I'm curious how you are going to handle promotions past m3 rank.
Well, "past M3" ranks will be given TLs or M6s initially depending on what's available. M3 rank (flying M3 ships) will then be assigned to them as part of the enemy sector attack wing. Obviously as they gain rank, if the cash is available, then M2s and M1s will come into play. Note, you wont be forced to choose an enemy sector. If that's the case, then the FBC will simply provide more cannon fodder for your use rather than attempt to take over the galaxy
As for limits on command, I plan to use Myros' Task Force scripts a lot, so expect to have the limits set by him there. The attack wing is commanded by the pilots, not the FBC (he just trains em up and makes sure they have equipment).
Filling those from the fighter base is... difficult.
Well, coming soon™, set your own limits on the numbers of ship classes - which should help. Myros intentionally made it hard to get high rank pilots (well, apart from the 1st two you get from his "cheat" script). I'm not planning on going against that. Top quality pilots
should be hard to get.
I'm not going to set particular targets, the base will train every pilot it has. You can indirectly choose those targets by changing the ship class limits though I guess. Remember, as soon as a pilot is promoted, the FBC will see about getting them a new ship (cash and limits allowing). I'm pretty sure it also prioritises the higher rank pilots, so it will save for an M3 if short of cash rather than buying M5s even if it can afford them and has space.
Large suggestion
Sound like a great way to customise your game, but difficult to make it stick for the general role I have in mind. FWIW, I may as well allow you to change the number of tenders as well as the other types - although that will require a fairly major re-write and so wont be a priority.
As for an explicit energy transporter, Im pretty sure there are already scripts out that that will cause a TS/TP to constantly restock a station with a particular ware.
Lastly, I'm not going to restrict the bases to EQ docks. I
like my small base running out of a factory, thank you
Different people like their bases working in different ways. Personally, I dont really like the idea of huge bases, but I know plenty disagree and it's not that hard to make the script do both - so I will.
By all means, feel free to adapt the script yourself - I'm sure the final options list wont cover everything and there's plenty of scope to add more. I will. at some stage, get around to commenting the code; I write so inefficiently Im sure even the best scripters will need help in deciphering what I've done
**EDIT I also mean to say that if someone wants to take over writing the script, I am more than happy to pass it over. I've never been more than a competent coder so I'm sure one of you lot could do a better job. That said, I will carry on if no one fancies it... I don't really mind as long as it gets done.