Cockpit Callback Version x14 --- STILL works with X3 v2.5

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

Post Reply

How do you feel that the X2 cockpits are back in?

YEY!!! I've been waiting sense October for this!!!
425
36%
Sweet! I'm going to reinstall X3 now!
113
9%
Great! This will definetly add the atmosphere that was missing!
475
40%
Meh, doesn't really add much.
96
8%
You just unleased the demons from hell apon us all! :'(
85
7%
 
Total votes: 1194

999-JAY-999
Posts: 622
Joined: Mon, 7. Apr 03, 16:29
x3tc

Post by 999-JAY-999 » Mon, 28. Nov 05, 19:35

Nope.... just the mod.......

Place into MODS directory in your X3 Root Directory.

and choose it in splash screen, before you launch X3
System Spec :-

AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse

alphalvr
Posts: 1540
Joined: Sun, 13. Nov 05, 18:19
x3ap

Post by alphalvr » Mon, 28. Nov 05, 23:40

wow this thing is awesome, egosoft really messed up with the decidion to remove cockpits.

they are fantastic, i forgot they even move and the hull and sheild damage bars work and everything, its utterly gtreat!!!

makes me feel like im really flying, if only every ship had a duf one with mayve just diff versions of ships having slight diffs. (ie raider n vanguard)

the cockpit even flashed with laser fire...mate ur the godfam muva f@cin best!!!

ps in ur screen shot the radar is all over the dash which put me off......but if you play in 1600x1200 res it looks like it is how it really should be, you will have to try it i cant explain :P

thanks....now c`mon artists out there finish this game off :lol:

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Mon, 28. Nov 05, 23:44

Thanks again Galaxy613. Great job. X3 is that much more worth playing now :) and it's much more realistic to fly through space now.
Another one bites the dust!!

DarthVain

Lise
Posts: 168
Joined: Fri, 21. Oct 05, 08:34
x3tc

Post by Lise » Mon, 28. Nov 05, 23:54

I'm having some problems with the space-suit view, there's transparent triangles sputtering and shifting all over the faceplate. I still consider it an improvement over the nothing I used to see flying cockpitless, but am wondering if anyone else is seeing the effect.

It looks like maybe there's a shader filter that worked in X2 but isn't meshing well w/ X3?

TruckChase!
Posts: 10
Joined: Tue, 3. Feb 04, 00:45
x3

Post by TruckChase! » Tue, 29. Nov 05, 01:55

Thank you SO much. I really had a hard time getting over the loss of the cockpits. Egosoft should really be thankful for people in the community like you.

:D :!:

deamoclese99
Posts: 37
Joined: Wed, 16. Nov 05, 08:26
x3

Post by deamoclese99 » Tue, 29. Nov 05, 02:04

When i eject, I don't have a spacesuit cockpit... it's using a M3 cockpit for some reason... ??

Galaxy613
Posts: 3285
Joined: Tue, 28. Dec 04, 02:19
x4

Post by Galaxy613 » Tue, 29. Nov 05, 03:32

deamoclese99 wrote:When i eject, I don't have a spacesuit cockpit... it's using a M3 cockpit for some reason... ??
Goto the first page and download the latest version, you won't have to restart your game and should work with any save game.
10,000 Lightyears of awesomeness

alphalvr
Posts: 1540
Joined: Sun, 13. Nov 05, 18:19
x3ap

Post by alphalvr » Tue, 29. Nov 05, 19:12

the spacesuit is fine on mine, just cud di with a breathing sound effect :roll:

all i need now is force feedback when i fire at least and ill be happy :P

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Wed, 30. Nov 05, 02:11

Many thanks for putting this mod together, much appreciated on behalf of all those wanting the cockpits back....

Now I just got one decision to make...

This cockpit mod with all ships done but no capital ship rebalance
or
The rebalance mod with only carriers cockpits...

Ummmm I dunno what to use :evil: :evil:
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Galaxy613
Posts: 3285
Joined: Tue, 28. Dec 04, 02:19
x4

Post by Galaxy613 » Wed, 30. Nov 05, 02:25

Sorry, but to make your decision THAT much harder, I just made a version of the Cockpit Callback mod that adds in the Minimal HUD mod. Check the first post for the URL ;)
10,000 Lightyears of awesomeness

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Wed, 30. Nov 05, 03:54

Excellent, will test it 2night. :)
Another one bites the dust!!

DarthVain

Spare-Flair
Posts: 192
Joined: Wed, 30. Nov 05, 03:23
x3

Post by Spare-Flair » Wed, 30. Nov 05, 05:26

Thank you so much!

Egosoft/Enlight should really have put these in the official game as some form of patch so you can have more than 1 mod.

Cockpits really help this game!!! It's too bad the textures from X2 are a bit muddy compared to the X3's textures. Higher resolution would be nice but that's probably not possible.

It would be cool if the texture properties could render the reflective light properly though, like you see on the sides of hulls. There's still great light mapping, but it's just illuminating lower resolution textures and not actually overwhelming them with brightness.

User avatar
NZ-Wanderer
Posts: 1623
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer » Wed, 30. Nov 05, 12:09

That's ok, I think I just going to use the cockpits mod for now while I using my M3, then when I have enuff Credits to buy my TL I will switch to the Capital ships one :)

Galaxy613 wrote:Sorry, but to make your decision THAT much harder, I just made a version of the Cockpit Callback mod that adds in the Minimal HUD mod. Check the first post for the URL ;)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

User avatar
Myamoto Musashi
Posts: 722
Joined: Fri, 20. Feb 04, 20:34
x3tc

Post by Myamoto Musashi » Wed, 30. Nov 05, 13:27

Great job!

Now I will give X3 a second chance... (sounds a little bit paradox, but who cares :lol: )
Der Vorteil von X Rebirth? Na ja, du darfst jetzt Big Mama für all deine Handelsschiffe spielen. Und aktuell bekommst du auch nicht mitgeteilt, wenn mal einer deiner Frachter Suizid begangen hat oder von Piraten geschnupft wurde.

Fallen-Angel

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Wed, 30. Nov 05, 23:55

Works like a dream with the hud mod included also. Even have better FPS.

Excellent job guys :D
Another one bites the dust!!

DarthVain

Lise
Posts: 168
Joined: Fri, 21. Oct 05, 08:34
x3tc

Post by Lise » Thu, 1. Dec 05, 01:17

A Cockpit AND a toned down HUD, - this game is looking better everyday.

piper
Posts: 10
Joined: Thu, 11. Dec 03, 00:43
x3

Post by piper » Thu, 1. Dec 05, 01:55

Galaxy613 where do you live in VA? I'm from NC and want to buy you a beer!

The cockpit mod made it for me! And adding the minimal HUD is great!

Thanks to all.

Galaxy613
Posts: 3285
Joined: Tue, 28. Dec 04, 02:19
x4

Post by Galaxy613 » Thu, 1. Dec 05, 02:10

piper wrote:Galaxy613 where do you live in VA? I'm from NC and want to buy you a beer!

The cockpit mod made it for me! And adding the minimal HUD is great!

Thanks to all.
Heh, thanks, too bad I'm under drinking age, but I gladly except donations of 6-packs of Mountian Dew. ;)
10,000 Lightyears of awesomeness

User avatar
scottyboy
Posts: 17
Joined: Thu, 17. Nov 05, 17:13
x3

cockpit's

Post by scottyboy » Thu, 1. Dec 05, 02:55

Hi, i put you cockpit mod in and it work'd fine and looks dam good, just one problem since ive put it in when im loading a saved game it's crashing on me, could this be due to the mod and if so i would like to remove it for a bit to see what happens, how do i uninstal it ? just take the files back out?..
thank's


{sTy}_{bOy}
{sTy}_{bOy}

SilentShade
Posts: 25
Joined: Wed, 30. Nov 05, 22:14
x4

Post by SilentShade » Thu, 1. Dec 05, 03:01

Well when you start the launcher click the launch mod package button (fourth one I think?) and above ok is a button called "Orginal" click that and it should deselect all mods! Hope that helps.

Cheers!

Post Reply

Return to “X³: Reunion - Scripts and Modding”