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[Script] Freight Transporter Upgrade 1.2 3/10/06

Posted: Wed, 18. Jan 06, 23:18
by LV
Freight Transporter Upgrade 1.2 Zip Download

Freight Transporter Upgrade 1.2 Cycrow Installer Download right click save as




Name : Freight Transporter Upgrade (Available in your "Custom" Menu after purchase)

Description : Allows equipped ships to beam cargo from space
Version : 1.2
Date : 3/10/06
Author : LV

Note this script uses the {EMP} see thread for details..


Detailed description:



On installing Boron Trade Docks will have Freight Transporter upgrades available for 38,000 credits

Ships that have the upgrade installed in addition to a transporter device can beam any flying ware which is within 3k of their ship as long as they have space in the cargo hold.

Enjoy :)

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Install:

Just extract the zip file to your main X3 directory


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Uninstall: manually run plugin.lv.uninstall.beam.box "r,enter,enter" once then delete the following scripts from your x3 scripts directory

setup.cargobeam
plugin.lv.beam.box
plugin.uninstall.beam.box

and 448818 from your t directory





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(language files)

448818.xml

<t>COMMAND_TYPE_CUSTOM_20</t>

EMP Mod Pack Ware
128;10523



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Trouble shooting list by Bunny
(This may seem obvious but go through it anyway)

1. The EMP mod must be installed in order to use this script. It won't work without it - period.
2. Installing EMP may require you starting a new game (I had to)
3. Your ship must be equipped with a "Transporter device" (purchased from the Goner temple in Cloudbase South West)
4. Your ship must also have at least one unit of "Freight beamer upgrade". This is purchased from Boron trading stations. If it is not in stock then save and reload and explore till you find one. This upgrade costs 38000 and has 1 unit volume. Why is this not a command upgrade with zero volume?. The answer to that is the EMP thread seems to say there was a bug with command ware and thus a cargo ware has been used instead. The Freight beamer upgrade is not to be confused with the Freight scanner which something completely different.

5. You must be within 3.5 km of the ware you want to beam in
6. If your cargo hold has insufficient space then you will get a "We are being hailed" audio message an entry in your player log
7. Your ship must be able to carry the cargo type being beamed in (S,M,L,XL)
8. The hotkey must be mapped. Having the key mapped will not beam stuff in unless you have a transporter device and freight beamer upgrade installed.

Cheers

Bunny

P.S. I mentioned that some lines of EMP code seemed weird. Well they were fine when EMP was installed so this was just a quirk of the SE.

Testing was done using ftu1.2 downloaded from the header page.
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Posted: Wed, 18. Jan 06, 23:21
by Cycrow
damn, and i was gonna make a script like that :P

saves me doing it at least, hehe
:thumb_up:

Posted: Thu, 19. Jan 06, 01:14
by Andras
dang , and i've MADE a script like that :)
my Genesis uses it to clean up after battles :)


great minds think alike... after getting killed by flying ware once to often:)

:D

A.

Posted: Thu, 19. Jan 06, 01:31
by Terror_Squid
Awesome! A question though; does this device just grab every ware within three km at once, or do you need to target each ware you want and then use the device?

Posted: Thu, 19. Jan 06, 02:36
by LV
it picks up at 1.6s intervals until its full or there are non :)

Posted: Thu, 19. Jan 06, 03:00
by Terror_Squid
Just tried it and it works great. Only recommendation I can give is to make it hotkeyable.

Posted: Mon, 23. Jan 06, 00:41
by Kondoman71
LV,

Will this script work for retrievable asteroids as well? That would be sweet if you can fly in after blasting an asteroid and have this transporter grab all the pieces...much safer than opening the cargo doors..

Posted: Fri, 27. Jan 06, 17:40
by Saint-Ashley
LV,

Will this script work for retrievable asteroids as well? That would be sweet if you can fly in after blasting an asteroid and have this transporter grab all the pieces...much safer than opening the cargo doors..
Yes that would be nice, but unfornately the script editor cannont *Target* asteroids as they are not "wares". Their are many other posts explaining this. (hopefully this will be fixed in 1.3.1)

Posted: Fri, 27. Jan 06, 18:06
by LV
the moment i get a SE command for roid frags you will see a thread entitled

"Wipe Them Out, All Of Them" ;)

Hotkey soon

Posted: Fri, 27. Jan 06, 18:20
by Saint-Ashley
hehe :P I got a nice little chuckle out of that one LV :P I also agree with you. Darn roids slow down fps :P

Posted: Fri, 27. Jan 06, 18:36
by DIGSIN
What a saviour, next time i'm in khaak space i dont have to leave everything behind. It even has the bonus of doing automatically.

Posted: Sat, 28. Jan 06, 03:43
by Kondoman71
Even though there is no "ware" class for the asteroids, I was hoping that you might have been able to identify them some other way. There must be some identification to them if the computer can record them as "captured" into your cargo hold. I haven't got a clue how that happends...

Posted: Sat, 28. Jan 06, 03:52
by Saint-Ashley
Well unfornately for us, mini asteroids cannont be targeted or even known to the script editor let alone being abe to identify if they are collectable. :cry:

Posted: Sat, 28. Jan 06, 06:23
by Rakeris
Awesome LV, great job! ^^]

Here I was just thinking after a huge Xenon invasion how great a script like this would be.

Posted: Wed, 1. Feb 06, 19:31
by Puruco
Hi LV: You said that in order to run this script I have to install the EMP. The question is does the EMP or this script can be use with the Cycrow script installer without any problem?

Posted: Sat, 4. Feb 06, 20:05
by Fachtna
shouldnt be a problem

the emp just adds extra wares.

i will let you know, because i have to install the emp for this too. if it works, i will update the post


EDIT:
Doesnt work for me.
I have installed the script and the emp mod, and selected the mod when launching game.

I manually ran the setup script and checked the boron eq dock in kingdom end. no new ware listed at 38000. in fact, no new ware listed at all.

I even checked to see if a new ware was inserted ingame by checking the wares available in the script editor. Nothing leaps out at me...

am i missing something? should there be a ware, if so, whats it called and more importantly, HOW DO I GET IT? :)

Posted: Sat, 4. Feb 06, 20:59
by LV
Updated to 1.1

I added a hotkey :)

The Emp pack just adds a shed load of wares and something aalarb put in, read the emp thread.

Posted: Sat, 4. Feb 06, 21:09
by Fachtna
aye, i know what the emp does.

just cant find anything at the boron eq docks to buy.

i have checked your script and assume its called "a lv boxbeam" or something similiar, but none of the equipment docks offer it for sale.

my ship has the transporter device, as does one of my goner ships. neither beam cargo.

i am assuming at this minute in time that another script is interfering with the ware being added to the docks

Posted: Sat, 4. Feb 06, 21:11
by LV
Fachtna wrote: just cant find anything at the boron eq docks to buy.
Detailed description:

On installing Boron Trade Docks will have Freight Transporter upgrades available for 38,000 credits

Posted: Sat, 4. Feb 06, 21:13
by Fachtna
bah humbug.

i assume that means the main trading station

I will shield behind the fact that english isnt my first language, and not because i am a dozer.

thanks for clearing that up :)


EDIT:
P.S. Its either a Trade Station or an Equipment Dock. No Trade Docks :)

All working hunky dorey now