AL Plugin : Jumpdrive Kits 1.5 10/2/08
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Hey, the fact that it worked for somebody else makes ME happy.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
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Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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- ThorOfTerra
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It is an idea. But since LV didn't actually rewrite the script (though I'm sure he would have done something similar if he had the hardware to run the game on), I'm not sure if he wants to update the version number officially.
It is up to him after all.
It is up to him after all.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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@LV
BTW: The way the JDK station spawner works, sometimes the 2nd JDK Fab (first is in CBSW) will be spawned in Getsu Fune, and the Argon EQ Dock there will sell kits.
This bit of randomness is good.
BTW: The way the JDK station spawner works, sometimes the 2nd JDK Fab (first is in CBSW) will be spawned in Getsu Fune, and the Argon EQ Dock there will sell kits.
This bit of randomness is good.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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I didn't change the way the stations were spawned and equiped. So they should be equiped correctly.
Does the Goner Temple have kits?
BTW, did you install the EMP mod?
Does the Goner Temple have kits?
BTW, did you install the EMP mod?
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
i cant tell but in the "Goods" there is a blank space which reads are follow.
Goods Quantity Cr
0/10000 28
Sometimes, the quantity changes and i can buy but doesnt say what it is and its not appearing in the cargo either.
As for the EMP Mod, lemme check, ive put a couple simple mods but not sure if i did this one. ill re-edit this post to confirm if yay or nay.
===============================================
Slap me down to Freedom's Reach, i didnt had the EMP. installed it and everything is working perfectly
Ty
CK
Goods Quantity Cr
0/10000 28
Sometimes, the quantity changes and i can buy but doesnt say what it is and its not appearing in the cargo either.
As for the EMP Mod, lemme check, ive put a couple simple mods but not sure if i did this one. ill re-edit this post to confirm if yay or nay.
===============================================
Slap me down to Freedom's Reach, i didnt had the EMP. installed it and everything is working perfectly
Ty
CK
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Don't be embarased.
I used to do tech support for an ISP. Most common question asked when a user couldn't log in was 'is your capslock turned on when you typed your password'.
Amazing how a simple thing can get ya.
I used to do tech support for an ISP. Most common question asked when a user couldn't log in was 'is your capslock turned on when you typed your password'.
Amazing how a simple thing can get ya.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
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- Joined: Fri, 17. Feb 06, 04:55
@Jtmd
Bit of an issue with that suggestion.
Ecells require cargo space. and suddenly taking a 1 cargo item and turning it into an upgrade AND 50 cargo of Ecells!... Not quite logical.
Plus, if the ship you install it in doesn't HAVE 50 cargo for those cells, you get shortchanged (I know that small a price and all, but still).
@Aron
Possible, but the new script would not be compatible with the current one, as it would require changing the EMP slot the Kits are currently assigned to. It's the slots relval, not the scripts, that define how much they cost.
And before you tune up an say 'Well, just change the RelVal', that would require changing the EMP mod, and then it wouldn't be compatible with anything else that uses it. There are some other mods out there that use EMP in them. And their copy would override the modified EMP.
Bit of an issue with that suggestion.
Ecells require cargo space. and suddenly taking a 1 cargo item and turning it into an upgrade AND 50 cargo of Ecells!... Not quite logical.
Plus, if the ship you install it in doesn't HAVE 50 cargo for those cells, you get shortchanged (I know that small a price and all, but still).
@Aron
Possible, but the new script would not be compatible with the current one, as it would require changing the EMP slot the Kits are currently assigned to. It's the slots relval, not the scripts, that define how much they cost.
And before you tune up an say 'Well, just change the RelVal', that would require changing the EMP mod, and then it wouldn't be compatible with anything else that uses it. There are some other mods out there that use EMP in them. And their copy would override the modified EMP.
Perfection is in the hands of God, we bags of dirt can only do the best we can©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
[ external image ]
Modders are a source of ideas to help the Game Makers improve what they have made. Cherrish them, for they are the fruit of thy labors.©
As my post says..
Anyone able to tell me how to make this add 50 ecells along with the jumpdrive and nav software please ? and also how to adjust the cost accordingly. an extra 1000 for 50 ecells at 20each seems ok ?
Im not asking if its ethical, not asking if its logical. Just asking how i can do it. Someone else posted on a previous page that they have already done this.
If you want to get into logic, who is going to install the pack anyway ? i mean, you get charged 94k ? for it to be installed, do the people installing it jump out of the pack snce the pack can be installed anywhere? If you say its done by droids/bots then why the need to pay them at all. etc. Anyway.. im not going to get into a rant about this There are scripts out there for jumpdrives that require no energy at all. For me, adding a few extra ecells just makes it less complex. no-one else has to add ecells to their scripts
Anyone able to tell me how to make this add 50 ecells along with the jumpdrive and nav software please ? and also how to adjust the cost accordingly. an extra 1000 for 50 ecells at 20each seems ok ?
Im not asking if its ethical, not asking if its logical. Just asking how i can do it. Someone else posted on a previous page that they have already done this.
If you want to get into logic, who is going to install the pack anyway ? i mean, you get charged 94k ? for it to be installed, do the people installing it jump out of the pack snce the pack can be installed anywhere? If you say its done by droids/bots then why the need to pay them at all. etc. Anyway.. im not going to get into a rant about this There are scripts out there for jumpdrives that require no energy at all. For me, adding a few extra ecells just makes it less complex. no-one else has to add ecells to their scripts