Update 1.3 for X³ is now available for download
Posted: Thu, 22. Dec 05, 14:44
Yes, the waiting is finally over and the version 1.3 update for X³: Reunion is now available for download! This update adds important features to the game as well as fixing a number of problems that players experienced. It also improves the game-balance in key areas such as combat and the economy.
New functionality
- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner
Performance and options
- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders
Balancing and economy
- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you )
- Several plot stages have better balance
- Other minor balancing improvements
Fixes
- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous versions to 1.3
Since we have not been able to reproduce the reported freeze issues that some people experienced with previous versions, we cannot be 100% certain whether these have been fixed. We advise anyone who is still having such problems to report them here in the forums so that we can investigate further and provide assistance.
If you are having difficulty accessing the downloads page due to the large number of people downloading then the mirror sites are:
Update from versions prior to 1.2.01 to version 1.3 (119 MB)
Mirror
Mirror
Mirror
Mirror
Update from version 1.2.01 only to version 1.3 (61.2 MB)
Mirror
Mirror
Mirror
Mirror
Note: When you first play after updating your game, your view position within your ship may be in the middle of your ship depending on what you were flying when you saved. As soon as you jump to a different sector this will resolve itself.
New functionality
- Mobile mining!
- Sector enhancements
- Complete tips menu with all game tips introduced
- Destroyed stations leave wrecks
- Previously missing ships have been activated (Argon Discoverer, Teladi Osprey)
- Missiles have a new look
- Intermediate products in a complex can now be selected in the "sell for best price" menu
- Intermediate products in a complex may now be bought, sold or both (global setting per complex)
- A new ship is available: the Split Caiman Miner
Performance and options
- HUD render performance increased
- Bullet render performance increased
- CPU load reduced, increasing overall performance
- Additional user-defined graphics options
- Optimised overall shader performance
- Higher quality/speed of medium shaders
Balancing and economy
- NPC fight AI improved
- Ship collision-avoidance AI improved
- GOD engine rebalanced and enhanced to affect economy
- M1 & M2 shield generators increased
- M2 laser generators increased
- M6 class ships can now execute trade commands (buy/sell ware/best price)
- M6 class ships can now install the Mobile Drilling System (suitable for mobile mining!)
- Intermediate product distribution logic has been fixed for complex building
- Swarm missiles rebalanced
- NPC AI tweaked to allow dumbfire missile usage
- Pirate stations spawn pirate ships
- Increased NPC fights and conflicts
- Kha'ak fighters rebalanced (don't say we didn't warn you )
- Several plot stages have better balance
- Other minor balancing improvements
Fixes
- Plot elements restored to working (should work for existing save-games too)
- Plot-ending Argon rank bug fixed
- Quantum Tube Fab in Bala Gi's Joy will be re-created if neccessary
- Miria contacts player after she has been rescued from the pleasure complex
- Mine for The Seed is now producing
- Several other minor plot issues resolved
- "Broken" jumpgates now really look broken
- If the storage of a complex is full the running production cycle will not exit until there is enough room for the produced goods
- Argon versus Boron battle issues resolved
- Captured ship-speed bug fixed
- Ships hitting gate following jump fixed
- Followers don't forget their command after docking
- Decreasing numbers of AI ships over time fixed
- Astronauts filling up docking slots fixed
- Fixes to several autosave and savegame CTD problems
- Many other minor problems resolved
Note: Savegame compatibility is maintained from all previous versions to 1.3
Since we have not been able to reproduce the reported freeze issues that some people experienced with previous versions, we cannot be 100% certain whether these have been fixed. We advise anyone who is still having such problems to report them here in the forums so that we can investigate further and provide assistance.
If you are having difficulty accessing the downloads page due to the large number of people downloading then the mirror sites are:
Update from versions prior to 1.2.01 to version 1.3 (119 MB)
Mirror
Mirror
Mirror
Mirror
Update from version 1.2.01 only to version 1.3 (61.2 MB)
Mirror
Mirror
Mirror
Mirror
Note: When you first play after updating your game, your view position within your ship may be in the middle of your ship depending on what you were flying when you saved. As soon as you jump to a different sector this will resolve itself.