[MOD] Salvage Mod V2.2 (March 29)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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- Posts: 7
- Joined: Sun, 7. Mar 04, 15:46
Found some derelicts. Found two of them in the same spot once. Been having the trouble of keeping from crashing and destroying them when I go to move in close enough to use the repair drones. Too much speed i suppose lol
But overall, so far it hasn't really been worth the trouble. But maybe I'll be lucky and find one of the big transports soon!:)
But overall, so far it hasn't really been worth the trouble. But maybe I'll be lucky and find one of the big transports soon!:)
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- Posts: 7
- Joined: Sun, 7. Mar 04, 15:46
well they were in the same sector, one at one end, the other at another kinda. With in 50km of each other though. Not sure the exact details, cause I was busy fighting pirates.
By cost, I mean.. Well after paying for the info, and crashing into them; that was a waste of money. Thats due to my overtunning:D.. But I learned how to get close enough with out that being a problem now.
The cost for the info for where it is, when it does work; plus cost of the drones, energy cells for the jump there, and the occasional cost of damage due to enemey engagements. To only find a M5 in return. Just isn't worth it.
But:twisted: ... the Salvagers make up for it at times hehe. Anyway to increase there spawn rate if I wanted too?
Now, I've paid big bucks for info and got the message "null" in return, and just "X+, Y+, Z-".
As well as 'Xenon Sector" X:39634 Y:7200 Z:37455. Is a Rajin really worth traveling all that way out there? Any quick way to it?
Also.. I'm sick of the civi Ships, are they really needed? Anyway for me to globally destory them, cut down there numbers, or simply reduce them? They just seem to spawn more and more with each hour I play.
By cost, I mean.. Well after paying for the info, and crashing into them; that was a waste of money. Thats due to my overtunning:D.. But I learned how to get close enough with out that being a problem now.
The cost for the info for where it is, when it does work; plus cost of the drones, energy cells for the jump there, and the occasional cost of damage due to enemey engagements. To only find a M5 in return. Just isn't worth it.
But:twisted: ... the Salvagers make up for it at times hehe. Anyway to increase there spawn rate if I wanted too?
Now, I've paid big bucks for info and got the message "null" in return, and just "X+, Y+, Z-".
As well as 'Xenon Sector" X:39634 Y:7200 Z:37455. Is a Rajin really worth traveling all that way out there? Any quick way to it?
Also.. I'm sick of the civi Ships, are they really needed? Anyway for me to globally destory them, cut down there numbers, or simply reduce them? They just seem to spawn more and more with each hour I play.
- Sandalpocalypse
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
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- Posts: 11
- Joined: Thu, 10. Nov 05, 21:44
i dont often post but for your scripts i will. just wanna say thnx for the great stuff, i LOVE the salvage scripts u do...it made me play X2 all over again..and again..and again... when all is done, tired of capping? all relations maxed? waiting for that 100 m to acumulate? raking maxed?...salvageing will keep you going for months past all thesethings to do. its so additing trying to find the rare mother load<cap ship>. just wated to let you know your sh*& doesgreat things for a spent game. DL for X3 now..not sure if ill like the compition for salvaing but we'll see. cudos to you
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- Posts: 622
- Joined: Mon, 7. Apr 03, 16:29
I dont have the chatter com network installed, and still not 100% sure to install this due to reasons on what scripts I use and dont....
Does this in turn make it impossible to use this script if i do not have this ?...clues are not displayed on the BBS are they ?
Does this in turn make it impossible to use this script if i do not have this ?...clues are not displayed on the BBS are they ?
System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse
Bump for V1.3, it's a major bug patch.
To answer you questions, yes it is just like capturing a ship. Stations is *not* like capturing a station, that gives you ore (scrap metal).
The description in the first page was now changed to CCM *suggested*. It hasn't been required since 1.1. Clues are not displayed on the BBS, that is the whole point of the CCM.
To answer you questions, yes it is just like capturing a ship. Stations is *not* like capturing a station, that gives you ore (scrap metal).
The description in the first page was now changed to CCM *suggested*. It hasn't been required since 1.1. Clues are not displayed on the BBS, that is the whole point of the CCM.
If you don't like the competition, kill them.freelancer6662 wrote:i dont often post but for your scripts i will. just wanna say thnx for the great stuff, i LOVE the salvage scripts u do...it made me play X2 all over again..and again..and again... when all is done, tired of capping? all relations maxed? waiting for that 100 m to acumulate? raking maxed?...salvageing will keep you going for months past all thesethings to do. its so additing trying to find the rare mother load<cap ship>. just wated to let you know your sh*& doesgreat things for a spent game. DL for X3 now..not sure if ill like the compition for salvaing but we'll see. cudos to you
You can only run one mod at a time, unless you take measures into your own hands. You can merge all mods into one, or run one mod and put all others as false patches.
My mod is very unlikely to conflict with other mods. Therefore, you can place is as a false patch and everything will work.
You do not need the CCM to run this, however, if you don't have it you will not be able to hear the hints or purchase the locations to where derelicts are.
My mod is very unlikely to conflict with other mods. Therefore, you can place is as a false patch and everything will work.
You do not need the CCM to run this, however, if you don't have it you will not be able to hear the hints or purchase the locations to where derelicts are.
still having issues with ccm so attempting the salvage mod on its own with a fresh 1.3 patched install. Using the patched salvage mod too. In the artificial life plugins on/off window, the mod is displayed, but although you can toggle between yes and no, whenever you select yes and hit enter, it flicks back to no again. Basically it wont turn on, any suggestions?
Check that you have Navigational command software installed. Check that CCMissions is turned on in the AL settings page. Go to ship commands and look for monitor comm chatter in custom commands. Use it and wait a few seconds, if you get a message everything is fine.argharg wrote:ok installed with ccm, nothing changed in the game for what I can see, dont see ant 'chat' or 'messages', what should I expect to reinsure myself that everthing is honky-docky?
The Salvage Mod will not turn on if it is installed improperly. The mod cannot find the salvagemod.dat file. Either rename it and the .cat to 06 and place in your main X3 directory, or leave it installed in the mods folder with the same name and select it before you enter the game.still having issues with ccm so attempting the salvage mod on its own with a fresh 1.3 patched install. Using the patched salvage mod too. In the artificial life plugins on/off window, the mod is displayed, but although you can toggle between yes and no, whenever you select yes and hit enter, it flicks back to no again. Basically it wont turn on, any suggestions?