HQ Construction chart

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Incubi
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Post by Incubi » Sat, 16. Dec 06, 00:35

I was hoping to see the ele a an example here lol. And I cannot use that program, I built my hq with a 2.02 game.
Can anyone list what the elephant rquires? mainly the time to build. I am hoping it isnt too bad because wit the amount I will end up using. I would rather build them than buuy them all. I suspect it wil be too long however, since for some reason it takes just as long to build a dragon as it does a Large caiman super frieghter.

never mind found the link that listed all ships.

Deleted User

Post by Deleted User » Sat, 16. Dec 06, 13:26

The Ele production needs are:

credits 4,625,611
Time 9 hrs 15 mins 57 secs
ECells 15,680
Ore 653
Teladianium & Silicon 490
Rastar Oil 326
Microchips 163
Rimes, QTubes, Comp-components 163
crystals 163

Total cost at average prices 8,728,969
Total cost if you make it all youselfat average prices 4,625,611
You can sell it for 9,719,873 (if you're top rank with the race of the shipyard)

There's a (big) htm document you can download at
http://forum2.egosoft.com/viewtopic.php ... 06#1908686

Perhaps I ought to mak a stand-alone version of this spreadsheet ?

edit : did you edit the post just now - I didn't see the 'never mind' bit,
I didn't get a email notification of a post in this thread for some reason

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Incubi
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Post by Incubi » Sun, 17. Dec 06, 22:04

Dave Toome wrote:The Ele production needs are:

credits 4,625,611
Time 9 hrs 15 mins 57 secs
ECells 15,680
Ore 653
Teladianium & Silicon 490
Rastar Oil 326
Microchips 163
Rimes, QTubes, Comp-components 163
crystals 163

Total cost at average prices 8,728,969
Total cost if you make it all youselfat average prices 4,625,611
You can sell it for 9,719,873 (if you're top rank with the race of the shipyard)

There's a (big) htm document you can download at
http://forum2.egosoft.com/viewtopic.php ... 06#1908686

Perhaps I ought to mak a stand-alone version of this spreadsheet ?

edit : did you edit the post just now - I didn't see the 'never mind' bit,
I didn't get a email notification of a post in this thread for some reason
the edit was the night before your reply actualy :D thank you anyway :D
I am happy with the how easy it is to make an ele. I tend to use a lot so I was hopeing to save some credits by making them instead.

ps a stand alone would be great.

jlehtone
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Post by jlehtone » Sun, 17. Dec 06, 22:08

Incubi wrote:ps a stand alone would be great.
There is no secret magic incantations on this spreadsheet. It is just fine with OpenOffice too.

frosthesnowman
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Post by frosthesnowman » Thu, 21. Dec 06, 02:50

This may be a noobish question but:

When you RE a ship, does the equipment loaded on it get RE'd as well or does it just go poof?
Also continuing the above question, if you RE a ship with a full load out will it build that ship with the load out on the original ship?

Scarecrow
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Post by Scarecrow » Thu, 21. Dec 06, 02:58

All equipment and addons go away.

Make sure you strip the ship as far as you can before you RE it.

Deleted User

Post by Deleted User » Thu, 21. Dec 06, 09:14

I've read some players who forgot to strip-out & so lost that value.

There's certain built-in equipment you can't remove from various ships,
but this equipment turns up in the RE'd & produced ship so you don't lose out.

Biggest value for this is about 79 K credits for
mineral scanner + special command software + trading software 1 + ore collecter,
this combo is found in the 'Miner' variants of the TS class ships & is about 10% of the
ship's value.

The built-in ,
Triplex Scanner + Fight software 1 & 2,
in some Raider M5's is about 15% of their value
(& with the quick prod. time, pretty much makes them the only ships worth producing for profit)
The same combination in all M2's is only worth about 0.02% of the ship value.

jlehtone
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Post by jlehtone » Thu, 21. Dec 06, 09:36

One day I will load a Mammoth to the brim with APBE and RE it as such. Too bad one can do it only once. "Accidentally" dispose 60,000 APBE, that is. :roll:

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Gazz
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Post by Gazz » Tue, 27. Feb 07, 02:34

All I wanna do is RE the astronaut so if I die, I can just build another me instead of using a salvage insurance.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.

cheeseburger
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Post by cheeseburger » Wed, 28. Feb 07, 06:51

I just wrote a site about how to supply a HQ with an own complex:
http://www.x-resource.org/people/cheese ... hqcomplex/

What do you think?

Deleted User

Post by Deleted User » Thu, 1. Mar 07, 01:33

Short, sweet & to the point :)

Very nice ActiveX encapsulation of the spreadsheet - but this will often
get AV blocked / might put some people off to some extent.

Sample complex:
"Note it has overproduction in all wares for more stability in the production"
Mild understatement of the year :D

Perhaps you might want to mention price settings for the HQ wares,
& the fact that UT / NPC ignore the Dockware Manager ware limits
with tempting price settings.

Nice concise guide :)

cheeseburger
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Post by cheeseburger » Fri, 2. Mar 07, 11:59

OK, I can add the price setup. How was it, decrease the price to minimum and UT/NPC ships will ignore the HQ?

Deleted User

Post by Deleted User » Fri, 2. Mar 07, 16:24

Most players seem to say set price to (average - 1) to discourage trade.
But it has been seen that 'NPC trade off' with minimum prices
stops UTs and NPC trading (see Geggo's posts about HQ/UT for more confirmation)
- I certainly see the latter.

mazzox
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Post by mazzox » Mon, 2. Jul 07, 18:02

Theres a coupe of colums with multiple wares, for example:
Cloth Rimes
Quantum Tubes
Computer -
- Components
and
Teladianium
Silicon
Does this mean that you need X amount of ALL those wares, or just one of them ? If you need all of them I dont think Im gonna bother with building ships..

CBJ
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Post by CBJ » Mon, 2. Jul 07, 18:06

All of them.

mazzox
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Post by mazzox » Mon, 2. Jul 07, 18:17

CBJ wrote:All of them.
Ok =(
But will it be possible to manufacture ships added via 3rd patry mods ?

CBJ
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Post by CBJ » Mon, 2. Jul 07, 18:32

If you can capture them then you can Reverse Engineer them to get blueprints, and hence you can build them.

mazzox
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Post by mazzox » Mon, 2. Jul 07, 18:48

Sorry to spam the thread. But how come non teladi-ships require masses of teladianium also ? A universe dependant on a Teladi resource to build ships sounds scary..

Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ? Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?

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Carlo the Curious
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Post by Carlo the Curious » Mon, 2. Jul 07, 18:55

You can get a detailed breakdown of production costs in game by selecting the blueprint and hitting 'u' (I think, might be 'i').

Deleted User

Post by Deleted User » Mon, 2. Jul 07, 19:42

mazzox wrote:Is there a way to estimate the manufacturing resource cost of third party ships I've rev. engineered ?
Will it follow the lines of ship class/price so I can get an estimate by comparing similar price/class ships in the HQProduction XLS sheet ?
You can add your own rows to the spreadsheet, all you need to do is add a row,
& fill in the columns with the relevant data.

ie (* means not necessarily required for the calculations)
*col A = race
*col B = name
*col C = variant
*col D = class
col E = 25000 for M1, M2, M6, TL : 16666 for M3+, M3 : 12500 for M4 : 10000 for M5 : 5000 for TS
*col F = ship ID
col G = NPC RelVal (use doubleshadow's X3Editor-TextResourceEditor util to find this out
http://forum.egosoft.com/viewtopic.php? ... 61#1254261
ie load TShips.txt from your mod cat file \types directory)


then copy the rest of the columns (up to AP) from another row, and you should get all your values.

As you can see you really only need to fill in columns E and G to get all the other figures.

(or you could do what Carlo the Curious said, assuming you've already rev.eng'd that ship at the HQ).

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