Cockpit Callback Version x14 --- STILL works with X3 v2.5

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How do you feel that the X2 cockpits are back in?

YEY!!! I've been waiting sense October for this!!!
425
36%
Sweet! I'm going to reinstall X3 now!
113
9%
Great! This will definetly add the atmosphere that was missing!
475
40%
Meh, doesn't really add much.
96
8%
You just unleased the demons from hell apon us all! :'(
85
7%
 
Total votes: 1194

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Burianek
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Post by Burianek » Thu, 24. Nov 05, 03:19

Great job.
Sounds like it was an easy fix too, that's good to hear.
This is the best type of mod:
Simple, can be turned on / off without restarting your game, changes the way the game plays quite a bit. (imho)
I'm certain I'm going to spend the next few days turning them on then off, on then off, over and over again trying to figure out which way I like better. :)
Cheers.
"Nature's first green is gold" . . . stay golden.

Galaxy613
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Post by Galaxy613 » Thu, 24. Nov 05, 03:45

scoochy wrote:
simonnance wrote:any way of only instaling cetain cocpits, like the M1, M2 and TL?

im fine with the standard X3 view for fighters, but i figure Capships should have a propper bridge......
Ditto
Yep, I'll make a mod that only add cockpits to the capital ships sometime between now and tomarrow. First I have the Capital Ship Rebalance to work on. :D
10,000 Lightyears of awesomeness

scoochy
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Post by scoochy » Thu, 24. Nov 05, 04:47

I tell ya, X Univers has one of the best communities. Others would simply be concentrating on turning everything into star wars!
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Lothmorg
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Post by Lothmorg » Thu, 24. Nov 05, 08:31

Cycrow wrote:if hes a programmer then prolly not :P

programmers dont seem to be that good when it comes to spelling and gramer
my spelling sucks
I take exception to that! :P I've been programming for 24 years and I take great care in my spelling and grammar.
There are 10 kinds of people in the world.
Those who understand binary and those who don't.

bendyspex
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Post by bendyspex » Thu, 24. Nov 05, 09:05

Thats great Galaxy, thanks. Are the cockpits exactly the same as x2? Will this mean that it will be the same old cockpit for each ship class?
Still good though :D

hox
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Post by hox » Thu, 24. Nov 05, 10:20

great work :)

But I noticed when you eject you still have a cockpit !

Mareel
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Post by Mareel » Thu, 24. Nov 05, 12:33

I wonder if its possible then to use the helmet overlay from x2 with the spacesuit in x3 then? If memory serves it did have one ?
If its not possible it wont bother me in the slightest.This is a great mod.

Fusey
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Post by Fusey » Thu, 24. Nov 05, 12:47

Could some of you upload some screenshots of your ships with the cockpits on? :)

Fusey

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Leafcutter
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Post by Leafcutter » Thu, 24. Nov 05, 12:56

Very clever mate...thanks.

For those in know, if this was a relativly simple change to implement and so many people have been asking for it on other threads... then why havn't someone from Egosoft just posted a little something about this a long time ago?

Strange.

Thanks again.

LC.
Always expect the unexpected, and you will never be surprised.

Galaxy613
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Post by Galaxy613 » Thu, 24. Nov 05, 15:28

Leafcutter wrote:Very clever mate...thanks.

For those in know, if this was a relativly simple change to implement and so many people have been asking for it on other threads... then why havn't someone from Egosoft just posted a little something about this a long time ago?

Strange.

Thanks again.

LC.
They be to busy with patches to do anything much with the modding community yet. :(
Fusey wrote:Could some of you upload some screenshots of your ships with the cockpits on? :)

Fusey
There is one in the first post.
hox wrote:great work :)

But I noticed when you eject you still have a cockpit !
Tis a fluke, I thought it'll happen and now that someone has taken note I'll fix it...
:lol:
scoochy wrote:
simonnance wrote:any way of only instaling cetain cocpits, like the M1, M2 and TL?

im fine with the standard X3 view for fighters, but i figure Capships should have a propper bridge......
Ditto
k, changed my mind, there will be a version of my Capital Rebalance mod that will have put back the M1, M2, and TL cockpits but none other. Because the nature of how you 'enable' cockpits these mods can not in any way work togeather.. so why just get the capital ship cockpits back when you can get a rebalance too? :twisted:
10,000 Lightyears of awesomeness

hox
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Post by hox » Thu, 24. Nov 05, 15:57

good idea, I only want the cockpits mainly for the cap ships anyways

Galaxy613
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Post by Galaxy613 » Thu, 24. Nov 05, 16:03

K, updated this mod so now the space suit has it's proper cockpit. The capital ship rebalance/cockpit mod will soon be up on the capital ship rebalance post.
10,000 Lightyears of awesomeness

Witchy
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Post by Witchy » Thu, 24. Nov 05, 16:06

Oh joy, oh bliss, oh thank you, thank you, thank you, thank you, thank you.

I'd now just like to finish off this thank you by saying thank you.

Reacore
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Post by Reacore » Thu, 24. Nov 05, 17:46

Thank you for the cockpits! Great work!

If anyone knows how to add the missing force feedback features, would be nice. (if thats possible anyway) :)

And again: Thanks Galaxy613! It adds some more atmosphere to the game! :thumb_up:

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Da_Imp
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Post by Da_Imp » Thu, 24. Nov 05, 17:48

Is there any way to get your own cockpit models in?

ShoC
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Post by ShoC » Thu, 24. Nov 05, 17:59

Da_Imp wrote:Is there any way to get your own cockpit models in?
Must be possible
they have had almost 1000 years to terraform Aldrin, why are they all still sitting around a giant rock?

Catra wrote:
because you cant terraform a rock.

Galaxy613
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Post by Galaxy613 » Thu, 24. Nov 05, 18:04

Da_Imp wrote:Is there any way to get your own cockpit models in?
Good question. Though I am damn sure the anwser will be a resounding yes further on X3's life, but for noe it's a big MAYBE. Right now Doubleshadow is working on a way to fully open up the .pbb files which are packed .bob files which are compiled .bod files! Once we get it down to .bod file we'll be able to look into making fully X3 compadable. BUT I THINK, this is just theory, that you CAN in fact use X2 parts in X3... I haven't tried it but I think it will work. If someone could try it out....
10,000 Lightyears of awesomeness

Sinned
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Post by Sinned » Thu, 24. Nov 05, 18:59

Thanks for putting in the time, Im gonna check this out asap, thanks again.

Im also looking forward to the mod that only adds the cockpit to the cap ships, I have to admit that the no cockpit thing in fightercraft doesnt bother me as much. But capships only - does seem really nice and adds alot to the game for me.
-Sinned

[J4F] Thunder666
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and where is my Helmet Sight ???

Post by [J4F] Thunder666 » Thu, 24. Nov 05, 19:56

It is wonderfull Guy ! THX for this !!!
But can you give us back the Helmet Sight plz ???

THX 666

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BugMeister
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Post by BugMeister » Thu, 24. Nov 05, 20:08

...simple, effective and brilliant - what more can I say!?
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:

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