[Script] AStar Pathfinder v1.3 (Mar 3)
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which version of ASTAR in Station Manager?
I downloaded and installed Station Manager.
@AalaarDB : You did place your ASTAR routines in there correct?
I don't see any special orders for moving my ships around.
Is this just for TS / Universe traders?
@AalaarDB : You did place your ASTAR routines in there correct?
I don't see any special orders for moving my ships around.
Is this just for TS / Universe traders?
Didn't we used to have the ability to block people on this forum that annoy us?
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Re: which version of ASTAR in Station Manager?
Read the first post:rhohltjr wrote:I downloaded and installed Station Manager.
@AalaarDB : You did place your ASTAR routines in there correct?
I don't see any special orders for moving my ships around.
Is this just for TS / Universe traders?
So this script replaces those commands and it doesn't add any.This script pack overrides the default commands Dock At and Move To Sector - and replaces them with my AStar commands.
"For the love of the Fish-Queen!"
This is a special gate that isn't detected by the algorithm. Edit file ADB.AStar.AStarLogic and go to line 27. Change the 4 to a 6.Armegeddon wrote:Small pathfinding problem.
Ship in Sacred Relic, tell to fly to Wastelands. Ship dies in Moo Kye's Revenge.
Is your script not noticing the gate between Sacred Relic and Interworlds or is the game not giving correct information?
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Fix the Link... PLEASE!!!
I could despirately use this Script!!! But the link isn't working; Can you please check on it... or lead me elsewhere to get it.
Advanced Thanx!!!
Advanced Thanx!!!
Skorne Tet'Zu
Corny Signture Saying Removed
Corny Signture Saying Removed
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AalaarDB has gone missing so I have temporarily uploaded the file on Rapidshare, here's the link.dpadula wrote:I am also unable to get this script. Please update this link.
Thank you
"For the love of the Fish-Queen!"
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- Tempelaars24
- Posts: 121
- Joined: Fri, 5. Jan 07, 14:32
I actually dont know if it works by itself or it is to beuse by other scripters to implement in their scripts (look at first page). But if it works by itself then it will affect your UT's (could also be set to affect AI UT's) and the scripts could be edited to set how if UT's should take a longer route instead of a short one through enemy sector. Also you could set it individually for Xenons and Khaaks and pirates so that a UT can take a short cut through Pirate sectors but will always avoid Xenon and Khaak sectors.
the script substitute some major command, (essentially move_sector and dockat) by its own scripts :
so, all the scripts wich use these commands will use the news functionality added by 'AStar Pathfinder',but only for player's ship..
Code: Select all
001 $PlayerOnly = [TRUE]
002
003 if $PlayerOnly
004 * AStar is used only for player commands
005 global script map: set: key=COMMAND_MOVE_SECTOR, class=Ship, race=Player, script='ADB.AStar.FlyToSector', prio=0
006 global script map: set: key=COMMAND_DOCKAT, class=Ship, race=Player, script='ADB.AStar.FlyToStation', prio=0
007 else
008 * AStar is used for everyone, npc and player alike
009 global script map: set: key=COMMAND_MOVE_SECTOR, class=Ship, race=null, script='ADB.AStar.FlyToSector', prio=0
010 global script map: set: key=COMMAND_DOCKAT, class=Ship, race=null, script='ADB.AStar.FlyToStation', prio=0
011 end
so, all the scripts wich use these commands will use the news functionality added by 'AStar Pathfinder',but only for player's ship..
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This apparently doesn't really work.. or atleast for me. My ships seem to have an unnatural desire to enter extremely dangerous sectors, like Xenon Sectors and pirate sectors - in which they're made very very short work of. (even when they have a Jump Drive)
I changed the FOE setting to various numbers ranging from the 500 to about 8500.. but nothing seems to help.
Having your ship constantly enter a Xenon sector willingly, when they don't have to is very annoying.
I changed the FOE setting to various numbers ranging from the 500 to about 8500.. but nothing seems to help.
Having your ship constantly enter a Xenon sector willingly, when they don't have to is very annoying.
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
Sure you set the prices/values correctly?
I'm really curious about how this script works - unfortunately, this page does not work as the server is said to be down.
a) Is there any other place the readme/explanation is uploaded?
b) Is it possible to get this as a .zip instead of a .spk and a .xml instead of a .pck?
c) @AalaarDB: May I use the idea/programming of this script for another one? (Changing all script names before changing anything else)
d) @Azz/anyone who knows: The "global script map: set: key..."-method works for all ships owned by the player, and does not depend on the randomness of setup calls?
That's it so far, would save me a lot of work...
I'm really curious about how this script works - unfortunately, this page does not work as the server is said to be down.
a) Is there any other place the readme/explanation is uploaded?
b) Is it possible to get this as a .zip instead of a .spk and a .xml instead of a .pck?
c) @AalaarDB: May I use the idea/programming of this script for another one? (Changing all script names before changing anything else)
d) @Azz/anyone who knows: The "global script map: set: key..."-method works for all ships owned by the player, and does not depend on the randomness of setup calls?
That's it so far, would save me a lot of work...
If you PM me your email I can send to you a zip file with the scripts in .xml and the readme.
http://www.gamedev.net/reference/articl ... le2003.asp works very well, try again...
Obviously, two scripts redirecting the same commands will be incompatibles...
But there is not so much scripts that redirect the commands.
http://www.gamedev.net/reference/articl ... le2003.asp works very well, try again...
yes, but only for the commands launched by the menu, or for the scripts wich calls directly the commands ( start ship$ -> command ...)@Azz/anyone who knows: The "global script map: set: key..."-method works for all ships owned by the player
if another setup script modify the same 'global script map', it will erase your changes if it is loaded after yours, but the setups scripts are loaded in alphabetical order, so to avoid any problems, you can name yours 'setup.ZZxxxx.xml' for instance.and does not depend on the randomness of setup calls?
Obviously, two scripts redirecting the same commands will be incompatibles...
But there is not so much scripts that redirect the commands.
- SymTec ltd.
- Posts: 5285
- Joined: Mon, 11. Apr 05, 21:11
Okay, thanks. I managed to get a workaround by just (just!?!) changing the !move.movetosector, so it calls another script if the ship is mine. That's just enough for me. I also managed to be able to change pcks into xmls, and the readme is up here - now I just have to understand how it works, and move on...
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Yeah i'm pretty sure, judt don't go over 10,000 it says, it doesn't really say what values do what anywhere
I'm getting really really.. (am i allowed to swear and end with "off"?) at my UT's, why the hell they insist on going through Xenon sectors when they have a jump drive is beyond me. it's annoying, they're all level 25, right, yet some are /clearly/ more intelligent than others. my main UT, (i appended '(UT1)' to its name), the first UT i acquired, is perfect, it does everything right. very strange.
Also, is there any way at all to get freightors equipped with a JD to use it when set to "sell ware for best price" and "maintain station" ?
because they keep wanting to traverse many many many sectors to reach profitsss instead of jumping there, even the level 25's.
i can't seem to get the Satellite Limited Trader to work, either. it's installed, but i never get an option S:
I'm getting really really.. (am i allowed to swear and end with "off"?) at my UT's, why the hell they insist on going through Xenon sectors when they have a jump drive is beyond me. it's annoying, they're all level 25, right, yet some are /clearly/ more intelligent than others. my main UT, (i appended '(UT1)' to its name), the first UT i acquired, is perfect, it does everything right. very strange.
Also, is there any way at all to get freightors equipped with a JD to use it when set to "sell ware for best price" and "maintain station" ?
because they keep wanting to traverse many many many sectors to reach profitsss instead of jumping there, even the level 25's.
i can't seem to get the Satellite Limited Trader to work, either. it's installed, but i never get an option S:
Rawr.