[SCRIPT] Sector Takeover v 1.7[Updated 1/10/06]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 117
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That's really too bad.
Do you have a copy of the script before it got taken down, bendyspex?
If you send it to travis.godwin.good@gmail.com,
I can mirror it on my webspace.
-DesertEagle
Do you have a copy of the script before it got taken down, bendyspex?
If you send it to travis.godwin.good@gmail.com,
I can mirror it on my webspace.
-DesertEagle
bendyspex wrote:I think the script writer has gone or something, as theyre has been very little going on with it, even though it is one of the best scripts here.
Unfortunate that this link is broken, I had really wanted to try this script. Maybe it has been removed because Egosoft is going to add this concept in a future patch? If anyone has this zip file, could they please make it available to us (I'd also be more than happy to host it on my server; more than willing to help with the cause here).
WOW this looks like it will be AWESOME!!!! I have got to give this one a try LAST WEEK!!!! I noticed the link is broken... I wonder if someone would be nice enough to repost this mod... even a R**idshare link would be appreciated
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Don't be too proud of this technological terror you have constructed.... The ability to destroy a planet is insignificant next to the power of the FORCE! -Darth Vader
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Don't be too proud of this technological terror you have constructed.... The ability to destroy a planet is insignificant next to the power of the FORCE! -Darth Vader
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Sent via email this morning ......DesertEagle wrote:That's really too bad.
Do you have a copy of the script before it got taken down, bendyspex?
If you send it to travis.godwin.good@gmail.com,
I can mirror it on my webspace.
-DesertEagle
bendyspex wrote:I think the script writer has gone or something, as theyre has been very little going on with it, even though it is one of the best scripts here.
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- Posts: 117
- Joined: Thu, 2. Feb 06, 05:32
Thanks very much kmiller,kmiller1610 wrote:Sent via email this morning ......DesertEagle wrote:That's really too bad.
Do you have a copy of the script before it got taken down, bendyspex?
If you send it to travis.godwin.good@gmail.com,
I can mirror it on my webspace.
-DesertEagle
bendyspex wrote:I think the script writer has gone or something, as theyre has been very little going on with it, even though it is one of the best scripts here.
I have the script now. If we get permission to rehost from LV, I'll put it on my webspace.
bendyspex, would you mind PM'ing LV to see what the protocol would be here?
Have a good weekend!
-DesertEagle
This user is nowhere to be seen, I sent him a PM myself ages ago of the script he has which is taking up 9 command slots in the community stickie which remains unread.
If you want to re-host it then do so as the other option is to remove it from the list with his other work which i have no intention of doing currently.
If you want to re-host it then do so as the other option is to remove it from the list with his other work which i have no intention of doing currently.
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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- Posts: 117
- Joined: Thu, 2. Feb 06, 05:32
Rehosted
hi bendyspex, LV,
the file has been re-hosted at:
http://www.travisgood.com/X3/SectorTakeover_v17.zip
if you provide me with this author's other files, I will rehost those as well.
bendyspex:
I will have a look at it to see if I can propose a change to the script that might do what you're looking to do.
-DesertEagle
the file has been re-hosted at:
http://www.travisgood.com/X3/SectorTakeover_v17.zip
if you provide me with this author's other files, I will rehost those as well.
bendyspex:
I will have a look at it to see if I can propose a change to the script that might do what you're looking to do.
-DesertEagle
I agree, you should definately only have to destroy stations owned by the owner of the sector. Just come up against this problem.
I have no idea how to do scripting for X3, but I am a programmer, so I will have a look and see if I can make head or tail of it. Glad it's been re-hosted, cheers.
Shame acrh has gone AWOL.
I have no idea how to do scripting for X3, but I am a programmer, so I will have a look and see if I can make head or tail of it. Glad it's been re-hosted, cheers.
Shame acrh has gone AWOL.
Thanks, DesertEagle! Thanks for re-hosting it.I was worried for a moment.
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Shoop+Space=Win
Shoop+Space=Win
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- Posts: 117
- Joined: Thu, 2. Feb 06, 05:32
Hi bendyspex, the issue is here, in SectorTakeover.timer.xml:bendyspex wrote:I have had a look through the script, and can't seem to find the paramater for destroying the stations, as if I could I would change the station type to just a certain races. Maybe you'll have better luck.
Code: Select all
$playerstations = $sector -> get player owned station array from sector
162 $allstations = $sector -> get station array from sector
163 $plstnum = size of array $playerstations
164 $allstnum = size of array $allstations
165 if $plstnum AND $plstnum == $allstnum
Cheers,
DesertEagle