Sector Planner v1.5 - NOW RELEASED (1 October 2005)
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Zathos, you will need the microsoft installer installed if you're running Win 98, or it could be because you're trying to run it directly from the zip file. If you still have difficulties let me know via PM and I'll try and help you out.Zathos wrote:Looks like a great idea...but I can't get it running.
Something about quickview.exe not being there
Hroch, sorry this isn't well documented (or documented at all!)Hroch wrote:Looks cool as custard, but, forgive me if I'm being stupid - on the resource usage panal, some negative resources are highlighted and some are not. What's the difference? And does a negative resource represent a shortfall, and a positive a surplus of that resource, or the other way around?
The highlighted resources are thoses that aren't produced "locally". By local I mean within the number of jumps specified. I.e. if you select Queen's Space, you will see that Teladianium is highlighted with jumps = 1, as it is not produced in Rolk's Drift, Queen's Space or Melenlau's Frontier. However if you up jumps to 2 it will no longer be highlighted as Ceo's Buckzoid produces it.
As for the values; a negative number means that there is a shortfall (demand) for the product, a positive number means that there is a surplus.
HTH
LS
This is just incredible. Very handy indeed. Thank you very much for sharing this with us!
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Ah..direct from the zip file it was..LordSuch wrote:Zathos, you will need the microsoft installer installed if you're running Win 98, or it could be because you're trying to run it directly from the zip file. If you still have difficulties let me know via PM and I'll try and help you out.Zathos wrote:Looks like a great idea...but I can't get it running.
Something about quickview.exe not being there
..
..working now and I'm very impressed
It's given me some good ideas for my next few loops. Thanks LS
"A leader is best when people barely know he exists, when his work is done, his aim fulfilled, they will all say, we did this ourselves' - Lao Tse (circa 600 BC)
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Ok I've had a brief look at it now, and I'm very impressed indeed. The Station Calculator and the Greatest Needs features are also very welcome.
A few questions:
- What does the orange(?) colour of some wares in the Resource Usage list indicate? At first glance it looks like it indicates the demanded/negative goods, but some of the negative ones are white as well.
- What exactly does the value of the above mentioned list indicate? Like in Kingdom End there is a -6 value of energy cells. Does it mean that there are not enough energy produced in the sector to 'fuel' 6 of the stations there?
- When adding your own stations to a sector, I suspect adding the ones of your own closed loops will give false results. So it's best to leave those out, and only add the ones actually selling to the AI?
Thank you once again for providing us with this. It will be of great help indeed.
Edit: I just found the answer to the coloured wares in the FAQ. Sorry for not noticing earlier.
Regards,
A few questions:
- What does the orange(?) colour of some wares in the Resource Usage list indicate? At first glance it looks like it indicates the demanded/negative goods, but some of the negative ones are white as well.
- What exactly does the value of the above mentioned list indicate? Like in Kingdom End there is a -6 value of energy cells. Does it mean that there are not enough energy produced in the sector to 'fuel' 6 of the stations there?
- When adding your own stations to a sector, I suspect adding the ones of your own closed loops will give false results. So it's best to leave those out, and only add the ones actually selling to the AI?
Thank you once again for providing us with this. It will be of great help indeed.
Edit: I just found the answer to the coloured wares in the FAQ. Sorry for not noticing earlier.
Regards,
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A closed (or open for that matter) loop shouldn't matter as long as the complete loop is implemented as you should be consuming all of the resources you are producing apart from the final product - which is correct.X-it wrote: - When adding your own stations to a sector, I suspect adding the ones of your own closed loops will give false results. So it's best to leave those out, and only add the ones actually selling to the AI?
Regards,
In essence the resources your loop factories create are consumed by your other loop factories and therefore cancel each other out in the resource usage display - as would be expected.
It could cause a little confusion as you could produce more silicon / ore than you use but is not available to NPC's (due to trade with other races set to no), although as long as you're aware of this it shouldn't cause any problems.
HTH
LS
X-it: Sorry I missed this point in the first response....X-it wrote: - What exactly does the value of the above mentioned list indicate? Like in Kingdom End there is a -6 value of energy cells. Does it mean that there are not enough energy produced in the sector to 'fuel' 6 of the stations there?
A negative value indicates demand and a positive value indicates oversupply.
I will try to put something brief together on the websites in the next few days, along with adding to the FAQ, however I would like to get some more questions etc to locate the areas where things need more detailed explanation.Brodie wrote:You might wanna include a help guide for the younger players and the stupid ones like me!
If anyone has any issues or thinks the user interface could be improved in certains areas (I know of a couple of places already!) or even has feature requests please let me know as I would like SectorPlanner to be as useful as it possibly can be!
Cheers
LS
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Paradox, yeah I was looking into it yesterday (well early hours of this morning actually!). I can add the functionality, the only problem is that the products stocked by pirate bases varies. However I could make it so that you can add a "standard" pirate base and then you might have to add or remove one to two products to make it fit the new one in your game.sq_paradox wrote:Would it be possible for you to add the ability to add NPC Pirate Bases to sectors in the next version?
If someone knows differently (i.e. all respawned pirate bases have the same products) then please let me know!
Cheers
LS
PS I'll put this on the todo list for the next release.
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Really great work, but what exactly do the numbers represent? Say there is a -2.33 demand for stott spices in Argon Prime, does that mean stations, units, or percentage or what?A negative value indicates demand and a positive value indicates oversupply.
Also, does the program read my current game universe ( changed through game-play over time ), or does it read a default, generic game state as in the universe in a new game?
The numbers are standard factory units, basically 1 resprents the output or input of one factory. The frational units (generally 1/3 or multiples thereof) are due to either secondary resource (1/3 of a unit) or a mine with a yield that is not a multiple of 25. There is a bit more information in the FAQ at http://www.lagerchurch.com/lordsuch/faq.aspShingen wrote:Really great work, but what exactly do the numbers represent? Say there is a -2.33 demand for stott spices in Argon Prime, does that mean stations, units, or percentage or what?A negative value indicates demand and a positive value indicates oversupply.
Also, does the program read my current game universe ( changed through game-play over time ), or does it read a default, generic game state as in the universe in a new game?
Unfortunately the program does not read anything about your current save games, you have to enter the factory locations etc. manually.
HTH
Cheers
LS
Last edited by LordSuch on Sun, 2. Oct 05, 21:03, edited 1 time in total.
Thank you. Seems my logic was not quite Vulcan there...LordSuch wrote:A closed (or open for that matter) loop shouldn't matter as long as the complete loop is implemented as you should be consuming all of the resources you are producing apart from the final product - which is correct.
And thanks again for this great tool. I hope this becomes a sticky, or at least included in the Ultimate Guide sticky already there.
ASUS A8R32-MVP DELUXE
AMD Athlon 64 X2 4400+ 2.2 Ghz
OCZ 2048MB Dual Channel Platinum Edition RAM
WD Raptor X 150GB SATA 16MB 10000RPM
Radeon X1900XTX 512MB PCIe 16x
SB Audigy 2 ZS
Lian Li Miditower PC6070BSCAND w/Hiper R580W PSU
Win XP Pro SP2 w/MS dual-core CPU hotfix
AMD Athlon 64 X2 4400+ 2.2 Ghz
OCZ 2048MB Dual Channel Platinum Edition RAM
WD Raptor X 150GB SATA 16MB 10000RPM
Radeon X1900XTX 512MB PCIe 16x
SB Audigy 2 ZS
Lian Li Miditower PC6070BSCAND w/Hiper R580W PSU
Win XP Pro SP2 w/MS dual-core CPU hotfix