Just one question, DeadlyDa, will your mod require a complete newstart?
If yes, I'll stop playing until you release it, I just had to restart after 1.3 and got to my first couple million, wouldn't be too much to give up.
...just finished the A-Wing, and decided to take a break before working on the B-Wing, so I'll post a quick response.
I don't know. (How's that for quick?)
Seriously, while I have replaced a number of type files, my changes are all additions rather than alterations. Plus I have decided to add the new station(s) and ships into the game via scripts (unlike my X2 mods where I used a custom galaxy map). Taken together, that should mean that the mod will work on top of an existing save game.
I have been adding things incrementally to my game(s), and can load an run older save games without any problems...so it's looking pretty good from that standpoint.
However, I haven't really logged any serious X3 playing time since I got stuck into this effort, so I really can't say for sure.
One thing I did with my X2 mods is give the player the option of getting his HQ completely empty, or loaded with a small amount of wares...enough to sell for a couple of million credits. Since in this initial version of the mod, you will get a Player HQ when you start the game (or, hopefully when you 1st load a savegame), I could easily do the same.