[AL Plugin] Stevio Weapons Dealer :: V2.10 :: 08/11/2006
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go into the script editor (assuming you have activated it)
to get there (short-cut):
press 'SHIFT - C',
press 'S'
press 'enter'
then scroll down to the script "stevio.weaponsdealer" (should be right at the bottom)
press 'enter' to open script and change the bit on the first line to:
press 'Esc'
select 'yes' i want to save and Voila
don't for get to destroy the original dock. unless you decide to change the coordinates
cheers
stevio
to get there (short-cut):
press 'SHIFT - C',
press 'S'
press 'enter'
then scroll down to the script "stevio.weaponsdealer" (should be right at the bottom)
press 'enter' to open script and change the bit on the first line to:
Code: Select all
001 $station = create station: type=Argon Equipment Dock owner=Friendly Race addto=Cloudbase South West x=-2000 y=0 z=-22400
select 'yes' i want to save and Voila
don't for get to destroy the original dock. unless you decide to change the coordinates
cheers
stevio
i was thinking of putting scripted Ship upgrades in this script but i would need the permission of the Authors and also i would need to Multi-package all the scripts in with this Script.
i will have to PM each person as they might not read here
if any scripters would like to nominate their upgrades for putting in this script that i have forgotten please post your Consent.
cheers
stevio
i will have to PM each person as they might not read here
if any scripters would like to nominate their upgrades for putting in this script that i have forgotten please post your Consent.
cheers
stevio
As a sugestion, better if you pm them. Faster the response and faster that we have those items added to the weapon dealer.stevio wrote:i was thinking of putting scripted Ship upgrades in this script but i would need the permission of the Authors and also i would need to Multi-package all the scripts in with this Script.
i will have to PM each person as they might not read here
if any scripters would like to nominate their upgrades for putting in this script that i have forgotten please post your Consent.
cheers
stevio
Re: [SCRIPT] Stevio Weapons Dealer V1.20 *UPDATED* 11/02/2006
to blow it up use LV's cheat scripts
i am releasing a cheater version tomorrow that makes it owned by Freindly race
cause quite a few ppl ain't got 'nough rep with the argon
i am releasing a cheater version tomorrow that makes it owned by Freindly race
cause quite a few ppl ain't got 'nough rep with the argon
Re: [SCRIPT] Stevio Weapons Dealer V1.20 *UPDATED* 11/02/2006
This means that I don't have to re-run the init?stevio wrote:[size=18)
• Now is a Setup script so spawns automatically when you load (First load only)
stevio
Weapons Dealer
Thread
V1.21
*22/02/2006*
[SCRIPT] Adds an EQ Dock with all the Weapons, Shields, Missiles, And Tech Equipment in the game to CBSW behind the South Gate. and included the Destruct hotkey script for blowing up old docks and stuff.
cheers
stevio
Thread
V1.21
*22/02/2006*
[SCRIPT] Adds an EQ Dock with all the Weapons, Shields, Missiles, And Tech Equipment in the game to CBSW behind the South Gate. and included the Destruct hotkey script for blowing up old docks and stuff.
cheers
stevio
Last edited by Stevio on Thu, 23. Feb 06, 19:34, edited 1 time in total.
to move the dock and make it owned by paranid do I
1) blow up CBSW installation (is this necessary?)
2) change 001 to
001 $station = create station: type=Paranid Equipment Dock owner=Paranid addto=Paranid Prime x=-2000 y=0 z=-22400
3) how do i reinitialise so that the script checks to see that this station does not exist and so create it
1) blow up CBSW installation (is this necessary?)
2) change 001 to
001 $station = create station: type=Paranid Equipment Dock owner=Paranid addto=Paranid Prime x=-2000 y=0 z=-22400
3) how do i reinitialise so that the script checks to see that this station does not exist and so create it
1. you only really need to blow it up if you are planning to place the new one in the same location.
2. all you need to change is the owner race, sector and coordinates:
all the EQ docks templates are the same the same with shipyards.
3. the setup.addstation does that for you (you won't need to change anythin other than line 001 previously mentioned in stevio.weaponsdealer)
cheers
stevio
:edit:
No prob
2. all you need to change is the owner race, sector and coordinates:
Code: Select all
001 $station = create station: type=Argon Equipment Dock owner= <whatever race> addto=<whatever sector> x= <coord> y= <coord> z <coord>
3. the setup.addstation does that for you (you won't need to change anythin other than line 001 previously mentioned in stevio.weaponsdealer)
cheers
stevio
:edit:
No prob
Last edited by Stevio on Thu, 23. Feb 06, 19:32, edited 1 time in total.
what you can try is leave the sector and come back again, a previous save before you ran into it or before you even ran the script the first time round.
if it does not run itself and place the station manually execute the script "stevio.weaponsdealer"
As for steering use cycrows overtuning script or the cheat scripts
my Mammoth flys by at 204m/s and turns at 12m/s
if it does not run itself and place the station manually execute the script "stevio.weaponsdealer"
As for steering use cycrows overtuning script or the cheat scripts
my Mammoth flys by at 204m/s and turns at 12m/s
Finally is gone and new one is at the same place. I did use again the remove debris script and even the station was still visible I run your script manually and voilà, new Stevio Weapon dealer! Why did work this time I have no idea. Maybe like you set, wait or leave the sector, I didn't leave, but some time passed and I was able to place the station again. Thanks for the help.
Jan
Jan