Walkthrough of Bala Gi Missions *spoiler*

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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RoundRock
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x3

Post by RoundRock » Sat, 9. May 09, 20:06

I was told to go to the shipyard in Kingdoms end, well there are two of them. I have tried each and I am not getting any sort of message or anything. Is there something I am missing? Or am I just not waiting long enough? Thanks!

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Carlo the Curious
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Post by Carlo the Curious » Sat, 9. May 09, 20:11

Carlo the Curious wrote:If you're running XTM, you're better off asking in the XTM thread in X3R scripts & modding, or over at The X Universe. iirc, there are two shipyards in KE in XTM.

DarkSlayer868
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Joined: Sat, 26. Sep 09, 19:56

just one small question

Post by DarkSlayer868 » Sat, 26. Sep 09, 20:09

where is that south gate from the first unknown sector from Maelstrom...I've gone sout about 250km and absolutely nothing....I realy can't find it...can somebody please help me?

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Carlo the Curious
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Post by Carlo the Curious » Sat, 26. Sep 09, 20:59

Spoiler
Show
ZetSabre wrote:Maelstrom west gate:
x: -181.600
y: 0
z: 0

Unknown Sector south gate:

x: -36.000
y: 0
z: -60.025

NFSRacer
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Joined: Sat, 12. Dec 09, 15:09

Post by NFSRacer » Fri, 25. Feb 11, 04:56

I've gotten the part of towing the yacht to the ship yard, but I'm running into an issue with getting it through the first gate, and that is it isn't going, even when I push it through with the tractor beam, it still won't jump! Can someone help?

Allan F
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Post by Allan F » Fri, 25. Feb 11, 05:28

Just fly through on autopilot. Eventually, the towed ship will follow.

Edit: This is a very old thread. I'm sure there will be a moderator along shortly to lock it.
Maverick: Requesting permission for flyby.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.

NFSRacer
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Post by NFSRacer » Fri, 25. Feb 11, 07:17

Well, no, not yet, please. I've got another question about this. I've gotten the HQ built, but how do I add blueprints and make my own ships?

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Carlo the Curious
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Post by Carlo the Curious » Fri, 25. Feb 11, 10:19

Look in the Adjust Station Parameters screen.

You get blueprints by reverse engineering.

http://www.egosoft.com/support/faq/faq_ ... &version=8

Building ships needs time, credits and resources (as shown in the blueprint details).

NFSRacer
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Post by NFSRacer » Fri, 25. Feb 11, 16:13

How long does it take to have them show up in the blueprints? And how long does it take to build them? I've started building ten Busters, but haven't seen anything yet.

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Carlo the Curious
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Post by Carlo the Curious » Fri, 25. Feb 11, 16:29

There should be a guide to using the HQ in the stickies (try the X3 Handbook).

The TC FAQ section has more details as well (although Scrap Ship is a bonus pack function in X3R).

cj-spartacus
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Post by cj-spartacus » Fri, 25. Feb 11, 19:03

Is it really necro when the subject is still relevant?
"Sticking feathers up your butt doesn't make you a chicken." - Tyler Durden

Nanook
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Post by Nanook » Sat, 26. Feb 11, 00:04

cj-spartacus wrote:Is it really necro when the subject is still relevant?
Guides like this are generally left open, as long as they're relatively up to date and accurate.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

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