This is OBJ patch for modmakers, patch also can be used as a mod.
This patch only for X2 The Threat 1.4 game version.
This patch remove many game limitations and add more modding and scripting possibilities.
All configurations need to change only in INI files.
All Russian texts I translated, there may be grammatical mistakes or wrongly translated words, if you don't understand some sentences or meaning, write, I try to translated more carefully or explain more detail.
Changing parameters in the x2story.obj patch are easy - you need to change files from the "INI folder" with txt editor (for example with notepad you can do it).
Patch features:
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Remove the limit on the maximum number of guns.
Changed calculation of damage mechanisms, additional customization damage from hits, including damage to the remote battle, as well as damage from collisions.
Completely changed the behavior of shields. Shields now as guns, installed in the slots with a restriction on the installation in each slot. Accordingly, on the ship, a new submenu "shields". Appeared a number of additional properties sheets.
Introduced support equipment configurations for ships. Includes utility txt2ini.exe to build a number of ini-files for files TShips.txt, TCockpits.txt.
Changed the system to set the configuration of equipment in the sale of ships at the shipyards.
Improved the behavior of objects in a collision with inertia included - are now the objects bounce off each other, although this depends on their type. For example, the fighter will bounce from bigship, but not vice versa.
Add ships inertia
Possible change size of the store for the stations.
Add in script editor 39 new commands in the "Extended commands" section.
Possible to add new BBS missions.
And more ...
More detailed info are in the readme files.
Of the 2.1 series of patch includes:
- ActivationController - special flexible nastraivaimy controller that controls the activation / deactivation of objects in the active sector. In version 3.0 all the ships, nahodyashiesya at stations and aboard carriers (this does not apply to external docking) maintained inactive. In general, the controller leads to a significant increase in fps, removing the display and significantly reducing the costs of shortchanging removed from the ship the player objects.
- The new battle script (or rather, the object code), increasing the efficiency of npc-ships in the battle. In version 3.0 introduces a scripting command attack object except those already in existence in the operation room team perform operation. Accordingly, the supplied script! Fight.attack.object.xml, which can be used instead of the standard, or by renaming, along with the standard.
- Simulation of inertia. There are three models of the inertia. In the first simulated motion in a medium without resistance, but with a restriction on the maximum speed. In the second and third option is modeled motion in a resistant medium (in the second resistance is proportional to the speed of the ship, in the third - the square of velocity). For details, see the file Inertsiya.txt.
- Optimized speed downloads sectors. Some of the changes in proizvedenennye ActivationController in version 3.0, still load faster sectors.
In version 3.0 appears:
- The patch is now available in the form of obj-file and does not require compiling.
- All options that were previously assigned in the asm-files, as well as several others, made in the ini-files.
- Changed calculation of damage mechanisms, additional customization damage from hits, including damage to the remote battle, as well as damage from collisions.
- Completely changed the behavior of boards. Shields now as cannons, installed in the slots with a restriction on the installation in each slot. Accordingly, on the ship, a new submenu "shields". Appeared a number of additional properties sheets.
- Remove the limit on the maximum number of guns.
- Many parameters guns, shields, ships and missiles, particularly new ones, made in the ini-files. Added script command, allowing any time to read ini-files.
- Introduced support hardware configurations for ships. Includes utility txt2ini.exe to build a number of ini-files for files TShips.txt, TCockpits.txt.
Other changes:
- Changed the system to set the configuration of equipment in the sale of ships at the shipyards.
- Improved the behavior of objects in a collision with inertia included - are now the objects bounce off each other, although this depends on their type. For example, the fighter will bounce from bigshipa, but not vice versa.
- A number of additional features that will be described below.
- Fixed a bug with the reset ActivationController when booting from conservation.
- Fixed a serious bug that led to the fact that sometimes some of the additional flows (eg, flow simulation of inertia) is not destroyed at the right time and could hang forever.
- Fixed several other bugs of varying severity.
Code: Select all
About bugs:
In the russian forum was talks about this patch one bug ( noone it is not really tested this version) - after time not loaded save games, no more info about this bug and in what patch version was this bug, so firstly need to test if after long game time working save games.
There are 2 archives in the download folder:
"x2story_3_0_03b_EN" - this archive contains full version of patch and examples, this is for modding.
"X2 story patch mod version", this patch version (not contains examples and other not patch staff), this is mod version for playing.
Download folder link
This patch author is "Darth Revan", from russian forum.