They *do* still show as M4 (bit annoying on the property page), but my script has to use a lookup table to find the ship class from the shipyards tradeable ware list anyway. Discos work fine under this.I did think though. How about Argon Discos... If you want to use them, can you or is there still a problem with them showing as M4 class?
Yeah, at the moment, it just uses the first ship of the appropriate class sold by that shipyard. It'll be a bit fiddly, but I'll see about a second option which lets you pick a ship type from the list offered by the shipyard for each class (advanced option - so people who dont really care wont have to do this).Option to select individual ships for each class as an option (M5 Pegasus M4 Buzzard and M3 Nova, etc, or at least perhaps diferent stations for different classes (M5 Paranid Prime, M3, Omicron Ly... can't remember the spelling, etc.).
Yeah, it's an idea - although (apart from the disco), assuming the station has enough cash you should be able to tell from the ship class as well. Will bear it in mind.For instance, instead of my M5 pilot being called 'Academy Ship 1' it would be Academy Ship 1 - Ensign?
No. As far as I know the official policy on owned ships and bounties is that only the player-ship can earn them. I can see good reasons why this is the case, so I wont be changing that.Does the station generate any cash due to kills?
Oh, I forgot to add the "Use Terracorp HQ for pilot installation" option as well. Should be straightforward to include.