Cockpit Callback Version x14 --- STILL works with X3 v2.5

The place to discuss scripting and game modifications for X³: Reunion.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

How do you feel that the X2 cockpits are back in?

YEY!!! I've been waiting sense October for this!!!
425
36%
Sweet! I'm going to reinstall X3 now!
113
9%
Great! This will definetly add the atmosphere that was missing!
475
40%
Meh, doesn't really add much.
96
8%
You just unleased the demons from hell apon us all! :'(
85
7%
 
Total votes: 1194

DT
Posts: 37
Joined: Tue, 17. Aug 04, 10:04
x3tc

Post by DT » Thu, 24. Nov 05, 20:24

Heh I was wondering if they left the old cockpits in :lol:

Just tried it for a sec, looks kinda weird after playing cockpitless for a month. :wink:
One thing, are turrets meant to be the same as the main cockpit?
When I was in the Mamba Raider's turret the cockpit didn't change.

Anyway, thanks for the mod :thumb_up:

Electric_Kola
Posts: 1882
Joined: Sun, 29. May 05, 21:10
x3tc

Post by Electric_Kola » Thu, 24. Nov 05, 23:02

if anyone is curious as to what it looks like and hasnt got it yet:

http://img4.imageshack.us/img4/4281/cockpit3rm.jpg

:)
"There must be a finite number of inhabited worlds. Any finite number divided by infinity is as near to nothing as makes no odds, so the average population of all the planets in the universe can be said to be zero, From this it follows that the population of the universe is also zero, and that any people you may meet from time to time are merely the product of a deranged imagination" - Douglas Adams

Mad Hatter
Posts: 246
Joined: Fri, 5. Dec 03, 16:08
x3

Post by Mad Hatter » Thu, 24. Nov 05, 23:16

What happens when you 'turn your head'? Does the cockpit stay put and the hud move with you? Or does the hud stay still too?

(Sorry if this is a really stupid question, but until my new computer arrives, all I can do is look at the X3 box... :()

Also, if anyone can post some more screenshots, I'd really appreciate it.

User avatar
TSM
Not a Moderator
Posts: 2947
Joined: Thu, 1. Jul 04, 12:31
x4

Post by TSM » Thu, 24. Nov 05, 23:34

I Don't miss cockpits but that is nice job there Galaxy :)
FAQ's Egosoft Interactive FAQ
Egosoft Wiki

simonnance
Posts: 6788
Joined: Fri, 12. Mar 04, 23:39
x3tc

Post by simonnance » Fri, 25. Nov 05, 01:21

Galaxy613 wrote:k, changed my mind, there will be a version of my Capital Rebalance mod that will have put back the M1, M2, and TL cockpits but none other. Because the nature of how you 'enable' cockpits these mods can not in any way work togeather.. so why just get the capital ship cockpits back when you can get a rebalance too? :twisted:
[ external image ]

[ external image ]

sweet! Now i just need to get a capital ship! :)

User avatar
-XTM-
Posts: 1277
Joined: Sat, 12. Nov 05, 19:46
x3

Post by -XTM- » Fri, 25. Nov 05, 02:17

Whooooohoooooooo !!!

All I can say is....too bad you're not a pretty girl:)
The Xtended Mod

Need Help?

Ask Questions / View the FAQ's at TheXUniverse Forums
Read the News on Mod Developments at our Website

Error404NotFound
Posts: 10
Joined: Wed, 19. Oct 05, 04:53
xr

Post by Error404NotFound » Fri, 25. Nov 05, 14:29

:) :) Good Job :) :)

piper
Posts: 10
Joined: Thu, 11. Dec 03, 00:43
x3

The X2 cockpits enabled in X3 look great!

Post by piper » Fri, 25. Nov 05, 15:48

Why didn't the developers do this in the first place??????

DarthVain
Posts: 845
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Fri, 25. Nov 05, 15:52

EXCELLENT!!!! :thumb_up: :D
Another one bites the dust!!

DarthVain

SHADOWKAT
Posts: 203
Joined: Tue, 9. Dec 03, 23:30
x3

Post by SHADOWKAT » Fri, 25. Nov 05, 16:40

you are the STAR!

now can have my logos back pleas ?
Nowadays most people die of a sort of creeping common sense, and discover when it is too late that the only things one never regrets are one's mistakes.
Oscar Wilde (1854 - 1900), The Picture of Dorian Gray, 1891

Alan Caines
Posts: 14
Joined: Mon, 23. Feb 04, 22:27
x3tc

Post by Alan Caines » Fri, 25. Nov 05, 17:05

If you're finding it difficult to move, it's because of the thousands of us non-programmers trying to kiss the hem of your toga.

alphalvr
Posts: 1540
Joined: Sun, 13. Nov 05, 18:19
x3ap

Post by alphalvr » Fri, 25. Nov 05, 17:05

im dying to try this, is everyone certain it wont stuff up my saves, (mind u i can back em up) and what happens when you turn head??

x3 has a lot missing cokpits i miss a lot, i wanna see some graphicalchanges when i spend 2million credits on a new ship.

is x3 going to have cokpits anyway soon with a patch??

if not can i revert this mod at any time??

thanks and awesome work, why arnt they there anyway...they cud have updated em later???

User avatar
vogelap
Posts: 49
Joined: Wed, 6. Nov 02, 20:31
x3

Post by vogelap » Fri, 25. Nov 05, 17:18

Turning your head works just like it did in previous X versions... You see more of the cockpit. Very nice work.

El Toro
Posts: 57
Joined: Sat, 12. Nov 05, 18:33
x3

Post by El Toro » Fri, 25. Nov 05, 18:25

Uh, I dont get it. What do u people like in having half your screen being taken away by a non interactive cockpit?

It only reduces your vicibility of space.

Like age of empires 3 where they filled up your screen with menu's so u see little of to few of the playerfield.

User avatar
Goffik
Posts: 201
Joined: Wed, 17. Mar 04, 20:56
x4

Post by Goffik » Fri, 25. Nov 05, 18:54

El Toro wrote:Uh, I dont get it. What do u people like in having half your screen being taken away by a non interactive cockpit?
Its all about immersion. Having a cockpit gives you the feeling of being inside a spaceship, whereas no cockpit at all feels like you're just flying through space, head first.

Great work G613. :)

keithanlyn
Posts: 46
Joined: Fri, 5. Nov 04, 23:55
x3

Post by keithanlyn » Fri, 25. Nov 05, 19:40

Thank you i am now a space ship pilot instead of a floating head in space this is the way to fly :D :D :D
can anybody lend me 2000 quid for a new computer

Twelvefield
Posts: 132
Joined: Sun, 20. Nov 05, 06:26
x3

Post by Twelvefield » Fri, 25. Nov 05, 19:53

X3 is my first X-game. I didn't know what I was missing when the cockpits were taken away.

Let me say this: in the past, I didn't care about the cockpits, but now that I've seen them, they truly do add to the atmosphere of the game. You get a much larger sense of scale of the vastness of the X-Universe, and the cockpits I've seen so far really do look impressive, even if they are not interactive (although they do react subtly but with strong visual appeal to what you do with the flight controls)

The downside is that I take a small frame rate hit, which is why I suppose the cockpits were taken away by the Egosoft, but I'd much, much rather have the cockpits on than off.

This is an excellent mod! My thanks to you!

Lise
Posts: 168
Joined: Fri, 21. Oct 05, 08:34
x3tc

Post by Lise » Fri, 25. Nov 05, 23:06

Excellent excellent excellent -

i've never seen x2 cockpits before - i am so grateful for their immersion boost - can't wait until some new ones get made cause its great to have cockpits but gees these cockpit designs aint so good,

i know whine whine...

anyway - great job galaxy

I now find myself overlooking many of x3's faults...for now --- funny how a little cockpit art changes the entire mood of the affair.

Galaxy613
Posts: 3285
Joined: Tue, 28. Dec 04, 02:19
x4

Post by Galaxy613 » Fri, 25. Nov 05, 23:16

What I really want to do is make a cockpit for all the fighters for each race, one for the Argon (which might be the current M4 or M5 one), Boron (possibly the current M3 one), Paranid (Might have to make a new one...), Teledi (a revamped M5 one most likely) and Split (We'll need a new one for them). Even though there won't be different one for each ship, there WILL be a different one for each race! :D
10,000 Lightyears of awesomeness

DaWu
Posts: 231
Joined: Fri, 30. Sep 05, 16:32
x4

Post by DaWu » Fri, 25. Nov 05, 23:58

finally you made me buying this game with your mod :) egosoft should be sending you some flowers or something similar

Post Reply

Return to “X³: Reunion - Scripts and Modding”