Gate, Sector, Jumpdrive Info Updated
Posted: Mon, 23. Jan 06, 09:04
If the target gate does not exist you fly right through the start gate.
You can have gate IDs 0 - 5. They can connect and everything. Negative numbers and numbers above 5 will not register. They can exist, and they can connect to other gates, but other gates cannot connect to them and you cannot get them via get gate from gateID to destroy them.
You can have more than 4 gates in a sector and they will all work. You can have more than one gate of a gateID, and when you destroy the second one the first will remain that gateID.
Gates do not have to connect to one another. You can have a one way trip, or a loop of 3, etc.
Gates can be right next to each other, or on top of each other. They will clash but not be destroyed.
You can jump TO and FROM sectors with no gates (unconnected) without energy. Therefore, you can build an energyless jumpdrive by destroying gates, initiating the jump, and recreating the gates. This should be done atomically and may have other caveats.
Jumps initiated with the script command 'use jumpdevice on target' cannot be hurried with seta. They cannot be stopped by changing sectors, or docking, or even saving and loading. The voice will stop at nearly any event. The only way to abort that jump is to stop the script that called for it.
The sector returned by get next sector from KE to AP will be AP if both gates connect to each other. This will work even if the gate IDs are 4. With only one pointing to the other, neither next sector is the gate dest sector.
With a 3 way gate system, KE -> AP, AP -> CSW, CSW -> KE the returned next sector from AP to KE is CSW, while next sector from KE to AP is Three Worlds
The number of "gate distances" is 304.
The average distance is 63521.
There are 13 distances shorter than 25,000.
There are 19 distances shorter than 30,000.
The longest distance is in Family Rhk.
The shortest distance is in President's End.
Array304
(15363,17006,17443,18712,19325,19562,19579,19796,20944,21124,
23985,24094,24608,25058,26185,28418,28510,28919,29297,30515,
31359,31361,31702,32315,32445,32537,32787,32841,33189,33246,
33296,34010,34046,34255,34318,34323,34579,35073,35164,35701,
35884,35898,36258,36298,36343,36552,36839,37098,37128,37548,
37556,37720,37882,38489,38491,38607,39581,39914,39914,40098,
40150,40192,40297,40406,40449,40817,40848,41139,41221,41337,
41337,41340,41340,41340,41348,41547,41757,41773,41826,41960,
42221,42468,42502,42765,42845,43309,43387,43601,43797,43946,
44130,44188,44349,44381,44401,44484,44495,44538,44618,44751,
44819,44829,44832,45032,45199,46060,46068,46330,46681,46920,
47185,47407,47560,47590,47812,47979,48199,48347,48388,48465,
48521,48796,48868,49024,49104,49222,49382,49893,49893,49893,
49893,49893,50057,50122,50590,50618,50721,50826,50844,51382,
52042,52058,52243,52392,53408,53603,53640,54110,54489,54649,
54776,55033,55506,56258,56258,56448,56584,56995,57017,57021,
57056,57095,57297,57413,57613,57757,58464,58464,58732,58761,
58786,58815,59031,59103,59172,59199,59559,59700,60104,60239,
60437,60480,60556,60595,60863,61114,61283,61795,62317,62465,
62465,62648,62648,62663,63186,63270,63410,63660,64148,64148,
64148,64148,64421,65655,65864,66263,66528,66528,66772,68545,
69251,69478,70049,70560,70560,70742,71337,71586,71797,72140,
72242,72801,73085,73873,74457,74512,75736,75765,76462,76509,
77214,77299,78085,79051,79241,79377,80640,81277,81557,81963,
82165,82433,83135,83231,83327,84559,84672,84808,85120,86202,
87687,88152,88160,88340,88481,88520,88629,89912,90720,90720,
90720,90720,90800,90920,91404,91803,92659,93638,94125,96062,
96344,98340,99349,99786,99972,100246,101138,103268,104406,
106253,106908,108791,119196,120960,125200,125200,126846,
131120,135912,142552,147797,150253,151362,155723,157204,
173383,177060,179358,180103,185469,192727,196500,197193,232274,)
You can have gate IDs 0 - 5. They can connect and everything. Negative numbers and numbers above 5 will not register. They can exist, and they can connect to other gates, but other gates cannot connect to them and you cannot get them via get gate from gateID to destroy them.
You can have more than 4 gates in a sector and they will all work. You can have more than one gate of a gateID, and when you destroy the second one the first will remain that gateID.
Gates do not have to connect to one another. You can have a one way trip, or a loop of 3, etc.
Gates can be right next to each other, or on top of each other. They will clash but not be destroyed.
You can jump TO and FROM sectors with no gates (unconnected) without energy. Therefore, you can build an energyless jumpdrive by destroying gates, initiating the jump, and recreating the gates. This should be done atomically and may have other caveats.
Jumps initiated with the script command 'use jumpdevice on target' cannot be hurried with seta. They cannot be stopped by changing sectors, or docking, or even saving and loading. The voice will stop at nearly any event. The only way to abort that jump is to stop the script that called for it.
The sector returned by get next sector from KE to AP will be AP if both gates connect to each other. This will work even if the gate IDs are 4. With only one pointing to the other, neither next sector is the gate dest sector.
With a 3 way gate system, KE -> AP, AP -> CSW, CSW -> KE the returned next sector from AP to KE is CSW, while next sector from KE to AP is Three Worlds
The number of "gate distances" is 304.
The average distance is 63521.
There are 13 distances shorter than 25,000.
There are 19 distances shorter than 30,000.
The longest distance is in Family Rhk.
The shortest distance is in President's End.
Array304
(15363,17006,17443,18712,19325,19562,19579,19796,20944,21124,
23985,24094,24608,25058,26185,28418,28510,28919,29297,30515,
31359,31361,31702,32315,32445,32537,32787,32841,33189,33246,
33296,34010,34046,34255,34318,34323,34579,35073,35164,35701,
35884,35898,36258,36298,36343,36552,36839,37098,37128,37548,
37556,37720,37882,38489,38491,38607,39581,39914,39914,40098,
40150,40192,40297,40406,40449,40817,40848,41139,41221,41337,
41337,41340,41340,41340,41348,41547,41757,41773,41826,41960,
42221,42468,42502,42765,42845,43309,43387,43601,43797,43946,
44130,44188,44349,44381,44401,44484,44495,44538,44618,44751,
44819,44829,44832,45032,45199,46060,46068,46330,46681,46920,
47185,47407,47560,47590,47812,47979,48199,48347,48388,48465,
48521,48796,48868,49024,49104,49222,49382,49893,49893,49893,
49893,49893,50057,50122,50590,50618,50721,50826,50844,51382,
52042,52058,52243,52392,53408,53603,53640,54110,54489,54649,
54776,55033,55506,56258,56258,56448,56584,56995,57017,57021,
57056,57095,57297,57413,57613,57757,58464,58464,58732,58761,
58786,58815,59031,59103,59172,59199,59559,59700,60104,60239,
60437,60480,60556,60595,60863,61114,61283,61795,62317,62465,
62465,62648,62648,62663,63186,63270,63410,63660,64148,64148,
64148,64148,64421,65655,65864,66263,66528,66528,66772,68545,
69251,69478,70049,70560,70560,70742,71337,71586,71797,72140,
72242,72801,73085,73873,74457,74512,75736,75765,76462,76509,
77214,77299,78085,79051,79241,79377,80640,81277,81557,81963,
82165,82433,83135,83231,83327,84559,84672,84808,85120,86202,
87687,88152,88160,88340,88481,88520,88629,89912,90720,90720,
90720,90720,90800,90920,91404,91803,92659,93638,94125,96062,
96344,98340,99349,99786,99972,100246,101138,103268,104406,
106253,106908,108791,119196,120960,125200,125200,126846,
131120,135912,142552,147797,150253,151362,155723,157204,
173383,177060,179358,180103,185469,192727,196500,197193,232274,)