Announcing the X-Universe: Scripts and Mods Bug Tracker (OPEN)
Posted: Tue, 6. Jun 06, 06:17
The bugtracker is open! Remember, NO REGISTRATION NECESSARY!
http://www.anticeptsworld.net/other/xmodtracker/
I am sure you all know, it is a very difficult way to view, report, and manage bugs via a forum. All the pages, off topic bs, etc. make it really hard to get other user's input on your scripts and mods, and allow other devs to contribute since no one likes to read through a lot of pages.
Well, I want to at least try to make it easier. I have put up a bug tracker using mantis, and if a Dev wants to use it, just Private message me and you will be set up as a manager so you can create and manage projects. (The project must be complex, constantly maintained, and well established, simple scripts will not be accepted as projects. Well established means that it is a script that might have 5+ forum pages, or something similar) You will also be able to set permissions for registered users in your particular project, say if you have other developers helping you.
Registration is NOT required to view or post bugs. I know how much we all hate having to register, especially for doing something such as a bug report. In fact, when it is finally opened for business, the first thing you will see when you visit the bug tracker, is that you are ALREADY logged in as an anonymous user.
Remember, usage of the bug tracker is up to the script/mod makers. In fact, it is expected that the forums will still be used along with the bugtracker.
The purpose of the bug tracker is:
1 ) To be able to report bugs in a clean and easy to use organized site, without having to look through 25 pages trying to see if it was already solved, or if a workaround is posted.
2 ) Eliminate all of the non-contribution or non-development talk so that it will be easy to manage bugs. (All non dev talk will probably be used on the forums)
3 ) To show the current state of bugs (new, confirmed, fixed, unfixable, etc)
4 ) To show the priority of the bug or feature (the devs set this variable, it is to represent where it is on the priority list for fixing or implementing)
5 ) Severity of the bug, ranging from feature or tweak, to crash and block.
6 ) Keep a history of bugs, and allow users to re-open bug reports if they resurface again.
7 ) Allow project managers to close and remove bugs that turn out to be the user's fault. Here in the forums, it is a pain (to me at least) to see a bug report, and then 10 posts later, it turns out to be a hoax or user-fault.
8 ) Allow contribution of ideas and code to be more easily maintained, and keep a history of it as well. Files may be posted too, so that the devs can release an alpha or beta version if there is a critical bug. As a matter of fact, Serial Kicked recieved a contribution from Red Spot already to deal with a bug in his Yaki Armada.
9 ) To establish what versions of the scripts or mods the bugs are happening in.
10 ) Keep track of feature requests as well, and allow devs to report the progress on the request.
11 ) Be able to link bug reports together if they are similar or related.
Also, I know there is a bug tracker for the L5 and L6 devs, but unfortunatly, some of us who find a bug, can't put it there, because we are not L5 and L6 devs .
The bug tracker will support the other languages. Unfortunatly, I am uni-lingual, so if someone else can help spread the word, please do! And, it will be for both X3 and X2 scripting and modding .
Also, comments from anyone are invited. FYI: I am using mantis because it is the only free bug tracker that I could find that provided all of the necessary features. Bugzilla and Flyspray were very close to being used, but both of them were missing a couple features that were needed.
The bugtracker is open! Remember, NO REGISTRATION NECESSARY!
http://www.anticeptsworld.net/other/xmodtracker/
http://www.anticeptsworld.net/other/xmodtracker/
I am sure you all know, it is a very difficult way to view, report, and manage bugs via a forum. All the pages, off topic bs, etc. make it really hard to get other user's input on your scripts and mods, and allow other devs to contribute since no one likes to read through a lot of pages.
Well, I want to at least try to make it easier. I have put up a bug tracker using mantis, and if a Dev wants to use it, just Private message me and you will be set up as a manager so you can create and manage projects. (The project must be complex, constantly maintained, and well established, simple scripts will not be accepted as projects. Well established means that it is a script that might have 5+ forum pages, or something similar) You will also be able to set permissions for registered users in your particular project, say if you have other developers helping you.
Registration is NOT required to view or post bugs. I know how much we all hate having to register, especially for doing something such as a bug report. In fact, when it is finally opened for business, the first thing you will see when you visit the bug tracker, is that you are ALREADY logged in as an anonymous user.
Remember, usage of the bug tracker is up to the script/mod makers. In fact, it is expected that the forums will still be used along with the bugtracker.
The purpose of the bug tracker is:
1 ) To be able to report bugs in a clean and easy to use organized site, without having to look through 25 pages trying to see if it was already solved, or if a workaround is posted.
2 ) Eliminate all of the non-contribution or non-development talk so that it will be easy to manage bugs. (All non dev talk will probably be used on the forums)
3 ) To show the current state of bugs (new, confirmed, fixed, unfixable, etc)
4 ) To show the priority of the bug or feature (the devs set this variable, it is to represent where it is on the priority list for fixing or implementing)
5 ) Severity of the bug, ranging from feature or tweak, to crash and block.
6 ) Keep a history of bugs, and allow users to re-open bug reports if they resurface again.
7 ) Allow project managers to close and remove bugs that turn out to be the user's fault. Here in the forums, it is a pain (to me at least) to see a bug report, and then 10 posts later, it turns out to be a hoax or user-fault.
8 ) Allow contribution of ideas and code to be more easily maintained, and keep a history of it as well. Files may be posted too, so that the devs can release an alpha or beta version if there is a critical bug. As a matter of fact, Serial Kicked recieved a contribution from Red Spot already to deal with a bug in his Yaki Armada.
9 ) To establish what versions of the scripts or mods the bugs are happening in.
10 ) Keep track of feature requests as well, and allow devs to report the progress on the request.
11 ) Be able to link bug reports together if they are similar or related.
Also, I know there is a bug tracker for the L5 and L6 devs, but unfortunatly, some of us who find a bug, can't put it there, because we are not L5 and L6 devs .
The bug tracker will support the other languages. Unfortunatly, I am uni-lingual, so if someone else can help spread the word, please do! And, it will be for both X3 and X2 scripting and modding .
Also, comments from anyone are invited. FYI: I am using mantis because it is the only free bug tracker that I could find that provided all of the necessary features. Bugzilla and Flyspray were very close to being used, but both of them were missing a couple features that were needed.
The bugtracker is open! Remember, NO REGISTRATION NECESSARY!
http://www.anticeptsworld.net/other/xmodtracker/