[GUIDE] Fight. Trade. Build. Think. An Explanation of Each, God, and More in X.
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Does the Teladi one have two hubs for transports?
The Argon has that rotation wing. I've turned them to be like a cup, so fighter dock from up to down, and TS from the side. And below ecliptic plane. None should have a reason to go near the rotating part when I'm in sector.
I have Moo-Kye secured, Phoenix and three Elephants. Just to protect a Trading Station down South. But I have not even considered taking the other two.
I would not expect that many Xenons back in X347 if I would leave all the other Xenon sectors to eternal peace. I may be wrong, but so it seems. If they spawn on the other sectors and are not disturbed, why would they ever return?
The Argon has that rotation wing. I've turned them to be like a cup, so fighter dock from up to down, and TS from the side. And below ecliptic plane. None should have a reason to go near the rotating part when I'm in sector.
I have Moo-Kye secured, Phoenix and three Elephants. Just to protect a Trading Station down South. But I have not even considered taking the other two.
I would not expect that many Xenons back in X347 if I would leave all the other Xenon sectors to eternal peace. I may be wrong, but so it seems. If they spawn on the other sectors and are not disturbed, why would they ever return?
- jlehtoneI have Moo-Kye secured, Phoenix and three Elephants. Just to protect a Trading Station down South. But I have not even considered taking the other two.
I would not expect that many Xenons back in X347 if I would leave all the other Xenon sectors to eternal peace. I may be wrong, but so it seems. If they spawn on the other sectors and are not disturbed, why would they ever return?
Well I need both of these open.
This is my third game and my self imposed goal from the start has been to
have a universe-wide trade network all inter-linked and centred around Eighteen Billion. So they will be mine.
Won't even attempt it until income is 30m per hour. Twice bitten, third time shy...or somesuch.
Nyax wrote:Well technically you have to think to play doom...
I am suprised nobody noticed a flaw in the above statement. Doom had no vertical look abilities. There is no worrying about "FLOOR". There is no worrying about "CEILING". There is no "SPOON". There is only "WALL" and "BIG BAD MONSTER"pjknibbs wrote:Not really. 99% of the time you just need fast reflexes and the ability to tell BIG BAD MONSTER apart from FLOOR, WALL and CEILING.
Brian
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rofl point made, although same applies with thinking an Doom3Tiedyeguy wrote:Nyax wrote:Well technically you have to think to play doom...I am suprised nobody noticed a flaw in the above statement. Doom had no vertical look abilities. There is no worrying about "FLOOR". There is no worrying about "CEILING". There is no "SPOON". There is only "WALL" and "BIG BAD MONSTER"pjknibbs wrote:Not really. 99% of the time you just need fast reflexes and the ability to tell BIG BAD MONSTER apart from FLOOR, WALL and CEILING.
Brian
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I just finished Doom3 and I enjoyed it. But you are correct...Lost Ark wrote:pjknibbs wrote:
Not really. 99% of the time you just need fast reflexes and the ability to tell BIG BAD MONSTER apart from FLOOR, WALL and CEILING.
rofl point made, although same applies with thinking an Doom3
Tinker
"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
"If engineers built buildings the way programmers write programs, the first woodpecker that came along would destroy civilization!"
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