Maybe this is too simple but...Klyith wrote:Well, the reasonable way to do that would be with a hotkey. Unfortunately hotkeys can't get take additional input, so it would have to be a pre-defined name. Something similar to how the clipboard works could do that... I'll look into this.Tempelaars24 wrote:Could we get a rename target feature?
on a $where of 457, the script goes through all the normal moves up to building the ship array.
Then it nukes the pretty array and replaces it with with the contents of
Get Player Tracking Aim.
That's the simplest single object argument you can supply to every script.
Of course you could be eleet and make it work universe wide.
The target object is whatever playership is following because that can only be one object.
= [PLAYERSHIP] -> get formation leader
Just type fast before your ship hits a jump gate! =P
Supplying the object with a "real" argument is too damn tricky to bother.