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X3: Sector Planner v1.2 sp1 Released (19 March 2006)
Moderator: Moderators for English X Forum
Can't download anything from: http://www.lagerchurch.com/lordsuch/downloads.asp
My website: komputerowiec Szczecin
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- Posts: 31
- Joined: Tue, 20. Jun 06, 05:57
Importing?
How can I import my xuniverse into the Sector Planner? It keeps giving me an error like "can't find log09999.txt".
Thanks
~ken
Thanks
~ken
Re: Importing?
I also get that message. It installed and runs no probs.Kenkthulhu wrote:How can I import my xuniverse into the Sector Planner? It keeps giving me an error like "can't find log09999.txt".
Thanks
~ken
thanks for the tool
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- Posts: 87
- Joined: Sun, 21. Mar 04, 23:18
You have to run an internal script in the game to create the log09999.txt file. My problem is creating it, the planner program cannot read it correctly and errors out.
This program is extremely flawed. It tells me unknown sectors and xenon sectors are demanding resourses (like ecells) even though are are NO factories in these sectors. Would be really nice if it worked correctly.
This program is extremely flawed. It tells me unknown sectors and xenon sectors are demanding resourses (like ecells) even though are are NO factories in these sectors. Would be really nice if it worked correctly.
Sector Planner
Dotnet 1.1 and 2.0 can both coexist on the same machine...
You shouldnt' have to uninstall 2.0
I think the only way would be to get L.S.'s source code and compile it in 2.0.
I wrote the Sector Viewer for this and if anyone wants the code, they can have it. (it's written in C#).
You shouldnt' have to uninstall 2.0
I think the only way would be to get L.S.'s source code and compile it in 2.0.
I wrote the Sector Viewer for this and if anyone wants the code, they can have it. (it's written in C#).
I looked through this thread and couldn't see anyone else reporting this...
I'm using the current latest X3 Sector Planner, version 1.2 sp1 (1.2.2269.19506), along with X3 version 2.0.0.2, and found a couple of problems - one minor, one major.
The minor first - Senator's Badlands and Elysium of Light are missing if I import the universe. The info about them is present in the data files generated by the X3 export script, it just doesn't seem to get taken into the program. Presumably since these sectors are new.
Now the major - numbers for SPPs in terms of Resource Usage seem to be way off, unless my understanding the production of these factories is wrong. It looks like it is currently being assumed that one M SPP can provide the energy for one M factory, one L SPP for one L factory, and so on. Example:
Antigone Memorial in my game has:
Equipment Dock
Cattle Ranch L
Cattle Ranch M
Trading Station
Solar Power Plant L
Solar Power Plant M
Wheat Farm L
Wheat Farm L
Wheat Farm M
On the resource usage tab, energy is listed as -12. But unless the info I have read elsewhere is wrong, doesn't one M SPP power several M factories?
This has a huge effect on the rest of the program - trying to find the "Greatest Needs", and using a jumprange of 5, the greatest need listed for all 156 sectors (should be 158, see the minor problem above) is energy cells, so I can't find the ACTUAL greatest needs.
Can anyone else confirm this problem, or is it just my copy?
EDIT: Just realised this only occurs after having imported the universe, not if using the built-in one. The difference seems to be in the Qty field of the SPPs - in the built-in universe it is 4.4, but in imported ones it is 1.
I'm using the current latest X3 Sector Planner, version 1.2 sp1 (1.2.2269.19506), along with X3 version 2.0.0.2, and found a couple of problems - one minor, one major.
The minor first - Senator's Badlands and Elysium of Light are missing if I import the universe. The info about them is present in the data files generated by the X3 export script, it just doesn't seem to get taken into the program. Presumably since these sectors are new.
Now the major - numbers for SPPs in terms of Resource Usage seem to be way off, unless my understanding the production of these factories is wrong. It looks like it is currently being assumed that one M SPP can provide the energy for one M factory, one L SPP for one L factory, and so on. Example:
Antigone Memorial in my game has:
Equipment Dock
Cattle Ranch L
Cattle Ranch M
Trading Station
Solar Power Plant L
Solar Power Plant M
Wheat Farm L
Wheat Farm L
Wheat Farm M
On the resource usage tab, energy is listed as -12. But unless the info I have read elsewhere is wrong, doesn't one M SPP power several M factories?
This has a huge effect on the rest of the program - trying to find the "Greatest Needs", and using a jumprange of 5, the greatest need listed for all 156 sectors (should be 158, see the minor problem above) is energy cells, so I can't find the ACTUAL greatest needs.
Can anyone else confirm this problem, or is it just my copy?
EDIT: Just realised this only occurs after having imported the universe, not if using the built-in one. The difference seems to be in the Qty field of the SPPs - in the built-in universe it is 4.4, but in imported ones it is 1.
As some people seem to have realised, due to a pretty hideous year or so I haven't had the time or the inclination to update sector planner until now. So I apologise for my absence.
As a teaser, I can confirm that I have released an updated version of X3SP that fixes all of the problems I am aware of including those mentioned by "Taniniver" above to a subsection of the community. In particular it fixes the two issues that Taniniver has correctly diagnosed (missing sectors & SPP problems after import).
I will be making a general release in due course. More information available at http://www.lagerchurch.com/lordsuch as usual.
Cheers
LS
As a teaser, I can confirm that I have released an updated version of X3SP that fixes all of the problems I am aware of including those mentioned by "Taniniver" above to a subsection of the community. In particular it fixes the two issues that Taniniver has correctly diagnosed (missing sectors & SPP problems after import).
I will be making a general release in due course. More information available at http://www.lagerchurch.com/lordsuch as usual.
Cheers
LS
Hi LordSuch,
Good to see you back. I'm glad to see Sector Planner is still going.
I pretty much relied on X2SP and have used the new one only seldomly due to me not building much quite yet.
Apart from the issues noted before (I hadn't noticed due to me manually adding stations so far) Will you allow for easier addition of complexes? What I mean is, rather than setting the price to 0 as used to be the case for loops, perhaps a field to assign a station to a complex instead.
Anyway, keep up the good work.
Good to see you back. I'm glad to see Sector Planner is still going.
I pretty much relied on X2SP and have used the new one only seldomly due to me not building much quite yet.
Apart from the issues noted before (I hadn't noticed due to me manually adding stations so far) Will you allow for easier addition of complexes? What I mean is, rather than setting the price to 0 as used to be the case for loops, perhaps a field to assign a station to a complex instead.
Anyway, keep up the good work.
Squelch,
I'll bare the complex handling in mind, however I have yet to build a station in my own game..... It may be that once I start building complexes I'll come up with a sensible way to handle them. However for the time being just setting the prices to zero is the only option.
On a related note, I can't quite remember what happens when you "import" from a game with complexes in - I assume it does something sensible, but its been a while since I wrote that code...
Enjoy!
LS
I'll bare the complex handling in mind, however I have yet to build a station in my own game..... It may be that once I start building complexes I'll come up with a sensible way to handle them. However for the time being just setting the prices to zero is the only option.
On a related note, I can't quite remember what happens when you "import" from a game with complexes in - I assume it does something sensible, but its been a while since I wrote that code...
Enjoy!
LS
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
Glad to hear you are back and updating again LordSuch
Thanks for the excellent program by the way - I'm looking forward to the new version already
I actually tried working out all this stuff on paper (well, Word document) before I found your program - it certainly makes life a lot easier for planning!
Thanks for the excellent program by the way - I'm looking forward to the new version already
I actually tried working out all this stuff on paper (well, Word document) before I found your program - it certainly makes life a lot easier for planning!
Looking forward to this update !
I remember the first time I used this in X2 & getting a huge
feeling of relief that I didn't have to use any more tree's worth
of paper doing each new 'probable best place for factory loop' by hand.
iirc the original X3 versions were not really usable, due to the various problems,
but it was a good attempt
Good to hear you're going to have another bash at it,
if you were looking for a challenge you could try including an option for Ashley's Fabs mod (XXL sizes etc)
good luck with the update.
I remember the first time I used this in X2 & getting a huge
feeling of relief that I didn't have to use any more tree's worth
of paper doing each new 'probable best place for factory loop' by hand.
iirc the original X3 versions were not really usable, due to the various problems,
but it was a good attempt
Good to hear you're going to have another bash at it,
if you were looking for a challenge you could try including an option for Ashley's Fabs mod (XXL sizes etc)
good luck with the update.
- Carlo the Curious
- Posts: 16999
- Joined: Mon, 5. Mar 07, 22:03
I downloaded 1.3, but whenever I run it I get 'SectorPlanner.exe - Common Language Runtime Debugging Services. Application has generated an expcetion that could not be handled'.
Running .NET 1.1, 2.0 and 3.0.
EDIT: Seems it was because I was running as a limited user (XP Pro) - works ok as computer admin.
Running .NET 1.1, 2.0 and 3.0.
EDIT: Seems it was because I was running as a limited user (XP Pro) - works ok as computer admin.
Last edited by Carlo the Curious on Sat, 9. Jun 07, 21:10, edited 1 time in total.
The Import Universe works fine for me. You need first to run the script "SectorPlanner.Export.Universe.xml" that comes with sector planner. Follow the instructions described in the help file to run the script.
Does someone could see sectors comming from a mod with this tool ?
I'm playing with XTM mod and despite the fact I can see the new sectors in the log09999.txt they do not appear in SectorPlanner. I can't find any more the "Add Sector" option in the 1.3.2695. Is it the same for you ?
Does someone could see sectors comming from a mod with this tool ?
I'm playing with XTM mod and despite the fact I can see the new sectors in the log09999.txt they do not appear in SectorPlanner. I can't find any more the "Add Sector" option in the 1.3.2695. Is it the same for you ?