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[MOD]Better Spoken Text (compatible with other mods)

Posted: Sat, 24. Dec 05, 03:56
by AalaarDB
Better Spoken Text
Better Spoken Text Mirror

This is a mod that shortens the pauses between words that the ship computer speaks. It sounds much better, but there are pauses that I was unable to remove (example, trans...porter). I have also shortened the phrase 'super freighter' to just 'soup' - so it's funny when she says 'Split P Soup'... ok JK I didn't do that.

Please don't be turned off by the fact that it is a mod and won't be compatible with your preferential mod... This will be compatible; it functions as a false patch. Extract the 2 files to your main X3 directory. If you are prompted to overwrite the current files, select no. Instead, extract them to a temp foolder, and rename them to xx.dat and xx.cat, where xx is 01 number above the highest number existing in the main X3 directory. Then copy the renamed files over. Doing this will make this mod work as a false patch so that you can use your regular mod in the regular way. Whenever Egosoft releases a patch, rename it to something temporary prior to patching, and rename it to the number after.

Posted: Sat, 24. Dec 05, 04:01
by BlackRain
AalaarDB can I just say that I love you man? You are allowed to be one of my heroes!

Posted: Sat, 24. Dec 05, 04:03
by RaGodofTehSun
what all will it read?

Posted: Sat, 24. Dec 05, 04:03
by Galaxy613
What does it DO?

Posted: Sat, 24. Dec 05, 04:46
by BlackRain
Galaxy too :)

Posted: Tue, 27. Dec 05, 08:28
by AalaarDB
Bump for release, link fixed, mirror added

Posted: Tue, 27. Dec 05, 09:12
by XxNe0xX
erm..
I'm having trouble downloading it. When i download it i rename it to zip but it still says that the file is unknown format or damaged

Posted: Tue, 27. Dec 05, 13:09
by DrunkenPirate
Awesome AalaarDB :)

Now I can hear betty talk without sounding like she is falling asleep.

Posted: Tue, 27. Dec 05, 13:11
by Sandalpocalypse
Err, it should use a different catalog number than the salvage mod.. *g*

Posted: Tue, 27. Dec 05, 13:42
by DrunkenPirate
You are supposed to rename it if the number already exists, I guess you did not read all of his post then did ya. ;)

Posted: Tue, 27. Dec 05, 21:56
by AalaarDB
If someone does not use the salvage mod in the 06 form, then having this as an 07 will not work. Also, the salvage mod was changed to go in the regular mod folder by default.

Where did poor Betty go?

Posted: Tue, 7. Mar 06, 01:18
by cragganmore
AalaarDB,

I installed this mod today, but I'm having a bit of a problem. Instead of a more jabbery Betty, I'm hearing no voice at all. When I quit, removed the .dat and .cat files, and reloaded, I've still got no voice.

In case it matters, I'm also running EMP 1.3.01 (which is using the 06 slot, I believe) and running this mod in the 07 slot.

Is this something you've come across before? Hopefully it's just me being ignorant and there's a simple fix.

Thanks! (Oh, and I love your mods.)

Posted: Tue, 7. Mar 06, 03:33
by cragganmore
Correction: EMP 1.3.01 is using "false patch" slot 07, and I put this mod in slot 08.

Posted: Tue, 7. Mar 06, 17:41
by cragganmore
What do you know - now it's working! If it's not broke...

Posted: Fri, 24. Mar 06, 04:15
by Jakesnake5
Just a tad too much clipping going on. She keeps cutting off previous words, making things sound strange. :D

Posted: Sun, 2. Apr 06, 21:15
by terrifiedkiller
does this mean the computer will pronoucne kha'ak kha'ak instead of kark?

Posted: Wed, 25. Oct 06, 07:07
by Litcube
Where did you find the voice files?

Posted: Tue, 21. Nov 06, 06:57
by DrunkenPirate
Alaardb, the first mirror gives a now corrut file (will not extract) and your mirror host has had it's domain expire.

Is there another way I can get this file? do you still have it locally?

Posted: Tue, 21. Nov 06, 07:03
by Jakesnake5
If he doesn't, I do.

Posted: Thu, 23. Nov 06, 18:56
by Yeorin
I can't download it either :(