[Script] Friendly Pirates v4.01 (upd: 05/08/06)

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Tritous
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Joined: Sat, 15. Jan 05, 17:20
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Post by Tritous » Wed, 30. Jul 08, 03:22

I beg to differ. I can confirm a definate incompatibility between this and XTM.

The result is a large number of ships with perfectly high notoriety marking you as enemy (which is hell if you have any LTs or anything with turrets) and the pirates are very much still hostile

I proved it was this script by freshly installing X3 and XTM. The error only occurs when this script is added and it occurs when only this script is is added
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Set a man on fire, he'll stay warm for the rest of his life ;)

TycHouse
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Joined: Wed, 6. Nov 02, 20:31
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Post by TycHouse » Thu, 31. Jul 08, 13:55

Okay... well i'll take your word for it. As i have never tried XTM i cannot confirm or deny any conflict. I do however know how my script works and it is a very simple script, there may be some 'hooks' in XTM which use same/similar routines but i struggle to think what those could be. On initial installation this script initialises relations with the pirate ships, perhaps XTM overrides this initialisation or... vice versa ?

I have currently stopped playing/scripting for X3 so perhaps someone with more time would like to look into the problem ?
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Tritous
Posts: 899
Joined: Sat, 15. Jan 05, 17:20
x3tc

Post by Tritous » Thu, 31. Jul 08, 15:07

I have no idea what the cause is, only the symptoms.
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)

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