releases a patch, rename it to something temporary prior to patching, and rename it to the number after.
Last edited by AalaarDB on Tue, 27. Dec 05, 09:22, edited 4 times in total.
Bump for release, link fixed, mirror added
Last edited by AalaarDB on Tue, 27. Dec 05, 09:22, edited 1 time in total.
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Where did poor Betty go?
AalaarDB,
I installed this mod today, but I'm having a bit of a problem. Instead of a more jabbery Betty, I'm hearing no voice at all. When I quit, removed the .dat and .cat files, and reloaded, I've still got no voice.
In case it matters, I'm also running EMP 1.3.01 (which is using the 06 slot, I believe) and running this mod in the 07 slot.
Is this something you've come across before? Hopefully it's just me being ignorant and there's a simple fix.
Thanks! (Oh, and I love your mods.)
I installed this mod today, but I'm having a bit of a problem. Instead of a more jabbery Betty, I'm hearing no voice at all. When I quit, removed the .dat and .cat files, and reloaded, I've still got no voice.
In case it matters, I'm also running EMP 1.3.01 (which is using the 06 slot, I believe) and running this mod in the 07 slot.
Is this something you've come across before? Hopefully it's just me being ignorant and there's a simple fix.
Thanks! (Oh, and I love your mods.)
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If he doesn't, I do.
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©